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externvars.md

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Extern Variables List

They are usable inside server.cfg file.

List of all Extern Variables added by iomatix:

LMD:

  • lmd_jedi_pickup_weapons 1 is default.

    1 allows Force User to pick up weapons and ammo from the map. Also adds light saber drop mechanic. Change to 0 to set old lugor-style.

  • lmd_jedi_add_hp_level 1 is default.

    Allows Force User to extend HP capacity per level, 0 is blocking that feature.

  • lmd_profession_fee 1350 is default.

    It's Credits cost of the profession change. If credits value is smaller than this value it will take all CR belonging to the player.

  • lmd_exp_for_level 450 is default.

    This value is used to calculate how many experience points player will need to gain the next level.

  • lmd_skillpoint_cost 485 is default.

    It's Credits cost of spending one skill point for upgrading skills.

  • lmd_bounty_streaks_by 5 is default.

    That value is used in killing streak counter. After that value killing streak reward for killing the player is increasing.

  • lmd_skillpoints_perlevel 4 is default.

    That value determines how many skill points player will receive after each level-up. After reaching the Mastery Level the value slightly increasing.

  • lmd_mastery_level_skills_level

    That value determines max level of the skills before reaching Mastery Level. 3 is default.

  • lmd_damage_level_scale When is set to 1 the damage output will be scaled with level difference between attacker and target (Anti-grief way). 0 to turn off, 1 is default.

  • lmd_is_lethality_add_damage When is set to 1 the damage output based on lethality skill will increase, with 0 the damage will be converted instead. default 0, 1 to turn it on.

  • lmd_is_thousandcuts_lethality When is set to 1 the additional damage output is converted to the lethality, subtracting it from HP directly. default 0, 1 to turn it on. Note: The skill will give additional lethality anyway based on the base damage output.

  • lmd_rewardexp_kill & lmd_rewardcr_kill Set-up base rewards for frags. Default 45 & 35. The rewards depend on the level differences between players.

  • lmd_is_differences_formula Choose the gain formula. 1 is based on difference between players. 0 is normal constant formula.

  • lmd_is_buy_level When 1 players get access to buylevel command. Default 0.

  • lmd_stashexp & lmd_stashcr Allow to setup amount experience and credits inside stash.

  • lmd_startingCr

Starting credits value for new registered account. Default 1350.

  • lmd_old_commands_disp

Hides new commands from the chat, turn them back to the console log only if 1. If 2 most messages will appear on the chat. Defalut 0. (1 is Old lugor-style)

  • lmd_is_forcecooldown

Adds cooldown for Force User's force powers if 1. Avoid spamming forces. Default 1. (0 to turn off the cooldown feature)

  • lmd_force_is_double_jump

Allows to turn off the double jump if 0. Default 1.

  • lmd_bots_gain_experience

Allows to gain experience and The Black List rewards for AI players if 1. Default 0.

G:

  • g_scaleAllDamage

Allows to change total damage scaling.

Targets:

They are usable in the game

  • target_experience and count_exp. It stores experience data. New target entity target_experience with count_exp variable. EXAMPLE: place target_experience |0| |targetname|,|experience|,count_exp,|200|

Stashes:

EXPERIENCE: experience experiencerandom experienceshift experienceshiftrandom uses creditsshiftime