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teclado.py
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teclado.py
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import pygame, sys
pygame.init()
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
size = (800, 500)
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
pygame.mouse.set_visible(0)
# COORDENANA DEL CUADRADO
coord_x = 10
coord_y = 10
# VELOCIDAD
x_speed = 0
y_speed = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# EVENTOS TECLADO
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_speed = -3
if event.key == pygame.K_RIGHT:
x_speed = 3
if event.key == pygame.K_UP:
y_speed = -3
if event.key == pygame.K_DOWN:
y_speed = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x_speed = 0
if event.key == pygame.K_RIGHT:
x_speed = 0
if event.key == pygame.K_UP:
y_speed = 0
if event.key == pygame.K_DOWN:
y_speed = 0
screen.fill(white)
coord_x += x_speed
coord_y += y_speed
pygame.draw.rect(screen, red, (coord_x, coord_y, 100, 100))
pygame.display.flip()
clock.tick(60)