Releases: kirazy/reskins-bobs
Releases · kirazy/reskins-bobs
v1.1.5
v1.1.4
Changes:
- Setting "Bob's Revamp" is temporarily overridden to an enabled state and hidden, since the nature of the setting has changed from controlling reactor coloring to controlling whether items, entities and technologies added by Bob's Revamp are reskinned. This will be removed in the next regular release at the end of March, start of April, and in the mean time
settings-updates.lua
may be edited to remove the override if desired.
v1.1.3 - Compatibility breakout
Features:
- Added rich text support to new game ore richness controls in line with changes in Factorio 1.1.24, pending native support in Bob's Ores mod
- Reskinning of items, recipes, and technologies that were not previously captured by the various mod-toggle settings are now captured, and the scope of the reskinning is configurable under Artisanal Reskins: Library startup settings
Changes:
- Revised brightness of the 1-light and 5-light module configurations
- Code revisions to support changes in Artisanal Reskins: Library, now dependent on 1.1.3
- Moved handling for transport belts, splitters, and underground belts into Artisanal Reskins: Library
- Moved mod compatibility for Circuit Processing, Classic Beacon, Classic Mining Drill, Deadlock Crating, Deadlock Stacking Beltboxes & Loaders, Loader Redux, Mini Machines, Miniloader, Semi-Classic Mining Drill, and Vanilla Loaders into a new mod, Artisanal Reskins: Compatibility
- Moved tintable circuit GUI sprites into Artisanal Reskins: Library
- Created new settings "Bob's Electronics" and "Bob's Equipment", which control items and technologies added by the respective mods.
- Created new setting "Bob's Revamp: Reactor color" to control the color of nuclear reactors; the setting "Bob's Revamp" now controls whether intermediates, recipes, and technologies are reskinned
- Internal code revisions such that reskinning is trigger-based
- Changed animation assignment for fluid-type electric furnaces to ease compatibility with Mini Machines Mod
- Images are now losslessly compressed, instead of lossy; there is a modest increase in filesize
Bugfixes:
- Fixed that tier labels for transport belts and related entities did not respect the setting "Belt tier labels"
- Fixed that a variable in module setup was unintentionally globally accessible
Locale:
- Added partial localization for Polish
v1.1.2
Features:
- Added compatibility for stacked science packs added by Deadlock Stacking for Vanilla
- Added compatibility for stacked science packs added by Deadlock Stacking for Bobs, non-functional until removal of
reskins-bobs
as a dependency
Changes:
- Adjusted advanced logistic science pack to use a single-layer icon instead of a dynamically generated icon
Locale:
- Added Russian localization
v1.1.1
Features:
- Implemented the greenhouse
- Added item icon for silicon plate, credit to Vigil for the sprite
- Added icons for calcium chloride, sodium hydroxide and alumina
- Finished implementation of personal and vehicle equipment and related technologies, excluding those related to plasma cannons
Changes:
- Burner electric generator now lights up at night
- Renamed "Silicon plate" to "Silicon boule"
- Robot charging ports now light up at night
- Updated personal and vehicle roboport technologies to the new technology icons
- Reskinning of science packs and related technologies is inactivated when Science Cost Tweaker mod is present
- Made code adjustments to how valves are reskinned
Bugfixes:
- Fixed that the burner electric generator had fuel-colored ambient lighting
- Fixed that tank icon at 32, 16 and 8 pixels had a border
v1.1.0
Features:
- Moved to Factorio 1.1
- Added support for electric mining and radar technologies added by AAI Industry
- Added lighting to several plasma, uranium, and electric-based items and intermediaries
Changes:
- Replaced the stack and filter stack inserter icons with icons derived from the new stack inserter technology icons, improving the ability to distinguish the icons from regular inserters
- Updated accumulators, barreling and compressor machines, centrifuges, distilleries, furnaces, and the plasma turrets to the new lighting system
Bugfixes:
- Fixed that the highlights layer for the filter inserter icon was not properly mipmapped
- Fixed that the burner assembling machine reskin with AAI Industry present was not properly scaled
- Restricted particle generation for walls when Nauvis Day is present, pending rework of particle generation
Locale:
- Updated German localizations
v1.0.7
Features:
- Added Factorio-style circuit colors as an option (Use vanilla colors) under "Bob's Electronics: Circuit style" startup setting
Changes:
- Reworked how circuit coloring is handled, removing dependence on Bob's setting "Color update". See reworked setting "Bob's Electronics: Circuit style" under startup setting for details
- Improved compatibility with Circuit Processing mod, no longer reskins Circuit Processing mod's core circuits, further improvements to come
- Added support for Loader Redux mod's new loader graphics
Locale:
- Updated German localizations
v1.0.6
Changes:
- Changed how default indicators for true/false setting descriptions are handled internally
- Moved item icons for lead ore and tin ore into Artisanal Reskins: Library to support Artisanal Reskins: Angel's Mods
- Revised the color for steel and tungsten gears to better distinguish them from other gears
Bugfixes:
- Fixed that the long-handed-type inserter color mask was misaligned while holding an item in normal resolution
Locale:
- Modified setting names and descriptions for consistency
- Updated Czech and German localizations, added Brazilian Portuguese localization
- Preliminary localization for Polish (5% complete)