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monopoly.c
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monopoly.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include "color.h"
#define MAX_PLAYERS 8
int dice_roll(int); //what happens when you roll the dice, returns the value of the dice and whether its a double
void dice_dot_determiner(int, int, char *); //figure out dice_dots (int and int are dice1 and dice2)
void space_action(int); //what happens when you land on the space
void property_action(int); //what happens when you land on a property
void check_monopoly(int); //function to check if a monopoly has been made (the argument is the space that has just been acquired)
void game_stats(int); //allow for the viewing of various game stats, needs to know which game stat to show
void transaction(int, int, int);
//handles all transactions in game
//first int = player gaining money (-1 if bank)
//second int = player losing money (-1 if bank)
//third int = amount
void go_to_jail(int); //handles whenever a player is sent to jail
void build_house(int); //when a player wants to build a house/hotel
void trade_deal(int); //when a player wants to initiate a trade deal
int utility_cost(int, int); //calculates the cost of landing on a utility (given the multiplication factor, and the dice value)
void chance(int); //what hapens when you land on CHANCE
void community_chest(int); //what happens when you land on COMMUNITY CHEST
void chance_shuffle(void); //shuffles chance cards
void cc_shuffle(void); //shuffles community chest cards
int determine_blanks(void); //determines what goes in the blank_count array, returns the size of the biggest name
int exponent(int, int); //math function to calculate exponents
int dice_roll_value; //used to store output of dice_roll for the case of the player in jail
char player_names[MAX_PLAYERS][100];
int player_colors[] = {14, 17, 15, 16, 18, 19, 20, 13};
int blank_count[MAX_PLAYERS]; //how many spaces for proper even spacing for each name
int player_cash[MAX_PLAYERS] = {-1, -1, -1, -1, -1, -1, -1, -1}; //set to -1 if the player is eliminated from the game
int player_space[MAX_PLAYERS];
int property_ownership[28]; //-1 = unowned
int monopoly_status[MAX_PLAYERS] = {0, 0, 0, 0, 0, 0, 0, 0};
int group_reps[] = {0, 2, 5, 8, 11, 14, 17, 20}; //properties that represent their respective group (to determine who owns that monopoly
int house_count[28]; //number of houses on each property
//8 property groups (0 if not a monopoly (all owned by 1 player), 1 if yes), if it is set to 1, building houses becomes possible
int goojf_ownership[] = {-1, -1};
//get out of jail free cards: 0th is from chance deck, 1th is cc deck
//-1 = unowned, player # otherwise
int jail_status[MAX_PLAYERS]; //0 if player is not in jail, 1 if he is
char space_names[][22] = {"GO", "Mediterranean Avenue", "Community Chest", "Baltic Avenue", "Income Tax", "Reading Railroad", "Oriental Avenue", "Chance", "Vermont Avenue", "Connecticut Avenue", "Just Visiting!", "St. Charles Place", "Electric Company", "States Avenue", "Virginia Avenue", "Pennsylvania Railroad", "St. James Place", "Community Chest", "Tennessee Avenue", "New York Avenue", "FREE PARKING", "Kentucky Avenue", "Chance", "Indiana Avenue", "Illinois Avenue", "B & O Railroad", "Atlantic Avenue", "Ventnor Avenue", "Water Works", "Marvin Gardens", "GO TO JAIL", "Pacific Avenue", "North Carolina Avenue", "Community Chest", "Pennsylvania Avenue", "Short Line", "Chance", "Park Place", "Luxury Tax", "Boardwalk"};
char prop_names[][22] = {"Mediterranean Avenue", "Baltic Avenue", "Oriental Avenue", "Vermont Avenue", "Connecticut Avenue", "St. Charles Place", "States Avenue", "Virginia Avenue", "St. James Place", "Tennessee Avenue", "New York Avenue", "Kentucky Avenue", "Indiana Avenue", "Illinois Avenue", "Atlantic Avenue", "Ventnor Avenue", "Marvin Gardens", "Pacific Avenue", "North Carolina Avenue", "Pennsylvania Avenue", "Park Place", "Boardwalk", "Reading Railroad", "Pennsylvania Railroad", "B & O Railroad", "Short Line", "Electric Company", "Water Works"}; //array for properties (no GO, JUST VISITING, etc.)
