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ballgame_Noise.config
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ballgame_Noise.config
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terrain:
frequency:
low: 5E-05
high: 0.01
octaves:
low: 1
high: 4
lacunarity:
low: 0
high: 4
persistance:
low: 0
high: 0.5
drift: true
mountain:
frequency:
low: 0.007
high: 0.019
octaves:
low: 1
high: 3
lacunarity:
low: 0
high: 4
persistance:
low: 0
high: 1
drift: true
cave:
frequency:
low: 0.003
high: 0.0085
octaves:
low: 1
high: 4
lacunarity:
low: 0
high: 4
persistance:
low: 0
high: 1
drift: true
pattern:
frequency:
low: 0.007
high: 0.0095
octaves:
low: 1
high: 4
lacunarity:
low: 0
high: 4
persistance:
low: 0
high: 1
drift: true
stripe:
frequency:
low: 1E-05
high: 1
octaves:
low: 1
high: 4
lacunarity:
low: 0
high: 4
persistance:
low: 0
high: 2
drift: true
driftMap:
frequency:
low: 0.0002
high: 0.01
octaves:
low: 1
high: 4
lacunarity:
low: 0
high: 4
persistance:
low: 0
high: 2
drift: false
terrainTypes:
- Perlin
- Simplex
- SimplexValue
- Value
mountainTypes:
- Perlin
- Simplex
- SimplexValue
- Value
caveTypes:
- Perlin
- Simplex
- SimplexValue
- Value
patternTypes:
- Perlin
- Simplex
- SimplexValue
- Value
stripeTypes:
- Perlin
- Simplex
- SimplexValue
- Value
driftMapTypes:
- Perlin
- Simplex
- SimplexValue
- Value
terrainScale:
low: 6
high: 48
beachHeight:
low: 8
high: 24
cloudEasing:
low: 48
high: 60
caveBreak:
low: 460
high: 592
patternBreak:
low: 128
high: 768
stripeBreak:
low: 64
high: 940
patternStripeBreak:
low: 256
high: 768
cloudBreak:
low: 512
high: 768
islandBreak:
low: 128
high: 512
glass1:
low: 0
high: 8
glass2:
low: 32
high: 40
modScale:
low: 2
high: 16
stretch:
low: 0
high: 1000
squish:
low: 0
high: 1
driftFactor: 10