Skip to content

Actions: love2d/love

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
499 workflow runs
499 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Android: Fix error when trying to open .love file through "Load .love…
continuous-integration #1359: Commit 72d865e pushed by MikuAuahDark
October 13, 2024 06:11 16m 31s main
October 13, 2024 06:11 16m 31s
macOS: fix crash on launch when opengl is used
continuous-integration #1358: Commit 910af32 pushed by slime73
October 12, 2024 15:32 14m 38s main
October 12, 2024 15:32 14m 38s
CI: fix run syntax for macOS
continuous-integration #1357: Commit aaccc6d pushed by slime73
October 12, 2024 15:22 14m 31s main
October 12, 2024 15:22 14m 31s
Use SDL3 on macOS and iOS
continuous-integration #1356: Commit 72cda62 pushed by slime73
October 12, 2024 15:19 14m 21s main
October 12, 2024 15:19 14m 21s
Android: Initial SDL3 support.
continuous-integration #1355: Commit 86bb7ba pushed by MikuAuahDark
October 12, 2024 11:45 15m 56s main
October 12, 2024 11:45 15m 56s
vulkan: update VMA to latest code from github
continuous-integration #1354: Commit 05eddac pushed by slime73
October 11, 2024 22:00 14m 42s main
October 11, 2024 22:00 14m 42s
SDL3: Remove usage of SDL_DelayNS in sleep calls.
continuous-integration #1353: Commit f20b413 pushed by slime73
October 10, 2024 00:21 14m 22s main
October 10, 2024 00:21 14m 22s
iOS: fix compile errors when SDL3 is used
continuous-integration #1352: Commit 8227b7b pushed by slime73
October 8, 2024 20:05 14m 18s main
October 8, 2024 20:05 14m 18s
Fix compilation on Windows when SDL3 is used
continuous-integration #1351: Commit 28393cd pushed by slime73
October 6, 2024 23:28 14m 20s main
October 6, 2024 23:28 14m 20s
Fix compile errors when SDL2 is used
continuous-integration #1350: Commit 20b527f pushed by slime73
October 6, 2024 20:08 15m 3s main
October 6, 2024 20:08 15m 3s
update SDL3 codepaths to work with 3.1.
continuous-integration #1349: Commit dda7603 pushed by slime73
October 6, 2024 19:53 7m 14s main
October 6, 2024 19:53 7m 14s
revert to previous names for a couple graphics enums
continuous-integration #1348: Commit e1494d4 pushed by slime73
October 3, 2024 15:42 15m 5s main
October 3, 2024 15:42 15m 5s
vulkan: use subpass dependencies for layout transitions when switchin…
continuous-integration #1347: Commit eeec242 pushed by slime73
October 1, 2024 02:05 14m 40s main
October 1, 2024 02:05 14m 40s
fix compile error
continuous-integration #1346: Commit 3a6833f pushed by slime73
September 30, 2024 23:15 14m 52s main
September 30, 2024 23:15 14m 52s
vulkan: memory barrier after compute dispatches.
continuous-integration #1345: Commit 1ee8915 pushed by slime73
September 30, 2024 22:58 9m 42s main
September 30, 2024 22:58 9m 42s
vulkan: memory barriers for buffer copy/write operations.
continuous-integration #1344: Commit 64e4eae pushed by slime73
September 30, 2024 17:43 14m 17s main
September 30, 2024 17:43 14m 17s
vulkan: slightly improve memory placement for fullscreen canvases.
continuous-integration #1343: Commit 6d40eab pushed by slime73
September 29, 2024 20:00 14m 33s main
September 29, 2024 20:00 14m 33s
vulkan: fix a crash when the window has no depth or stencil.
continuous-integration #1342: Commit 8e6efac pushed by slime73
September 28, 2024 21:30 13m 59s main
September 28, 2024 21:30 13m 59s
add tests for no depth or stencil in the window.
continuous-integration #1341: Commit 61e58bb pushed by slime73
September 28, 2024 21:23 14m 22s main
September 28, 2024 21:23 14m 22s
vulkan: possible fix for validation error when sampling an int texture
continuous-integration #1340: Commit ef252b7 pushed by slime73
September 27, 2024 22:57 14m 28s main
September 27, 2024 22:57 14m 28s
vulkan: fix validation errors when generating mipmaps for a compute-w…
continuous-integration #1339: Commit d185eb8 pushed by slime73
September 27, 2024 22:50 14m 19s main
September 27, 2024 22:50 14m 19s
move common shader:send texture/buffer code to platform-agnostic layer.
continuous-integration #1338: Commit 876625d pushed by slime73
September 20, 2024 01:41 14m 56s main
September 20, 2024 01:41 14m 56s
mesh and spritebatch attributes reuse buffer bindings when possible.
continuous-integration #1337: Commit 0a552ef pushed by slime73
September 11, 2024 21:46 14m 32s main
September 11, 2024 21:46 14m 32s
metal: fix vertex attribute locations not being set correctly.
continuous-integration #1336: Commit 2c28871 pushed by slime73
September 8, 2024 18:08 14m 4s main
September 8, 2024 18:08 14m 4s
Fix vertex input check looking at builtin vertex inputs.
continuous-integration #1335: Commit 247effb pushed by slime73
September 7, 2024 22:22 14m 24s main
September 7, 2024 22:22 14m 24s