int chance_deck[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int cc_deck[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int player_count = 0; //how many players
int longest_name; //length in chars of the longest entered name
int dice_roll_over;
int doubles_count; //counts number of doubles rolled (if this number exceeds 2, go directly to jail)
int jail_roll_count[MAX_PLAYERS]; //counts number of attempts to roll out of jail for each player
int chance_remaining_cards = 15;
int cc_remaining_cards = 15;
// Space Guide //
// 00 = GO
// 01 = Mediterranean Avenue
// 02 = Community Chest
// 03 = Baltic Avenue
// 04 = Income Tax
// 05 = Reading Railroad
// 06 = Oriental Avenue
// 07 = Chance
// 08 = Vermont Avenue
// 09 = Connecticut Avenue
// 10 = Just Visiting (JAIL)
// 11 = St. Charles Place
// 12 = Electric Company
// 13 = States Avenue
// 14 = Virginia Avenue
// 15 = Pennsylvania Railroad
// 16 = St. James Place
// 17 = Community Chest
// 18 = Tennessee Avenue
// 19 = New York Avenue
// 20 = FREE PARKING
// 21 = Kentucky Avenue
// 22 = Chance
// 23 = Indiana Avenue
// 24 = Illinois Avenue
// 25 = B & O Railroad
// 26 = Atlantic Avenue
// 27 = Ventnor Avenue
// 28 = Water Works
// 29 = Marvin Gardens
// 30 = GO TO JAIL
// 31 = Pacific Avenue
// 32 = North Carolina Avenue
// 33 = Community Chest
// 34 = Pennsylvania Avenue
// 35 = Short Line
// 36 = Chance
// 37 = Park Place
// 38 = Luxury Tax
// 39 = Boardwalk
// Property Ownership Array Guide //
// 00 = Mediterranean Avenue
// 01 = Baltic Avenue
// 02 = Oriental Avenue
// 03 = Vermont Avenue
// 04 = Connecticut Avenue
// 05 = St. Charles Place
// 06 = States Avenue
// 07 = Virginia Avenue
// 08 = St. James Place
// 09 = Tennessee Avenue
// 10 = New York Avenue
// 11 = Kentucky Avenue
// 12 = Indiana Avenue
// 13 = Illinois Avenue
// 14 = Atlantic Avenue
// 15 = Ventnor Avenue
// 16 = Marvin Gardens
// 17 = Pacific Avenue
// 18 = North Carolina Avenue
// 19 = Pennsylvania Avenue
// 20 = Park Place
// 21 = Boardwalk
// 22 = Reading Railroad (here begins non-buildable properties)
// 23 = Pennsylvania Railroad
// 24 = B & O Railroad
// 25 = Short Line
// 26 = Electric Company
// 27 = Water Works
int main(){
int player_turn = 0; //who's turn is it?
int int_input; //any time the user needs to input a single number
int turn_over = 0; //used to determine when a player ends their turn
int case_flag = 1; //used to consider options only available from jail
int *p = &player_cash[0]; //pointer for if a player is in or not
int i;
// Initializations //
for(i = 0; i < 28; i++){ //all properties initially owned by the bank
property_ownership[i] = -1;
house_count[i] = 0;
}
srand((int) time(NULL));
chance_shuffle();
cc_shuffle();
while(1){
printf("How many players? ");
fflush(stdout);
scanf("%d", &player_count);
if(player_count > 1 && player_count <= MAX_PLAYERS) break;
else printf("Please enter a player count between 2 and MAX_PLAYERS\n");
}
for(i = 0; i < player_count; i++){ //initialize each player
printf("Enter a name for Player %d: ", i+1);
fflush(stdout);
scanf("%s", player_names[i]);
player_cash[i] = 1500; //player is given $1500 starting cash
player_space[i] = 0; //player is initialized on the first space (GO)
jail_status[i] = 0; //player begins outside of jail
}
longest_name = determine_blanks();
// Getting into Gameplay //
// for now, assume players play in order - TODO: add roll to get player order
while(player_count > 1){ //when player count == 1, the game is over (because there is only one person left alive)
turn_over = 0;
dice_roll_over = 0;
doubles_count = 0; //reset doubles counter each turn
while(!turn_over && player_cash[player_turn] >= 0){ //ensure the turn is not over AND that the player has not gone bankrupt
