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changelog.txt
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changelog.txt
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== Future Knight DX - Log
v1.5.1 (2024-04)
- CRT Shader moved out of game codebase, it is now in djFlixel
- CRT Shader, minor parameter tweaks, also now applies a grain filter
- CRT Shader bugfix where it would black out on the Mesa Crocus driver for Linux (gen4 intel graphics)
- Replaced `Type A` Blur Shader with a Hq2x shader
v1.5 (2024-01)
- Updated to use latest development tool versions
- 60FPS is the default FPS now
- Option to continue playing from a gameover screen
- When continuing puts the game in a "second chance" mode, different player color, low score mode
- Desktop target can integer scale window
- F keys shortcuts for changing border/shader/fullscreen/windowsize
- Additional Help Page
- Small balancing changes, some enemies have less health, enemy bullets do less damage
- Bugfix: Time between shots is now properly calculated in relation to timescale
- Can now use items from ladders
- Reduced game speed by a tiny bit
v1.4 (2022-09)
- First version released
v0.1
- Project started dev in 2020
- Then put on a long hiatus
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