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ui.lua
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ui.lua
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local _G = _G or getfenv(0)
local resizes = {
MainMenuBar, MainMenuExpBar, MainMenuBarMaxLevelBar,
ReputationWatchBar, ReputationWatchStatusBar,
}
local frames = {
BonusActionBarTexture0, BonusActionBarTexture1,
ShapeshiftBarLeft, ShapeshiftBarMiddle, ShapeshiftBarRight,
MainMenuMaxLevelBar2, MainMenuMaxLevelBar3,
}
local textures = {
MainMenuBarTexture0, MainMenuBarTexture1,
MainMenuXPBarTexture2, MainMenuXPBarTexture3,
ReputationWatchBarTexture2, ReputationWatchBarTexture3,
ReputationXPBarTexture2, ReputationXPBarTexture3,
SlidingActionBarTexture0, SlidingActionBarTexture1,
}
local normtextures = {
ShapeshiftButton1, ShapeshiftButton2,
ShapeshiftButton3, ShapeshiftButton4,
ShapeshiftButton5, ShapeshiftButton6,
}
-- general function to hide textures and frames
local function hide(frame, texture)
if not frame then return end
if texture and texture == 1 and frame.SetTexture then
frame:SetTexture("")
elseif texture and texture == 2 and frame.SetNormalTexture then
frame:SetNormalTexture("")
else
frame:ClearAllPoints()
frame.Show = function() return end
frame:Hide()
end
end
-- reduce actionbar size
for id, frame in pairs(resizes) do frame:SetWidth(488) end
-- hide reduced frames
for id, frame in pairs(frames) do hide(frame) end
-- clear reduced textures
for id, frame in pairs(textures) do hide(frame, 1) end
-- clear some button textures
for id, frame in pairs(normtextures) do hide(frame, 2) end
-- create a jump button
ActionButtonJmp = CreateFrame("CheckButton", "ActionButtonJmp", MainMenuBarArtFrame, "ActionButtonTemplate")
local ui = CreateFrame("Frame", "ShaguControllerUI", UIParent)
ui:RegisterEvent("PLAYER_ENTERING_WORLD")
ui:SetScript("OnEvent", function()
-- update ui when frame positions get managed
ui.manage_positions_hook = UIParent_ManageFramePositions
UIParent_ManageFramePositions = ui.manage_positions
ui:UnregisterAllEvents()
end)
ui:SetScript("OnUpdate", function()
-- update ui once the first frame is shown
UIParent_ManageFramePositions()
this:Hide()
end)
ui.manage_button = function(self, frame, pos, x, y, image)
if frame and tonumber(frame) then
self:manage_button(_G["ActionButton" .. frame], pos, x, y, image)
self:manage_button(_G["BonusActionButton" .. frame], pos, x, y, image)
return
end
if pos == "DISABLED" then
frame.Show = function() return end
frame:ClearAllPoints()
frame:Hide()
return
end
-- set button scale and set position
local scale = image == "" and 1 or 1.2
local revscale = scale == 1 and 1.2 or 1
frame:SetScale(scale)
frame:ClearAllPoints()
frame:SetPoint("CENTER", UIParent, pos, x*revscale, y*revscale)
-- hide keybind text
_G[frame:GetName().."HotKey"]:Hide()
-- add keybind icon
if not frame.keybind_icon then
frame.keybind_icon = CreateFrame("Frame", nil, frame)
frame.keybind_icon:SetFrameLevel(255)
frame.keybind_icon:SetAllPoints(frame)
frame.keybind_icon.tex = frame.keybind_icon:CreateTexture(nil, "OVERLAY")
frame.keybind_icon.tex:SetTexture(image)
frame.keybind_icon.tex:SetPoint("TOPRIGHT", frame.keybind_icon, "TOPRIGHT", 0, 0)
frame.keybind_icon.tex:SetWidth(16)
frame.keybind_icon.tex:SetHeight(16)
-- handle out of range as desaturation of keybind and icon