change_color(player_colors[player_turn]);
printf(" ");
change_color(13); //reset background
if(doubles_count && !dice_roll_over) printf("You rolled doubles, %s. Go Again!", player_names[player_turn]); //subsequent roll after getting doubles
else printf("It is %s's turn!", player_names[player_turn]); //first roll
change_color(player_colors[player_turn]);
printf(" ");
change_color(13); //reset background
printf("\n");
printf("\n%s is ", player_names[player_turn]); //let the player know what space they are on at the beginning of each turn
if(jail_status[player_turn]) printf("in JAIL\n", player_names[player_turn]);
else printf("on %s\n", space_names[player_space[player_turn]]);
printf("\n");
if(!dice_roll_over){
printf("1) Roll the Dice");
if(jail_status[player_turn]){ //if player is in jail
printf(" to get out of JAIL\n");
change_color(0);
printf("2) Pay $50 Fine to get out of JAIL");
if(goojf_ownership[0] == player_turn || goojf_ownership[1] == player_turn) printf("\n3) Use Get Out of Jail Free Card to get out of JAIL");
}
printf("\n");
}
printf("4) View Game Stats: Money\n");
printf("5) View Game Stats: Property Ownership and Information\n");
printf("6) View Game Stats: Board Info\n");
printf("7) Build/Sell Houses/Hotels\n"); //TODO: maybe make a conditional to decide whether this option appears
printf("8) Initiate a Trade Deal\n");
if(dice_roll_over) printf("9) End Turn\n");
fflush(stdout);
scanf(" %d", &int_input);
printf("\n");
switch(int_input){
case 4:
case 5:
case 6:
game_stats(int_input-3);
break;
case 7:
build_house(player_turn);
break;
case 8:
trade_deal(player_turn);
break;
default:
if(!dice_roll_over){
if(int_input == 2 && jail_status[player_turn]){ //player has payed to get out of jail
transaction(-1, player_turn, 50);
jail_status[player_turn] = 0;
printf("%s is no longer in JAIL\n\n", player_names[player_turn]);
}
else if(int_input == 3 && jail_status[player_turn] && (goojf_ownership[0] == player_turn || goojf_ownership[1] == player_turn)){ //player has used a get out of jail free card to escape jail TODO: fix bug of goojf not going back into the deck
printf("DEBUG OUTPUT: goojf chance: %s\ngoojf cc: %s\n", (goojf_ownership[0] >= 0 ? player_names[goojf_ownership[0]] : "the bank"), (goojf_ownership[1] >= 0 ? player_names[goojf_ownership[1]] : "the bank"));
if(goojf_ownership[0] == player_turn) goojf_ownership[0] == -1;
else goojf_ownership[1] = -1;
jail_status[player_turn] = 0;
printf("%s is no longer in JAIL\n\n", player_names[player_turn]);
}
else{
dice_roll_value = dice_roll(player_turn); //player has rolled the dice (either to attempt to escape jail or to move)
if(doubles_count < 3){ //ensure that the player did not just roll doubles a third time and went to jail
if(jail_status[player_turn]){ //is the player in jail?
if(dice_roll_over){
jail_roll_count[player_turn]++;
if(jail_roll_count[player_turn] < 3) printf("%s shall remain in JAIL\n\n", player_names[player_turn]); //did not roll doubles
if(jail_roll_count[player_turn] == 3){ //player has attempted to roll doubles unsuccessfully 3 times and is forced to pay the fine
printf("%s, you have attempted to roll doubles unsuccessfully 3 times and must now pay the $50 fine\n", player_names[player_turn]);
transaction(-1, player_turn, 50);
printf("%s is no longer in JAIL\n\n", player_names[player_turn]);
jail_status[player_turn] = 0;
dice_roll_value = dice_roll(player_turn); //reroll now that out of jail
}
}
else{
printf("%s is no longer in JAIL\n", player_names[player_turn]);
jail_status[player_turn] = 0;
dice_roll_over = 1; //to ensure rolling a doubles only gets you out of jail and nothing else
}
}
if(!jail_status[player_turn]){
