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getchanges.py
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getchanges.py
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#!/usr/bin/env python
import os, os.path, sys
import shutil, glob, fnmatch
import subprocess, logging, shlex, re
from optparse import OptionParser
from minecriftversion import mcp_version, minecrift_version_num, minecrift_build
from build import replacelineinfile
base_dir = os.path.dirname(os.path.abspath(__file__))
def cmdsplit(args):
if os.sep == '\\':
args = args.replace('\\', '\\\\')
return shlex.split(args)
def create_patch( target_dir, src_file, mod_file, label, patch_file ):
print "Checking patch status for %s..." % src_file
if os.name == 'nt':
diff = os.path.abspath(os.path.join(base_dir, 'bin', 'diff.exe'))
else:
diff = "diff"
cmd = cmdsplit('"%s" -u --label "a/%s" "%s" --label "b/%s" "%s"' % (diff, label, src_file, label, mod_file ))
process = subprocess.Popen(cmd, cwd=target_dir, bufsize=-1, stdout=subprocess.PIPE)
stdout, stderr = process.communicate()
if stdout:
with open( patch_file, 'wb') as out:
out.write( stdout.replace('\r\n','\n').replace('\r','\n') )
def pythonisdumb(func, path, excinfo):
print path + str(excinfo)
def main(mcp_dir, patch_dir = "patches", orig_dir = ".minecraft_orig"):
new_src_dir = os.path.join( base_dir , "src" )
patch_base_dir = os.path.join( base_dir , patch_dir )
patchsrc_base_dir = os.path.join( base_dir , "patchsrc" )
assets_base_dir = os.path.join(base_dir, "assets", "vivecraft" )
try:
shutil.rmtree( new_src_dir, onerror=pythonisdumb, ignore_errors=True)
shutil.rmtree( patch_base_dir, onerror=pythonisdumb, ignore_errors=True)
shutil.rmtree( patchsrc_base_dir, onerror=pythonisdumb, ignore_errors=True)
shutil.rmtree( assets_base_dir, onerror=pythonisdumb, ignore_errors=True)
if not os.path.exists( new_src_dir ):
os.mkdir( new_src_dir )
if not os.path.exists( patch_base_dir ):
os.mkdir( patch_base_dir )
if not os.path.exists( patchsrc_base_dir ):
os.mkdir( patchsrc_base_dir )
if not os.path.exists( assets_base_dir ):
os.makedirs( assets_base_dir )
except OSError as e:
quit
mod_src_dir = os.path.join( mcp_dir , "src", "minecraft" )
assets_src_dir = os.path.join( mcp_dir , "src", "assets" )
org_src_dir = os.path.join( mcp_dir , "src", orig_dir )
for src_dir, dirs, files in os.walk(mod_src_dir):
pkg = os.path.relpath(src_dir,mod_src_dir)
new_dir = os.path.join( new_src_dir, pkg )
mod_dir = os.path.join( org_src_dir, pkg )
patch_dir = os.path.join( patch_base_dir, pkg )
patchsrc_dir = os.path.join( patchsrc_base_dir, pkg )
if not os.path.exists(new_dir):
os.mkdir(new_dir)
if not os.path.exists(patch_dir):
os.mkdir(patch_dir)
if not os.path.exists(patchsrc_dir):
os.mkdir(patchsrc_dir)
for file_ in files:
mod_file = os.path.join(src_dir, file_)
org_file = os.path.join(mod_dir, file_)
if mod_file[-4:]!="java":
continue
if file_ == "Minecraft.java":
# Update Minecrift version
print "Updating Minecraft.java Minecrift version: [Minecrift %s %s] %s" % ( minecrift_version_num, minecrift_build, org_file )
replacelineinfile( mod_file, "public final String minecriftVerString", " public final String minecriftVerString = \"Vivecraft %s %s\";\n" % (minecrift_version_num, minecrift_build) );
if os.path.exists(org_file):
patch_file = os.path.join(patch_dir,file_+".patch")
label = pkg.replace("\\","/") + "/" + file_ #patch label always has "/"
create_patch( mcp_dir, org_file, mod_file, label, patch_file )
if os.path.exists( patch_file ):
shutil.copy(mod_file, patchsrc_dir)
else:
new_file = os.path.join(new_dir, file_)
#new class file, just replace
if os.path.exists( new_file ):
os.remove( new_file )
shutil.copy(mod_file, new_dir)
for asset_dir, dirs, files in os.walk(assets_src_dir):
pkg = os.path.relpath(asset_dir,assets_src_dir)
new_dir = os.path.join( assets_base_dir, pkg )
if not os.path.exists(new_dir):
os.mkdir(new_dir)
for file_ in files:
new_file = os.path.join(new_dir, file_)
mod_file = os.path.join(asset_dir, file_)
print "Copy asset %s" % (mod_file)
#new class file, just replace
if os.path.exists( new_file ):
os.remove( new_file )
shutil.copy(mod_file, new_dir)
removeEmptyFolders(patch_base_dir)
removeEmptyFolders(new_src_dir)
removeEmptyFolders(patchsrc_base_dir)
removeEmptyFolders(assets_base_dir)
def removeEmptyFolders(path):
if not os.path.isdir(path):
return
# remove empty subfolders
files = os.listdir(path)
if len(files):
for f in files:
fullpath = os.path.join(path, f)
if os.path.isdir(fullpath):
removeEmptyFolders(fullpath)
# if folder empty, delete it
files = os.listdir(path)
if len(files) == 0:
os.rmdir(path)
if __name__ == '__main__':
parser = OptionParser()
parser.add_option('-m', '--mcp-dir', action='store', dest='mcp_dir', help='Path to MCP to use', default=None)
parser.add_option('-o', '--orig-dir', action='store', dest='orig_dir', help='Name of original source dir', default=".minecraft_orig")
parser.add_option('-p', '--patch-dir', action='store', dest='patch_dir', help='Patch dest dir base name to use', default='patches')
options, _ = parser.parse_args()
if not options.mcp_dir is None:
main(os.path.abspath(options.mcp_dir), options.patch_dir, options.orig_dir)
elif os.path.isfile(os.path.join('..', 'runtime', 'commands.py')):
main(os.path.abspath('..'), options.patch_dir, options.orig_dir)
else:
main(os.path.abspath(mcp_version), options.patch_dir, options.orig_dir)