_G[frame:GetName().."HotKey"].SetVertexColor = function(self, r, g, b, a)
if r == 1.0 and g == 0.1 and b == 0.1 then
_G[frame:GetName().."Icon"]:SetDesaturated(true)
frame.keybind_icon.tex:SetDesaturated(true)
else
_G[frame:GetName().."Icon"]:SetDesaturated(false)
frame.keybind_icon.tex:SetDesaturated(false)
end
end
end
end
ui.manage_jump_button = function(self, frame)
local icon = _G[frame:GetName().."Icon"]
local name = _G[frame:GetName().."Name"]
icon:Show()
icon:SetTexture("Interface\\Icons\\inv_gizmo_rocketboot_01")
icon.SetTexture = function() return end
icon.Hide = function() return end
name:SetPoint("BOTTOM", 0, 5)
name:SetText("Jump")
name.SetText = function() return end
frame:Show()
frame.Hide = function() return end
frame.GetID = function() return 0 end
end
local buttonmap = {
-- dummy jump button
{ ActionButtonJmp, "BOTTOMRIGHT", -220, 45, "Interface\\AddOns\\ShaguController\\img\\a" },
-- right controls
{ 1, "BOTTOMRIGHT", -220, 135, "Interface\\AddOns\\ShaguController\\img\\y" },
{ 2, "BOTTOMRIGHT", -265, 90, "Interface\\AddOns\\ShaguController\\img\\x" },
{ 3, "BOTTOMRIGHT", -175, 90, "Interface\\AddOns\\ShaguController\\img\\b" },
{ 4, "BOTTOMRIGHT", -220, 90, "" },
-- left controls
{ 5, "BOTTOMLEFT", 220, 135, "Interface\\AddOns\\ShaguController\\img\\up" },
{ 6, "BOTTOMLEFT", 220, 90, "" },
-- This is my personal preference where the last 3 buttons of an actionbar
-- are usually mapped and mandatory skills for me. If you want to continue
-- the line, change this to 7,8,9 and change the disabled ones to 10,11,12.
-- also make sure to update the keybinds.lua accordingly.
{ 10, "BOTTOMLEFT", 265, 90, "Interface\\AddOns\\ShaguController\\img\\right" },
{ 11, "BOTTOMLEFT", 220, 45, "Interface\\AddOns\\ShaguController\\img\\down" },
{ 12, "BOTTOMLEFT", 175, 90, "Interface\\AddOns\\ShaguController\\img\\left" },
-- disabled
{ 7, "DISABLED" },
{ 8, "DISABLED" },
{ 9, "DISABLED" },
}
ui.manage_positions = function(a1, a2, a3)
-- run original function first
ui.manage_positions_hook(a1, a2, a3)
-- move and skin all buttons
for id, button in pairs(buttonmap) do
ui:manage_button(unpack(button))
end
-- skin jump button
ui:manage_jump_button(ActionButtonJmp)
-- move and resize chat
ChatFrameEditBox:ClearAllPoints()
ChatFrameEditBox:SetPoint("TOP", UIParent, "TOP", 0, -10)
ChatFrameEditBox:SetWidth(300)
ChatFrameEditBox:SetScale(2)
-- on-screen keyboard helper
ChatFrame1.oskHelper = ChatFrame1.oskHelper or CreateFrame("Button", nil, UIParent)
ChatFrame1.oskHelper:SetFrameStrata("BACKGROUND")
ChatFrame1.oskHelper:SetAllPoints(ChatFrame1)
ChatFrame1.oskHelper:SetScript("OnClick", function()
if not ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Show()
ChatFrameEditBox:Raise()
else
ChatFrameEditBox:Hide()
end
end)
ChatFrame1.oskHelper:SetScript("OnUpdate", function()
if ChatFrameEditBox:IsVisible() and this.state ~= 1 then
ChatFrame1:SetScale(2)
ChatFrame1:ClearAllPoints()
ChatFrame1:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0)
ChatFrame1:SetPoint("BOTTOMRIGHT", UIParent, "RIGHT", 0, -14)
FCF_SetWindowColor(ChatFrame1, 0,0,0)
FCF_SetWindowAlpha(ChatFrame1, .5)
this.state = 1
elseif not ChatFrameEditBox:IsVisible() and this.state ~= 0 then
local anchor = MainMenuBarArtFrame
anchor = MultiBarBottomLeft:IsVisible() and MultiBarBottomLeft or anchor
