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DynamicVertexBuffer.cpp
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DynamicVertexBuffer.cpp
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#include "DynamicVertexBuffer.h"
namespace DeferredRenderingEngine
{
list<VertexBuffer*> DynamicVertexBuffer::mVertexBufferList;
VertexBuffer* DynamicVertexBuffer::Create(uint32_t size, uint32_t stride)
{
VertexBuffer* vertexbuffer = new VertexBuffer(size, stride,false);
try
{
vertexbuffer->Initialize();
}
catch (const std::exception &e)
{
MessageBox(NULL, e.what(), "Error!", MB_OK);
return nullptr;
}
mVertexBufferList.push_back(vertexbuffer);
return vertexbuffer;
}
void DynamicVertexBuffer::Create(VertexBuffer* buffer)
{
if (buffer == nullptr)
return;
mVertexBufferList.push_back(buffer);
}
void DynamicVertexBuffer::Destroy(VertexBuffer* vertexBuffer)
{
if (vertexBuffer == nullptr)
return;
mVertexBufferList.remove(vertexBuffer);
SAFE_DELETE(vertexBuffer);
}
void DynamicVertexBuffer::DestroyAll()
{
for (auto vertexBuffer : mVertexBufferList)
{
SAFE_DELETE(vertexBuffer);
}
mVertexBufferList.clear();
}
void DynamicVertexBuffer::Release()
{
for (auto vertexBuffer : mVertexBufferList)
{
if (vertexBuffer)
{
vertexBuffer->Deinitialize();
}
}
}
void DynamicVertexBuffer::Restore()
{
for (auto vertexBuffer : mVertexBufferList)
{
if (vertexBuffer)
{
try
{
vertexBuffer->Initialize();
}
catch (const std::exception &e)
{
MessageBox(GetActiveWindow(), e.what(), "Error!", MB_OK);
}
}
}
}
}