Releases: jlfarris91/TheLastStand
Releases · jlfarris91/TheLastStand
0.5.0.alpha.22
- Fixed bad lag caused by not using a unit recycler
- Fixed several memory leaks that also contributed to lag
- Hero is now invulnerable for 10 seconds after respawning
- Increased hero base damage at the cost of increased cooldown
- Gate has the same stats as the equivalent tier Wall
- Lamp Post can now be recycled
- Potentially fixed an issue where looting progress bars disappeared or floated into the sky
- Potentially fixed an issue where zombies and elites would not attack defenses
- Reduced the volume of the Blood Red Cape sound effect
- Replaced broken lootable buildings that couldn’t be targeted
- Lootable buildings are visible in the fog
- XP gained from finishing a night scales better
- Fire Pit tooltip is finally correct
Known issues:
- Error occurs at 75% of the night every night - can be ignored
0.4.0
Changelog v0.4.0
Gameplay
- Added 25+ new items to the game
- Increased the length of days after the first day by 25%
- Decreased the length of nights by 25%
- The camp headquarters building has more upgrades, each granting +2 to the food cap
- Gates now have multiple levels of upgrades
- Added Post Lantern building that provides visibility
- You can now upgrade your survivor lumber carry capacity in the Workshop
- You can now upgrade the inventory size of your survivors in the Workshop
- Camp Fire healing aura no longer stacks
- Increased the cost of Building Tools
- Increased the cost of Spikes Lvl 2
- Heroes are respawned the same day the grace period ends
- Heroes respawn at their dead body instead of at a random position
- Removed the Scout Tower for now until I figure out what I’m doing with it
- The camp headquarters building has 8x8 instead of 6x6 pathing map
- Grace period now ends on day 3
- Hero now gains experience from attacking the ranged target
Balancing
- Militia can now attack air units but do 25% less damage
- Militia do extra damage to normal zombies and less damage to elites
- Spearman do 25% more damage to air units
- Spearman do extra damage to elites and less damage to normal zombies
- Marksman do extra damage to elites
- Zombies now drop 1 lumber, elites drop 3
- Decreased default xp gain to 1 for zombies, 10 for elites
- Reduce spike movement speed slow from 0.5/0.6/0.7/0.8/0.9 to 0.2/0.3/0.4/0.5/0.6
- Drastically reduced damage of higher level spikes
- Scale up enemy difficulty and elite difficulty curve is exponential instead of linear
- Grenade damage scales on caster base damage
Map
- Minimap is no longer black (sorry wizard)
- Added ~50% more places to loot around the map
UX
- Added a timer in the top right to show how long players have been playing the game
- Added a leaderboard to show kill counts and wave progress for players
- Added a discord link button
- Changed icon of Unassign Job to Villager Male hopefully to make it easier to spot
- Disabled Black Mask so players can more easily see the map
- Reworked models and icons to work in classic mode
Looting
- Completely reworked lootables and searching
- Search is now a channeling ability that can be canceled and costs mana per second instead of a flat rate
- Lootables have a chance to retrigger and give additional rewards to the player. The larger the structure the higher the chance to retrigger. The Lucky Horseshoe item increases this chance.
- Added a Lootable player for lootable buildings
- A timer dialog is displayed for the looting player
- A countdown timer text tag is displayed above the structure
- Search has an assigned hotkey and tooltip was updated
- Rebalanced lootables to grant more materials to make the trips worthwhile
- The hero is no longer hidden when looting buildings
- Hero is no longer selected when looting is finished
0.3.1
Gameplay
- Survivor builds Workshop and Workshop builds Builders Tools unlocking the Builder later in the early game.
- Survivor model now shows the team color.
- Survivors spawned into the camp spawn very near to the camp tent and fade in over time.
- Banished survivors walk away and fade out.
- Wheyexes gets to play as Light Blue.
- The Villagers player has their own force.
- The Raiders player has their own force.
- Rescuing a tent spawns a survivor for your camp if possible.
- All survivors are banished when the Camp Leader dies.
- Items built from buildings such as the Workshop, Blacksmith, etc now have an inventory and the built items are placed there.
- Spikes now properly attack more than 1 target at a time.
- Survivors now properly respawn when there are more tents than survivors.
- Fixed a bug where the Spearmans Tent was not being given to the Villagers player when the Camp Leader died.
- Units can no longer spawn in base unit region.
- Fixed an issue that made it so Survivors would always turn back into Militia when assigned the Militia job, even if they had been upgraded to Footman.
- Fixed a bug where the player was not beubg charged for upgrading jobs (Militia -> Footman).
- Player cannot banish their last survivor otherwise they could get into a bad state (they can still kill their last survivor but that's on them).
- Implemented a grace period that ends at night 3. Heroes that die during the grace period are respawned the following day.
- Fixed a bug that caused the first spawn wave of each wave to trigger twice.
Balancing
- Zombies and elites no longer grant lumber on death.
- Increased the health of Elite enemies from 240-2000 to 240-3000.
- Increased the health of Necromancer summons from 120-1000 to 240-3000.
- Reduced the lumber cost of the Camp House from 1200 to 1000
- Increased the health of Aboms from 4x to 10x the standard Elite health.
- Aboms now have no spawn cap but only 1 can be alive at a time.
Map
- Many large changes to the map including a complete overhaul of the right side of the map.
- Fixed many tight alleyways that put extra strain on the pathfinding.
UX
- Fixed outdated minimap.
- Militia job item description now warns about not being able to attack air.
- Updated the Discord server link (hopefully for the last time).
- The wave announcement now properly includes the enemy type and relevant tags.