diff --git a/PlayerList/Entries/PlayerEntry.cs b/PlayerList/Entries/PlayerEntry.cs index f29822f..3c03e4b 100644 --- a/PlayerList/Entries/PlayerEntry.cs +++ b/PlayerList/Entries/PlayerEntry.cs @@ -178,7 +178,7 @@ public static void UpdateEntry(PlayerNet playerNet, PlayerEntry entry, bool bypa // Update values but not text even if playerlist not active and before decode entry.distance = (entry.player.transform.position - Player.prop_Player_0.transform.position).magnitude; entry.fps = MelonUtils.Clamp((int)(1000f / playerNet.field_Private_Byte_0), -99, 999); - entry.ping = playerNet.prop_Int16_0; + entry.ping = playerNet.prop_VRCPlayer_0.prop_Int16_0; if (!(MenuManager.playerList.active || bypassActive)) return;