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+# Uncomment this line if you wish to ignore the asset store tools plugin
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diff --git a/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scenes/SampleScene.unity.meta b/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scenes/SampleScene.unity.meta
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diff --git a/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Qmath.cs b/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Qmath.cs
new file mode 100644
index 0000000..b570365
--- /dev/null
+++ b/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Qmath.cs
@@ -0,0 +1,10 @@
+using System.Runtime.InteropServices;
+
+namespace Q3
+{
+ public class Qmath
+ {
+ [DllImport("Q_rsqrt_Unity_DLL", EntryPoint = "Q_rsqrt")]
+ public static extern float Q_rsqrt(float number);
+ }
+}
diff --git a/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Qmath.cs.meta b/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Qmath.cs.meta
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diff --git a/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Tester.cs b/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Tester.cs
new file mode 100644
index 0000000..cffaffc
--- /dev/null
+++ b/Q_rsqrt_Unity/Assets/Q_rsqrt_Unity/Scripts/Tester.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+using Q3;
+
+public class Tester : MonoBehaviour
+{
+ public float testValue = 1f;
+
+ private void Start()
+ {
+ float result = Qmath.Q_rsqrt(testValue);
+ Debug.Log(result);
+ }
+
+ private void Update()
+ {
+ Qmath.Q_rsqrt(testValue);
+ Debug.Log(Time.deltaTime);
+ }
+}
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diff --git a/Q_rsqrt_Unity/Packages/manifest.json b/Q_rsqrt_Unity/Packages/manifest.json
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new file mode 100644
index 0000000..1c92a78
--- /dev/null
+++ b/Q_rsqrt_Unity/ProjectSettings/TagManager.asset
@@ -0,0 +1,43 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!78 &1
+TagManager:
+ serializedVersion: 2
+ tags: []
+ layers:
+ - Default
+ - TransparentFX
+ - Ignore Raycast
+ -
+ - Water
+ - UI
+ -
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+ -
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+ - name: Default
+ uniqueID: 0
+ locked: 0
diff --git a/Q_rsqrt_Unity/ProjectSettings/TimeManager.asset b/Q_rsqrt_Unity/ProjectSettings/TimeManager.asset
new file mode 100644
index 0000000..558a017
--- /dev/null
+++ b/Q_rsqrt_Unity/ProjectSettings/TimeManager.asset
@@ -0,0 +1,9 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!5 &1
+TimeManager:
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+ Maximum Allowed Timestep: 0.33333334
+ m_TimeScale: 1
+ Maximum Particle Timestep: 0.03
diff --git a/Q_rsqrt_Unity/ProjectSettings/UnityConnectSettings.asset b/Q_rsqrt_Unity/ProjectSettings/UnityConnectSettings.asset
new file mode 100644
index 0000000..fa0b146
--- /dev/null
+++ b/Q_rsqrt_Unity/ProjectSettings/UnityConnectSettings.asset
@@ -0,0 +1,34 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!310 &1
+UnityConnectSettings:
+ m_ObjectHideFlags: 0
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+ m_TestMode: 0
+ m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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+ m_ConfigUrl: https://config.uca.cloud.unity3d.com
+ m_TestInitMode: 0
+ CrashReportingSettings:
+ m_EventUrl: https://perf-events.cloud.unity3d.com
+ m_Enabled: 0
+ m_LogBufferSize: 10
+ m_CaptureEditorExceptions: 1
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+ m_TestMode: 0
+ UnityAnalyticsSettings:
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+ UnityAdsSettings:
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+ m_TestMode: 0
+ m_IosGameId:
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+ m_GameIds: {}
+ m_GameId:
+ PerformanceReportingSettings:
+ m_Enabled: 0
diff --git a/Q_rsqrt_Unity/ProjectSettings/VFXManager.asset b/Q_rsqrt_Unity/ProjectSettings/VFXManager.asset
new file mode 100644
index 0000000..6e0eaca
--- /dev/null
+++ b/Q_rsqrt_Unity/ProjectSettings/VFXManager.asset
@@ -0,0 +1,11 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!937362698 &1
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+ m_MaxDeltaTime: 0.05