player_space[player_turn] += dice_roll_value;
if(player_space[player_turn] > 39){
printf("%s passed GO! Collect $200\n", player_names[player_turn]);
transaction(player_turn, -1, 200); //player passed go (collect $200)
player_space[player_turn] %= 40;
}
printf("\n%s landed on %s\n", player_names[player_turn], space_names[player_space[player_turn]]);
space_action(player_turn);
}
}
else printf("\n");
}
}
else{
turn_over = 1;
while(1){
player_turn++;
p++;
if(player_turn >= MAX_PLAYERS){
player_turn = 0;
p = &player_cash[0];
}
if(*p >= 0) break;
}
printf("\n");
}
}
}
}
for(i = 0; i < MAX_PLAYERS; i++){
if(player_cash[i] >= 0) break;
}
printf("Congratulations, %s! You are the winner of Monopoly!\n", player_names[i]); //Game over: Game names the winner
//TODO: maybe add coloring to make a fancy ending screen
return 0;
}
int dice_roll(int player){
int dice1, dice2;
char dice_dots[14] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}; //7 dots for each dice
//some shit here is not working. I don't want to have to rely on flooding the code with fflush()
if(doubles_count == 2) printf("Be Careful! One more doubles and you go to JAIL...\n"); //add changing color, maybe change place of this statement (or fix fgetc bug)
printf("%s Roll!", player_names[player]);
fgetc(stdin); //TODO: still not working
printf("\n");
dice1 = (rand() % 6)+1; //determine dice 1
dice2 = (rand() % 6)+1; //determine dice 2
//figure out dice_dots
dice_dot_determiner(dice1, dice2, &dice_dots[0]);
//TODO Idea: Show art of the dice
printf(" _______ _______\n"); //each dice is 7 _ long
printf("| | | |\n"); //body is 7 ' ' long
printf("| %c %c | | %c %c |\n", dice_dots[0], dice_dots[3], dice_dots[7], dice_dots[10]);
printf("| %c %c %c | | %c %c %c |\n", dice_dots[1], dice_dots[6], dice_dots[4], dice_dots[8], dice_dots[13], dice_dots[11]);
printf("| %c %c | | %c %c |\n", dice_dots[2], dice_dots[5], dice_dots[9], dice_dots[12]);
printf("|_______| |_______|\n\n");
if(dice1 == dice2){
doubles_count++;
printf("Doubles! ");
}
else dice_roll_over = 1;
printf("%s rolled %d", player_names[player], dice1+dice2);
if(doubles_count == 3){
printf("\nYou rolled 3 doubles. %s, GO TO JAIL\n", player_names[player]);
go_to_jail(player);
}
fflush(stdout);
fgetc(stdin);
fflush(stdout);
return (dice1+dice2);
}
void dice_dot_determiner(int dice_val1, int dice_val2, char *p){
//dot arr guide
// 0 3
// 1 6 4
// 2 5
//
// 7 10
// 8 13 11
// 9 12
int val_arr[] = {dice_val1, dice_val2};
int i;
for(i = 0; i < 2; i++){
switch(val_arr[i]){
case 1:
*(p+6+i*7) = 'X';
break;
case 2:
*(p+2+i*7) = 'X';
*(p+3+i*7) = 'X';
break;
case 3:
*(p+2+i*7) = 'X';
*(p+3+i*7) = 'X';
*(p+6+i*7) = 'X';
break;
case 4:
*(p+0+i*7) = 'X';
*(p+2+i*7) = 'X';
*(p+3+i*7) = 'X';
*(p+5+i*7) = 'X';
break;
case 5:
*(p+0+i*7) = 'X';
*(p+2+i*7) = 'X';
*(p+3+i*7) = 'X';
*(p+5+i*7) = 'X';
*(p+6+i*7) = 'X';
break;
case 6:
*(p+0+i*7) = 'X';
*(p+1+i*7) = 'X';
*(p+2+i*7) = 'X';
*(p+3+i*7) = 'X';
*(p+4+i*7) = 'X';
*(p+5+i*7) = 'X';
break;
default:
printf("ERROR: bad arg\n");
}
}
return;
}
void space_action(int player){
int space = player_space[player];
switch(space){
case 0:
//if land on go = $400 mode is on, set accordinly
break;
case 10:
printf("You are just visiting :)");
break;
case 20:
printf("Relax, its Free Parking!");
//if collect jackpot rule is on, set accordingly
break;
case 30:
go_to_jail(player);
break;
case 7:
case 22:
case 36:
chance(player);
break;
case 2:
case 17:
case 33:
community_chest(player);
break;
case 4:
printf("You must pay $200 income tax\n");
transaction(-1, player, 200);
break;
case 38:
printf("You must pay $75 luxury tax\n");
transaction(-1, player, 75);
break;
default:
property_action(player);
}
printf("\n\n");
return;
}
void property_action(int player){
