These are effects that render right under the UI.
big thanks to Cyanilux, for creating the blit pluging
video demo
Use the URP_Asset
it's in *\ShockWave_URP\Assets\URP
this URP has already been set up to allow for 5 shockwaves
this is the shader that we will blit to the screen to make the screen effect.
this is used in the ShockWave_SS#.mat files.
note: multiple materials need to be used so that the shockwaves can have different values.
this will manage our shockwave materials.
and pass in values to animate them.
on click this takes the point on the screen and passes it to the ShockWaveSS_Manager.cs,
thus producing the shockwave.
i don't know what errors could happen with this. i'll fill this in later, if/when people have issues using this.