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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(hoisavegames VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(QT_DECLARATIVE_DEBUG true)
set(QT_QML_DEBUG true)
find_package(Qt6 6.4 REQUIRED COMPONENTS Quick Sql)
qt_standard_project_setup()
set(app_icon_resource_windows "${CMAKE_CURRENT_SOURCE_DIR}/resources/resource.rc")
qt_add_executable(apphoisavegames
main.cpp
${app_icon_resource_windows}
)
qt_add_qml_module(apphoisavegames
URI hoisavegames
VERSION 1.0
QML_FILES Main.qml Message.qml
SOURCES
hoisavenode.h hoisavenode.cpp
hoimodel.h hoimodel.cpp
message_handler.cpp message_handler.h
savegamelistener.h savegamelistener.cpp
hoifileparser.h hoifileparser.cpp
datetimeformat.h
line.h line.cpp
RESOURCES resources/icon/hoiSaveGamesLogo.ico
RESOURCES READMD.md
)
qt_add_resources(apphoisavegames "configuration"
PREFIX "/"
FILES
qtquickcontrols2.conf
)
file(COPY 7z DESTINATION ${CMAKE_BINARY_DIR})
file(COPY 7z DESTINATION ${CMAKE_BINARY_DIR}/output)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(apphoisavegames PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.apphoisavegames
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(apphoisavegames
PRIVATE Qt6::Quick Qt6::Sql
)
include(GNUInstallDirs)
install(TARGETS apphoisavegames
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_BINARY_DIR}/output
)