diff --git a/Q_rsqrt_Unity/ProjectSettings/XRSettings.asset b/Q_rsqrt_Unity/ProjectSettings/XRSettings.asset
new file mode 100644
index 0000000..482590c
--- /dev/null
+++ b/Q_rsqrt_Unity/ProjectSettings/XRSettings.asset
@@ -0,0 +1,10 @@
+{
+ "m_SettingKeys": [
+ "VR Device Disabled",
+ "VR Device User Alert"
+ ],
+ "m_SettingValues": [
+ "False",
+ "False"
+ ]
+}
\ No newline at end of file
diff --git a/Q_rsqrt_Unity_DLL/.gitattributes b/Q_rsqrt_Unity_DLL/.gitattributes
new file mode 100644
index 0000000..1ff0c42
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/.gitattributes
@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln merge=binary
+#*.csproj merge=binary
+#*.vbproj merge=binary
+#*.vcxproj merge=binary
+#*.vcproj merge=binary
+#*.dbproj merge=binary
+#*.fsproj merge=binary
+#*.lsproj merge=binary
+#*.wixproj merge=binary
+#*.modelproj merge=binary
+#*.sqlproj merge=binary
+#*.wwaproj merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg binary
+#*.png binary
+#*.gif binary
+
+###############################################################################
+# diff behavior for common document formats
+#
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the
+# entries below.
+###############################################################################
+#*.doc diff=astextplain
+#*.DOC diff=astextplain
+#*.docx diff=astextplain
+#*.DOCX diff=astextplain
+#*.dot diff=astextplain
+#*.DOT diff=astextplain
+#*.pdf diff=astextplain
+#*.PDF diff=astextplain
+#*.rtf diff=astextplain
+#*.RTF diff=astextplain
diff --git a/Q_rsqrt_Unity_DLL/.gitignore b/Q_rsqrt_Unity_DLL/.gitignore
new file mode 100644
index 0000000..3c4efe2
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/.gitignore
@@ -0,0 +1,261 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+#*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
\ No newline at end of file
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL.vcxproj b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL.vcxproj
new file mode 100644
index 0000000..7cf5f9c
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL.vcxproj
@@ -0,0 +1,175 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 15.0
+ {A0ACE874-FA7F-41BA-9831-80E0AB393051}
+ Win32Proj
+ QrsqrtUnityDLL
+ 10.0.17763.0
+
+
+
+ DynamicLibrary
+ true
+ v141
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v141
+ true
+ Unicode
+
+
+ DynamicLibrary
+ true
+ v141
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v141
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ true
+
+
+ true
+
+
+ false
+
+
+ false
+
+
+
+ Use
+ Level3
+ Disabled
+ true
+ WIN32;_DEBUG;QRSQRTUNITYDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ pch.h
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Use
+ Level3
+ Disabled
+ true
+ _DEBUG;QRSQRTUNITYDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ pch.h
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Use
+ Level3
+ MaxSpeed
+ true
+ true
+ true
+ WIN32;NDEBUG;QRSQRTUNITYDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ pch.h
+
+
+ Windows
+ true
+ true
+ true
+ false
+
+
+
+
+ Use
+ Level3
+ MaxSpeed
+ true
+ true
+ true
+ NDEBUG;QRSQRTUNITYDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ pch.h
+
+
+ Windows
+ true
+ true
+ true
+ false
+
+
+
+
+
+
+
+
+
+
+ Create
+ Create
+ Create
+ Create
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL.vcxproj.filters b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL.vcxproj.filters
new file mode 100644
index 0000000..74360c4
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL.vcxproj.filters
@@ -0,0 +1,39 @@
+
+
+
+
+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
+
+
+ {93995380-89BD-4b04-88EB-625FBE52EBFB}
+ h;hh;hpp;hxx;hm;inl;inc;ipp;xsd
+
+
+ {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
+ rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
+
+
+
+
+ Headerdateien
+
+
+ Headerdateien
+
+
+ Headerdateien
+
+
+
+
+ Quelldateien
+
+
+ Quelldateien
+
+
+ Quelldateien
+
+
+
\ No newline at end of file
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/dllmain.cpp b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/dllmain.cpp
new file mode 100644
index 0000000..3b33069
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/dllmain.cpp
@@ -0,0 +1,19 @@
+// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung.
