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TODO.txt
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TODO.txt
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simpleton: 0r9s62d9
bitsquid: xdmz43ph
rascal: 7q42tooa
<<SIMPLETON>>
"Friendly pacifist. Just trying to cap mines and avoid opponents"
#DONE: Use Threat to avoid Opponents
#DONE: Flexible transition between Drinking & Minecapping based on distance
...don't run to a far away mine, then realize you won't have enough health to cap it and walk all the way back
Whitelist for friendly Opponents
<<RASCAL>>
"Mining, Drinking and Fighting - he does it all"
Reduce combat chase range, especially on small maps.
Prevent dead loops by adding up the past X number of fields visited and use that as a negative bias.
When chasing an opponent that is one field ahead always have 20hp to spare as he could turn around and get the first hit.
Now, if we can get the first hit. (make only one move and deal dmg) then we could have 20hp less and still win.