//printf("WIP");
// Property Array Guide //
// 00 = Mediterranean Avenue --> 0 property/monopoly group
// 01 = Baltic Avenue --> 0 property/monopoly group
// 02 = Oriental Avenue --> 1 property/monopoly group
// 03 = Vermont Avenue --> 1 property/monopoly group
// 04 = Connecticut Avenue --> 1 property/monopoly group
// 05 = St. Charles Place --> 2 property/monopoly group
// 06 = States Avenue --> 2 property/monopoly group
// 07 = Virginia Avenue --> 2 property/monopoly group
// 08 = St. James Place --> 3 property/monopoly group
// 09 = Tennessee Avenue --> 3 property/monopoly group
// 10 = New York Avenue --> 3 property/monopoly group
// 11 = Kentucky Avenue --> 4 property/monopoly group
// 12 = Indiana Avenue --> 4 property/monopoly group
// 13 = Illinois Avenue --> 4 property/monopoly group
// 14 = Atlantic Avenue --> 5 property/monopoly group
// 15 = Ventnor Avenue --> 5 property/monopoly group
// 16 = Marvin Gardens --> 5 property/monopoly group
// 17 = Pacific Avenue --> 6 property/monopoly group
// 18 = North Carolina Avenue --> 6 property/monopoly group
// 19 = Pennsylvania Avenue --> 6 property/monopoly group
// 20 = Park Place --> 7 property/monopoly group
// 21 = Boardwalk --> 7 property/monopoly group
// 22 = Reading Railroad (here begins non-buildable properties)
// 23 = Pennsylvania Railroad
// 24 = B & O Railroad
// 25 = Short Line
// 26 = Electric Company
// 27 = Water Works
int price[] = {60, 60, 100, 100, 120, 140, 140, 160, 180, 180, 200, 220, 220, 240, 260, 260, 280, 300, 300, 320, 350, 400, 200, 200, 200, 200, 150, 150}; //price of each unowned property
int rent[][6] = {{2, 10, 30, 90, 160, 250}, {4, 20, 60, 180, 320, 450}, {6, 30, 90, 270, 400, 550}, {6, 30, 90, 270, 400, 550}, {8, 40, 100, 300, 450, 600}, {10, 50, 150, 450, 625, 750}, {10, 50, 150, 450, 625, 750}, {12, 60, 180, 500, 700, 900}, {14, 70, 200, 550, 750, 950}, {14, 70, 200, 550, 750, 950}, {16, 80, 220, 600, 800, 1000}, {18, 90, 250, 700, 875, 1050}, {18, 90, 250, 700, 875, 1050}, {20, 100, 300, 750, 925, 1100}, {22, 110, 330, 800, 975, 1150}, {22, 110, 330, 800, 975, 1150}, {24, 120, 360, 850, 1025, 1200}, {26, 130, 390, 900, 1100, 1275}, {26, 130, 390, 900, 1100, 1275}, {28, 150, 450, 1000, 1200, 1400}, {35, 175, 500, 1100, 1300, 1500}, {50, 200, 600, 1400, 1700, 2000}};
//rent index guide:
//0 = rent with 0 houses/1 railroad
//1 = rent with 1 house/2 railroads
//2 = ' ' 2 ' 3 '
//3 = ' ' 3 ' 4 '
//4 = ' ' 4 '
//5 = rent with hotel
//NOTICE: rents of railroads has been removed! (this may potentially cause issues elsewhere)
//to add: mortgage prices
int space_conversion[][3] = {{1, 0, 0}, {3, 1, 0}, {5, 22, 8}, {6, 2, 1}, {8, 3, 1}, {9, 4, 1}, {11, 5, 2}, {12, 26, 9}, {13, 6, 2}, {14, 7, 2}, {15, 23, 8}, {16, 8, 3}, {18, 9, 3}, {19, 10, 3}, {21, 11, 4}, {23, 12, 4}, {24, 13, 4}, {25, 24, 8}, {26, 14, 5}, {27, 15, 5}, {28, 27, 9}, {29, 16, 5}, {31, 17, 6}, {32, 18, 6}, {34, 19, 6}, {35, 25, 8}, {37, 20, 9}, {39, 21, 9}};
//space_conversion index guide:
//0 = literal space
//1 = space according to property index
//2 = group the property belongs to (8 is railroads, 9 is utilities)
int space;
int group;
int num_railroads; //number of railroads rr_owner owns
int final_cost; //final cost assuming player owns the property after determining houses and monopolies
int done = 0; //used to end this menu if options 1 or 2 are submitted
int input;
int i = 0;
while(1){
if(player_space[player] == space_conversion[i][0]){ //search for space that player landed on
space = space_conversion[i][1]; //convert it from the array
group = space_conversion[i][2]; //store the group that the property belongs to
break;
}
i++;
}
