Replies: 1 comment 3 replies
-
Hi @ouzhou, I completely agree. I found out about this recently, while trying to implement force-directed layout algorithms using WebGL. Unfortunately, it was after having implemented the picking in sigma. I hope to rework the picking that way for the v4 hopefully in 2025, in the same time we tackle the z-indexing issues, probably using OIT. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Logically speaking, to implement picking functionality, it typically requires rendering twice. However, by utilizing WebGL2's MRT functionality, two results can be output in a single render, with one directed to the framebuffer for pixel color computation. This approach could potentially improve performance.
Beta Was this translation helpful? Give feedback.
All reactions