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language.cpp
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language.cpp
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#include "config.h"
#include <cstdlib>
#include "utils.h"
#include <windows.h>
char* aMainTextCredit = NULL;
char* aMainTextGlobal = NULL;
char* aMainTextHelp_t = NULL;
char* aMainTextMain_t = NULL;
char* aMainTextHeropi = NULL;
char* aMainTextStats_ = NULL;
char* aMainTextSpells = NULL;
char* aMainTextSpell_ = NULL;
char* aMainTextDialog = NULL;
char* aMainTextUnitna = NULL;
char* aMainTextBuildi = NULL;
char* aMainTextItemna = NULL;
char* aMainTextNpcnam = NULL;
char* aMainTextCutsce = NULL;
char* aMainTextCutpat = NULL;
char* aMainTextTunes_ = NULL;
char* aPatchPatch_txt = NULL;
char* aMainTextTown_t = NULL;
char* aMainTextMissio = NULL;
char* aMainTextQuest_ = NULL;
char* aMainTextDocsD_ = NULL;
char* aMainGraphicsCh = NULL;
char* aMainGraphicsLo = NULL;
char* aMainGraphicsFa = NULL;
char* aMainGraphicsGl = NULL;
char* aMainGraphics_0 = NULL;
char* aMainGraphics_1 = NULL;
char* aMainGraphicsMa = NULL;
char* aMainGraphics_2 = NULL;
char* aMainGraphics_3 = NULL;
char* aMainGraphics_4 = NULL;
char* aMainGraphics_5 = NULL;
void DecideLanguage()
{
if(!z_lang_override)
{
LANGID lid = GetSystemDefaultUILanguage();
if(lid == 0x419) z_russian = true;
else z_russian = false;
}
if(z_russian)
{
aMainTextCredit = "locale\\ru\\credits.txt";
aMainTextGlobal = "locale\\ru\\globalmap.txt";
aMainTextHelp_t = "locale\\ru\\help.txt";
aMainTextMain_t = "locale\\ru\\main.txt";
aMainTextHeropi = "locale\\ru\\heropicture.txt";
aMainTextStats_ = "locale\\ru\\stats.txt";
aMainTextSpells = "locale\\ru\\spells.txt";
aMainTextSpell_ = "locale\\ru\\spell.txt";
aMainTextDialog = "locale\\ru\\dialogs.txt";
aMainTextUnitna = "locale\\ru\\unitname.txt";
aMainTextBuildi = "locale\\ru\\building.txt";
aMainTextItemna = "locale\\ru\\itemname.txt";
aMainTextNpcnam = "locale\\ru\\npcnames.txt";
aMainTextCutsce = "locale\\ru\\cutscene.txt";
aMainTextCutpat = "locale\\ru\\cutpaths.txt";
aMainTextTunes_ = "locale\\ru\\tunes.txt";
aPatchPatch_txt = "locale\\ru\\patch.txt";
aMainTextTown_t = "locale\\ru\\town.txt";
aMainTextMissio = "locale\\ru\\mission%d.txt";
aMainTextQuest_ = "locale\\ru\\quest.txt";
aMainTextDocsD_ = "locale\\ru\\docs\\%d.txt";
aMainGraphicsCh = "locale\\ru\\graphics\\chrgen\\leftup.bmp";
aMainGraphicsLo = "locale\\ru\\graphics\\logo\\";
aMainGraphicsFa = "locale\\ru\\graphics\\famehall\\hall.bmp";
aMainGraphicsGl = "locale\\ru\\graphics\\Global.Map\\Umoir.bmp";
aMainGraphics_0 = "locale\\ru\\graphics\\Global.Map\\GMap.bmp";
aMainGraphics_1 = "locale\\ru\\graphics\\logo\\allods.bmp";
aMainGraphicsMa = "locale\\ru\\graphics\\MainMenu\\MenuMask.bmp";
aMainGraphics_2 = "locale\\ru\\graphics\\MainMenu\\menu_.bmp";