anchor = MultiBarBottomRight:IsVisible() and MultiBarBottomRight or anchor
anchor = ShapeshiftBarFrame:IsVisible() and ShapeshiftBarFrame or anchor
anchor = PetActionBarFrame:IsVisible() and PetActionBarFrame or anchor
ChatFrame1:SetScale(1)
ChatFrame1:ClearAllPoints()
ChatFrame1:SetPoint("LEFT", MultiBarBottomLeft, "LEFT", 17, 0)
ChatFrame1:SetPoint("RIGHT", MultiBarBottomLeft, "RIGHT", -17, 0)
ChatFrame1:SetPoint("BOTTOM", anchor, "TOP", 0, 13)
ChatFrame1:SetPoint("TOP", UIParent, "CENTER", 0, -200)
FCF_SetWindowColor(ChatFrame1, 0,0,0)
FCF_SetWindowAlpha(ChatFrame1, 0)
this.state = 0
end
end)
-- move and hide some chat buttons
ChatFrameMenuButton:Hide()
ChatFrameMenuButton.Show = function() return end
for i=1, NUM_CHAT_WINDOWS do
_G["ChatFrame"..i.."DownButton"]:ClearAllPoints()
_G["ChatFrame"..i.."DownButton"]:SetPoint("BOTTOMRIGHT", _G["ChatFrame"..i], "BOTTOMRIGHT", 0, -5)
_G["ChatFrame"..i.."UpButton"]:ClearAllPoints()
_G["ChatFrame"..i.."UpButton"]:SetPoint("RIGHT", _G["ChatFrame"..i.."DownButton"], "LEFT", 0, 0)
_G["ChatFrame"..i.."BottomButton"]:Hide()
_G["ChatFrame"..i.."BottomButton"].Show = function() return end
end
-- move pet action bar
local anchor = MainMenuBarArtFrame
anchor = MultiBarBottomLeft:IsVisible() and MultiBarBottomLeft or anchor
anchor = MultiBarBottomRight:IsVisible() and MultiBarBottomRight or anchor
anchor = ShapeshiftBarFrame:IsVisible() and ShapeshiftBarFrame or anchor
PetActionBarFrame:ClearAllPoints()
PetActionBarFrame:SetPoint("BOTTOM", anchor, "TOP", 0, 3)
-- move shapeshift bar
local anchor = MainMenuBarArtFrame
anchor = MultiBarBottomLeft:IsVisible() and MultiBarBottomLeft or anchor
anchor = MultiBarBottomRight:IsVisible() and MultiBarBottomRight or anchor
ShapeshiftBarFrame:ClearAllPoints()
ShapeshiftBarFrame:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 15, -5)
-- move normal action bars
MultiBarBottomLeft:ClearAllPoints()
MultiBarBottomLeft:SetPoint("BOTTOM", MainMenuBar, "TOP", 0, 20)
MultiBarBottomRight:ClearAllPoints()
MultiBarBottomRight:SetPoint("BOTTOM", MultiBarBottomLeft, "TOP", 0, 5)
-- experience bar
MainMenuXPBarTexture0:SetPoint("LEFT", MainMenuExpBar, "LEFT")
MainMenuXPBarTexture1:SetPoint("RIGHT", MainMenuExpBar, "RIGHT")
-- reputation bar
ReputationWatchBar:SetPoint("BOTTOM", MainMenuExpBar, "TOP", 0, 0)
ReputationWatchBarTexture0:SetPoint("LEFT", ReputationWatchBar, "LEFT")
ReputationWatchBarTexture1:SetPoint("RIGHT", ReputationWatchBar, "RIGHT")
-- move elements for reduced actionbar size
MainMenuMaxLevelBar0:SetPoint("LEFT", MainMenuBarArtFrame, "LEFT")
MainMenuBarTexture2:SetPoint("LEFT", MainMenuBarArtFrame, "LEFT")
MainMenuBarTexture3:SetPoint("RIGHT", MainMenuBarArtFrame, "RIGHT")
ActionBarDownButton:SetPoint("BOTTOMLEFT", MainMenuBarArtFrame, "BOTTOMLEFT", -5, -5)
ActionBarUpButton:SetPoint("TOPLEFT", MainMenuBarArtFrame, "TOPLEFT", -5, -5)
MainMenuBarPageNumber:SetPoint("LEFT", MainMenuBarArtFrame, "LEFT", 25, -5)
CharacterMicroButton:SetPoint("LEFT", MainMenuBarArtFrame, "LEFT", 38, 0)
MainMenuBarLeftEndCap:SetPoint("RIGHT", MainMenuBarArtFrame, "LEFT", 30, 0)
MainMenuBarRightEndCap:SetPoint("LEFT", MainMenuBarArtFrame, "RIGHT", -30, 0)
-- move pfQuest arrow if existing
if pfQuest and pfQuest.route and pfQuest.route.arrow then
pfQuest.route.arrow:SetPoint("CENTER", 0, -120)
end
end
-- save to main frame
ShaguController.ui = ui