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FineSet.java
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FineSet.java
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import java.util.*;
import java.util.concurrent.atomic.*;
// Fine Set is a collection of unique elements
// maintained as a linked list. The list of nodes
// are arranged in ascending order by their key,
// which is obtained using `hashCode()`. This
// facilitates the search of a item within the
// list. When the list is empty, it contains two
// sentinel nodes `head` and `tail` with minimum
// and maximum key values respectively. These
// sentinel nodes are not part of the set.
//
// Each node has an associated lock (fine-grained)
// that enables locking specific nodes, instead of
// locking down the whole list for all method
// calls. Traversing the list (find) is done in
// a hand-holding manner, as children do with an
// overhead ladder. Initially two nodes are locked.
// While moving to the next node, we unlock the
// first node, and lock the third node, and so on.
// This prevents any thread from adding or
// removing threads in between, allowing them to
// execute in pipelined fashion.
//
// As this set uses fine-grained locks (per node),
// it performs well when contention is medium. Due
// to acquiring of locks in hand-holding fashion,
// threads traversing the list concurrently will
// be stacked behind each other. This forced
// pipelining occurs even if they want to modify
// completely different parts of the list.
class FineSet<T> extends AbstractSet<T> {
final AtomicInteger size;
final Node<T> head;
// size: number of items in set
// head: points to begin of nodes in set
public FineSet() {
size = new AtomicInteger(0);
head = new Node<>(null, Integer.MIN_VALUE);
head.next = new Node<>(null, Integer.MAX_VALUE);
}
// 1. Create new node beforehand.
// 2. Find node after which to insert.
// 3. Add node, only if key is unique.
// 4. Increment size if node was added.
// 5. Unlock node pairs locked by find.
@Override
public boolean add(T v) {
Node<T> x = new Node<>(v); // 1
Node<T> p = findNode(x.key); // 2
Node<T> q = p.next; // 2
boolean done = addNode(p, x); // 3
if (done) size.incrementAndGet(); // 4
unlockPair(p, q); // 5
return done;
}
// 1. Find node after which to remove.
// 2. Remove node, only if key matches.
// 3. Decrement size if node was removed.
// 4. Unlock node pairs locked by find.
@Override
public boolean remove(Object v) {
int k = v.hashCode();
Node<T> p = findNode(k); // 1
Node<T> q = p.next; // 1
boolean done = removeNode(p, k); // 2
if (done) size.decrementAndGet(); // 3
unlockPair(p, q); // 4
return done;
}
// 1. Find node previous to search key.
// 2. Check if next node matches search key.
// 3. Unlock node pairs locked by find.
@Override
public boolean contains(Object v) {
int k = v.hashCode();
Node<T> p = findNode(k); // 1
Node<T> q = p.next; // 1
boolean has = q.key == k; // 2
unlockPair(p, q); // 3
return has;
}
// 1. Check if already exists.
// 2. Insert new node in between.
private boolean addNode(Node<T> p, Node<T> x) {
Node<T> q = p.next;
if (q.key == x.key) return false; // 1
x.next = q; // 2
p.next = x; // 2
return true;
}
// 1. Check if does not exist.
// 2. Detach the node.
private boolean removeNode(Node<T> p, int k) {
Node<T> q = p.next;
if (q.key != k) return false; // 1
p.next = q.next; // 2
return true;
}
// 1. Lock first node pair.
// 2. As long as key too low:
// 3. Traverse in hand-holding fashion.
private Node<T> findNode(int k) {
Node<T> p = head;
lockPair(p); // 1
while (p.next.key < k) // 2
p = nextNode(p); // 3
return p;
}
// 1. Lock 1st node.
// 2. Lock 2nd node.
private void lockPair(Node<T> p) {
p.lock(); // 1
p.next.lock(); // 2
}
// 1. Unlock 2nd node.
// 2. Unlock 1st node.
private void unlockPair(Node<T> p, Node<T> q) {
q.unlock(); // 1
p.unlock(); // 2
}
// 1. Unlock 1st node.
// 2. Shift to next node.
// 3. Lock 3rd node.
private Node<T> nextNode(Node<T> p) {
p.unlock(); // 1
p = p.next; // 2
p.next.lock(); // 3
return p;
}
@Override
public Iterator<T> iterator() {
Collection<T> a = new ArrayList<>();
Node<T> p = head;
lockPair(p);
while (p.next.next != null) {
a.add(p.next.value);
p = nextNode(p);
}
unlockPair(p, p.next);
return a.iterator();
}
@Override
public int size() {
return size.get();
}
}