+#include "pch.h"
+
+BOOL APIENTRY DllMain( HMODULE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ case DLL_THREAD_ATTACH:
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+ return TRUE;
+}
+
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/framework.h b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/framework.h
new file mode 100644
index 0000000..c0766ad
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/framework.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#define WIN32_LEAN_AND_MEAN // Selten verwendete Komponenten aus Windows-Headern ausschließen
+// Windows-Headerdateien
+#include
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/pch.cpp b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/pch.cpp
new file mode 100644
index 0000000..1fcbac0
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: Quelldatei, die dem vorkompilierten Header entspricht
+
+#include "pch.h"
+
+// Bei der Verwendung vorkompilierter Header ist diese Quelldatei für eine erfolgreiche Kompilierung erforderlich.
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/pch.h b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/pch.h
new file mode 100644
index 0000000..e89772d
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/pch.h
@@ -0,0 +1,13 @@
+// pch.h: Dies ist eine vorkompilierte Headerdatei.
+// Die unten aufgeführten Dateien werden nur einmal kompiliert, um die Buildleistung für zukünftige Builds zu verbessern.
+// Dies wirkt sich auch auf die IntelliSense-Leistung aus, Codevervollständigung und viele Features zum Durchsuchen von Code eingeschlossen.
+// Die hier aufgeführten Dateien werden jedoch ALLE neu kompiliert, wenn mindestens eine davon zwischen den Builds aktualisiert wird.
+// Fügen Sie hier keine Dateien hinzu, die häufig aktualisiert werden sollen, da sich so der Leistungsvorteil ins Gegenteil verkehrt.
+
+#ifndef PCH_H
+#define PCH_H
+
+// Fügen Sie hier Header hinzu, die vorkompiliert werden sollen.
+#include "framework.h"
+
+#endif //PCH_H
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/q_math.cpp b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/q_math.cpp
new file mode 100644
index 0000000..7b405a0
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/q_math.cpp
@@ -0,0 +1,30 @@
+#include "pch.h"
+#include "q_math.h"
+
+extern "C"
+{
+ /*
+ ** float q_rsqrt( float number )
+ */
+ float Q_rsqrt(float number)
+ {
+ long i;
+ float x2, y;
+ const float threehalfs = 1.5F;
+
+ x2 = number * 0.5F;
+ y = number;
+ i = *(long *)&y; // evil floating point bit level hacking
+ i = 0x5f3759df - (i >> 1); // what the fuck?
+ y = *(float *)&i;
+ y = y * (threehalfs - (x2 * y * y)); // 1st iteration
+ // y = y * (threehalfs - (x2 * y * y )); // 2nd iteration, this can be removed
+
+#ifndef Q3_VM
+#ifdef __linux__
+ assert(!isnan(y)); // bk010122 - FPE?
+#endif
+#endif
+ return y;
+ }
+}
diff --git a/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/q_math.h b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/q_math.h
new file mode 100644
index 0000000..a0f0bb1
--- /dev/null
+++ b/Q_rsqrt_Unity_DLL/Q_rsqrt_Unity_DLL/q_math.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#define QMATH_UNITY_API __declspec(dllexport)
+
+extern "C"
+{
+ /*
+ ** float q_rsqrt( float number )
+ */
+ QMATH_UNITY_API float Q_rsqrt(float number);
+}