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Did way of calculating knps change? #256

Answered by niklasf
Kicer86 asked this question in Q&A
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Yes, in v2.8.x. First, slightly:

Compared to v2.7.x, 20% lower nodes per wall clock second with significantly increased variance are expected, but quality is improved.

And then if your CPU has a large number of cores (which I guess it has?), in a major way. Or rather: The counting has not changed. It was always counting the nodes per second for the particular game/batch. But due to the new chunking, not all cores may be able to work on a single game.

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