aMainGraphics_3 = "locale\\ru\\graphics\\MainMenu\\button%up.bmp";
aMainGraphics_4 = "locale\\ru\\graphics\\MainMenu\\button%u.bmp";
aMainGraphics_5 = "locale\\ru\\graphics\\MainMenu\\text%u.bmp";
}
else
{
aMainTextCredit = "locale\\en\\credits.txt";
aMainTextGlobal = "locale\\en\\globalmap.txt";
aMainTextHelp_t = "locale\\en\\help.txt";
aMainTextMain_t = "locale\\en\\main.txt";
aMainTextHeropi = "locale\\en\\heropicture.txt";
aMainTextStats_ = "locale\\en\\stats.txt";
aMainTextSpells = "locale\\en\\spells.txt";
aMainTextSpell_ = "locale\\en\\spell.txt";
aMainTextDialog = "locale\\en\\dialogs.txt";
aMainTextUnitna = "locale\\en\\unitname.txt";
aMainTextBuildi = "locale\\en\\building.txt";
aMainTextItemna = "locale\\en\\itemname.txt";
aMainTextNpcnam = "locale\\en\\npcnames.txt";
aMainTextCutsce = "locale\\en\\cutscene.txt";
aMainTextCutpat = "locale\\en\\cutpaths.txt";
aMainTextTunes_ = "locale\\en\\tunes.txt";
aPatchPatch_txt = "locale\\en\\patch.txt";
aMainTextTown_t = "locale\\en\\town.txt";
aMainTextMissio = "locale\\en\\mission%d.txt";
aMainTextQuest_ = "locale\\en\\quest.txt";
aMainTextDocsD_ = "locale\\en\\docs\\%d.txt";
aMainGraphicsCh = "locale\\en\\graphics\\chrgen\\leftup.bmp";
aMainGraphicsLo = "locale\\en\\graphics\\logo\\";
aMainGraphicsFa = "locale\\en\\graphics\\famehall\\hall.bmp";
aMainGraphicsGl = "locale\\en\\graphics\\Global.Map\\Umoir.bmp";
aMainGraphics_0 = "locale\\en\\graphics\\Global.Map\\GMap.bmp";
aMainGraphics_1 = "locale\\en\\graphics\\logo\\allods.bmp";
aMainGraphicsMa = "locale\\en\\graphics\\MainMenu\\MenuMask.bmp";
aMainGraphics_2 = "locale\\en\\graphics\\MainMenu\\menu_.bmp";
aMainGraphics_3 = "locale\\en\\graphics\\MainMenu\\button%up.bmp";
aMainGraphics_4 = "locale\\en\\graphics\\MainMenu\\button%u.bmp";
aMainGraphics_5 = "locale\\en\\graphics\\MainMenu\\text%u.bmp";
}
}
void __declspec(naked) LANG_change_43EDEB()
{
__asm
{
push aMainTextCredit
mov ecx, [ebp-0x30]
add ecx, 0x84
mov edx, 0x004799F5
call edx
mov [ebp-0x10], 0
mov edx, 0x0043EE10
jmp edx
}
}
void __declspec(naked) LANG_change_474F27()
{
__asm
{
push aMainTextGlobal
mov edx, 0x0047961D
call edx
add esp, 8
mov edx, 0x00474F34
jmp edx
}
}
void __declspec(naked) LANG_change_48626D()
{
__asm
{
push aMainTextHelp_t
mov edx, 0x0047961D
call edx
add esp, 8
push aMainTextMain_t
mov ecx, 0x0062C8F8
mov edx, 0x004799F5
call edx
push aMainTextHeropi
mov ecx, 0x0062B5F8
mov edx, 0x004799F5
call edx
push aMainTextStats_
mov ecx, 0x0062B608
mov edx, 0x004799F5
call edx
push aMainTextSpells
mov ecx, 0x0062C7B8
mov edx, 0x004799F5
call edx
push aMainTextSpell_
mov ecx, 0x0062C8A8
mov edx, 0x004799F5
call edx
push aMainTextDialog
mov ecx, 0x0062BA50
mov edx, 0x004799F5
call edx
push aMainTextUnitna
mov ecx, 0x0062C8B8
mov edx, 0x004799F5
call edx
push aMainTextBuildi
mov ecx, 0x0062C838
mov edx, 0x004799F5
call edx
push aMainTextItemna
