They are usable inside server.cfg file.
List of all Extern Variables added by iomatix:
-
lmd_jedi_pickup_weapons
1 is default.1 allows Force User to pick up weapons and ammo from the map. Also adds light saber drop mechanic. Change to 0 to set old lugor-style.
-
lmd_jedi_add_hp_level
1 is default.Allows Force User to extend HP capacity per level, 0 is blocking that feature.
-
lmd_profession_fee
1350 is default.It's Credits cost of the profession change. If credits value is smaller than this value it will take all CR belonging to the player.
-
lmd_exp_for_level
450 is default.This value is used to calculate how many experience points player will need to gain the next level.
-
lmd_skillpoint_cost
485 is default.It's Credits cost of spending one skill point for upgrading skills.
-
lmd_bounty_streaks_by
5 is default.That value is used in killing streak counter. After that value killing streak reward for killing the player is increasing.
-
lmd_skillpoints_perlevel
4 is default.That value determines how many skill points player will receive after each level-up. After reaching the Mastery Level the value slightly increasing.
-
lmd_mastery_level_skills_level
That value determines max level of the skills before reaching Mastery Level. 3 is default.
-
lmd_damage_level_scale
When is set to 1 the damage output will be scaled with level difference between attacker and target (Anti-grief way). 0 to turn off, 1 is default. -
lmd_is_lethality_add_damage
When is set to 1 the damage output based on lethality skill will increase, with 0 the damage will be converted instead. default 0, 1 to turn it on. -
lmd_is_thousandcuts_lethality
When is set to 1 the additional damage output is converted to the lethality, subtracting it from HP directly. default 0, 1 to turn it on. Note: The skill will give additional lethality anyway based on the base damage output. -
lmd_rewardexp_kill
&lmd_rewardcr_kill
Set-up base rewards for frags. Default 45 & 35. The rewards depend on the level differences between players. -
lmd_is_differences_formula
Choose the gain formula. 1 is based on difference between players. 0 is normal constant formula. -
lmd_is_buy_level
When 1 players get access to buylevel command. Default 0. -
lmd_stashexp
&lmd_stashcr
Allow to setup amount experience and credits inside stash. -
lmd_startingCr
Starting credits value for new registered account. Default 1350.
lmd_old_commands_disp
Hides new commands from the chat, turn them back to the console log only if 1. If 2 most messages will appear on the chat. Defalut 0. (1 is Old lugor-style)
lmd_is_forcecooldown
Adds cooldown for Force User's force powers if 1. Avoid spamming forces. Default 1. (0 to turn off the cooldown feature)
lmd_force_is_double_jump
Allows to turn off the double jump if 0. Default 1.
lmd_bots_gain_experience
Allows to gain experience and The Black List rewards for AI players if 1. Default 0.
g_scaleAllDamage
Allows to change total damage scaling.
They are usable in the game
target_experience
andcount_exp
. It stores experience data. New target entity target_experience with count_exp variable. EXAMPLE: placetarget_experience |0| |targetname|,|experience|,count_exp,|200|
EXPERIENCE: experience
experiencerandom
experienceshift
experienceshiftrandom
uses creditsshiftime