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First of all, thank you for the awesome book! I just started learning Rust and it was fun and helpful to build the game.
I had the issue that even after implementing batch rendering the FPS were somewhere between 40 and 50, but never 60. After finishing the book I continued playing around with the code trying to reach 60 FPS. I managed by introducing a cache for the images. Now the game reaches 60 FPS after a few seconds. Would this be an addition to the book you would be interested in?
yep loading the image every frame is certainly not ideal, this would be an awesome addition, I think we have an issue about this somewhere. the code looks pretty good to me, maybe you can submit a draft PR? I think you can make the change directly in the 3.4 chapter since it's pretty small, maybe just towards the end after the batch rendering changes.
First of all, thank you for the awesome book! I just started learning Rust and it was fun and helpful to build the game.
I had the issue that even after implementing batch rendering the FPS were somewhere between 40 and 50, but never 60. After finishing the book I continued playing around with the code trying to reach 60 FPS. I managed by introducing a cache for the images. Now the game reaches 60 FPS after a few seconds. Would this be an addition to the book you would be interested in?
I am not sure if my implementation is well done (really new to rust), but if you are interested:
The biggest change is https://github.com/NiklasEi/sokoban-rust/blob/master/src/systems/rendering_system.rs#L56-L63
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