mov ecx, 0x0062C7A8
mov edx, 0x004799F5
call edx
push aMainTextNpcnam
mov ecx, 0x0062BA30
mov edx, 0x004799F5
call edx
push aMainTextCutsce
mov ecx, 0x0062C828
mov edx, 0x004799F5
call edx
push aMainTextCutpat
mov ecx, 0x0062C878
mov edx, 0x004799F5
call edx
push aMainTextTunes_
mov ecx, 0x0062C990
mov edx, 0x004799F5
call edx
push aPatchPatch_txt
mov ecx, 0x0062BA40
mov edx, 0x004799F5
call edx
mov edx, 0x00486D18
jmp edx
}
}
void __declspec(naked) LANG_change_48BA07()
{
__asm
{
push aMainTextTown_t
mov edx, 0x0047961D
call edx
add esp, 8
mov edx, 0x0048BA14
jmp edx
}
}
void __declspec(naked) LANG_change_48CA55()
{
__asm
{
push aMainTextTown_t
mov edx, 0x0047961D
call edx
add esp, 8
mov edx, 0x0048CA62
jmp edx
}
}
void __declspec(naked) LANG_change_491CDF()
{
__asm
{
push aMainTextTown_t
mov edx, 0x0047961D
call edx
add esp, 8
mov edx, 0x00491CEC
jmp edx
}
}
void __declspec(naked) LANG_change_4939A2()
{
__asm
{
push aMainTextMissio
lea eax, [ebp-0x60]
push eax
mov edx, 0x004939AB
jmp edx
}
}
void __declspec(naked) LANG_change_493B23()
{
__asm
{
push aMainTextQuest_
mov edx, 0x0047961D
call edx
add esp, 8
mov edx, 0x00493B30
jmp edx
}
}
void __declspec(naked) LANG_change_4B018F()
{
__asm
{
push aMainTextDocsD_
lea ecx, [ebp-0x40C]
push ecx
mov edx, 0x004B019B
jmp edx
}
}
void __declspec(naked) LANG_change_42B3D5()
{
__asm
{
push aMainGraphicsCh
mov ecx, [ebp-0x14]
mov edx, 0x0042B3DD
jmp edx
}
}
void __declspec(naked) LANG_change_43EEC3()
{
__asm
{
push aMainGraphicsLo
lea ecx, [ebp-0x24]
push ecx
mov edx, 0x0043EECC
jmp edx
}
}
void __declspec(naked) LANG_change_460F9B()
{
__asm
{
push aMainGraphicsFa
mov ecx, [ebp-0x10]
mov edx, 0x00460FA3
jmp edx
}
}
void __declspec(naked) LANG_change_474375()
{
__asm
{
push aMainGraphicsGl
mov ecx, [ebp-0x10]
mov edx, 0x0047437D
jmp edx
}
}
void __declspec(naked) LANG_change_4743C9()
{
__asm
{
push aMainGraphics_0
mov ecx, [ebp-0x18]
mov edx, 0x004743D1
jmp edx
}
}
void __declspec(naked) LANG_change_496638()
{
__asm
{
push aMainGraphics_1
mov ecx, [ebp-0x34]
mov edx, 0x00496640
jmp edx
}
}
void __declspec(naked) LANG_change_4AEE20()
{
__asm
{
push aMainGraphicsMa
mov ecx, [ebp-0x1C]
mov edx, 0x004AEE28
jmp edx
}
}
void __declspec(naked) LANG_change_4AEE6D()
{
__asm
{
push aMainGraphics_2
mov ecx, [ebp-0x24]
mov edx, 0x004AEE75
jmp edx
}
}
void __declspec(naked) LANG_change_4AEF2A()
{
__asm
{
push aMainGraphics_3
lea eax, [ebp-0x10]
push eax
mov edx, 0x004AEF33
jmp edx
}
}
void __declspec(naked) LANG_change_4AEF9C()
{
__asm
{
push aMainGraphics_4
lea edx, [ebp-0x10]
push edx
mov edx, 0x004AEFA5
jmp edx
}
}
void __declspec(naked) LANG_change_4AF00E()
{
__asm
{
push aMainGraphics_5
lea ecx, [ebp-0x10]
push ecx
mov edx, 0x004AF017
jmp edx
}
}
void __declspec(naked) LANG_fix_codepage()
{
__asm
{
mov eax, 0x0062C9C4
mov [eax], 1
push 0x10
mov edx, 0x00479D82
jmp edx
}
}