if(property_ownership[space] == -1){ //property owned by bank, ask player if they would like to buy it
while(!done){
printf("%s is unowned! Would you like to buy it, %s?\n\n", space_names[player_space[player]], player_names[player]);
printf("1) Pay $%d to buy the property\n", price[space]);
printf("2) Decline\n");
printf("3) View Property Info\n");
printf("4) View Game Stats: Money\n");
printf("5) View Game Stats: Property Ownership and Information\n");
printf("6) View Game Stats: Board Info\n");
fflush(stdout);
scanf(" %d", &input); //to be changed to avoid having to press enter key
printf("\n");
switch(input){
case 1:
if(price[space] > player_cash[player]) printf("%s, you do not have enough money to buy this property!\n\n", player_names[player]);
else{
transaction(-1, player, price[space]);
property_ownership[space] = player;
change_color(4);
printf("%s is now the owner of %s", player_names[player], space_names[player_space[player]]);
change_color(0);
if(space <= 21) check_monopoly(space); //function will check if a monopoly has been made and update the monopoly_status array accordingly
done++;
}
break;
case 2:
done++;
break;
case 4:
case 5:
case 6:
game_stats(input-3);
break;
default:
printf("%s costs $%d to own\n\n", space_names[player_space[player]], price[space]);
printf(" \"Title Deed\n%s\nRent $%d\nWith 1 House $ %d.\nWith 2 Houses %s%d.\nWith 3 Houses %s%d.\nWith 4 Houses %d\n With Hotel $%d.\n Mortgage Value $%d.\n Houses cost $%d. each\nHotels, $%d. plus 4 houses\"\n\n", space_names[player_space[player]], rent[space][0], rent[space][1], (rent[space][2] < 100 ? " " : ""), rent[space][2], (rent[space][3] < 100 ? " " : ""), rent[space][3], rent[space][4], rent[space][5], 0, 0, 0);
//be sure to add Title Deeds for Railroads and Utilities
}
}
}
else{
if(property_ownership[space] == player) printf("Relax, you own this property\n"); //if player owns the property
else{ //player does not own the property
final_cost = 0; //for safety, start final_cost at 0
if(space <= 21){ //calculate rent on a colored property
final_cost = rent[space][house_count[space]]; //calculate how much it costs to land on this property
if(!house_count[space] && monopoly_status[group]) final_cost*=2; //double this if it is a monopoly with 0 houses
}
else if(space <= 25){ //calculate rent on a railroad
num_railroads = 0;
for(i = 22; i <= 25; i++){ //check ownership on each railroad
if(property_ownership[i] == property_ownership[space]) num_railroads++;
}
final_cost = 25 * (exponent(2, num_railroads-1));
}
else{
num_railroads = 0; //re-use num_railroads (this time, think of it as num_utilities)
if(property_ownership[26] == property_ownership[space]) num_railroads++;
if(property_ownership[27] == property_ownership[space]) num_railroads++;
final_cost = utility_cost(4+6*(num_railroads-1), dice_roll_value);
}
printf("%s owns %s. %s owes %s $%d\n", player_names[property_ownership[space]], space_names[player_space[player]], player_names[player], player_names[property_ownership[space]], final_cost); //final_cost finalized, tell user, then make transaction
transaction(property_ownership[space], player, final_cost);
}
}
return;
}
void check_monopoly(int space){
int flag = 0; //set to 1 if a monopoly has been made
int size; //is it a 2 or 3 property group?
int group; //what group does this space belong to?
char group_name[][13] = {"PURPLE/BROWN", "LIGHT BLUE", "PINK", "ORANGE", "RED", "YELLOW", "GREEN", "DARK BLUE"};
int owner; //owner of the property (by int value)
int i;
switch(space){
case 0:
case 1:
size = 2;
space = 0;
group = 0;
break;
case 2:
case 3:
case 4:
size = 3;
space = 2;
group = 1;
break;
case 5:
case 6:
case 7:
size = 3;
space = 5;
group = 2;
break;
case 8:
case 9:
case 10:
size = 3;
space = 8;
group = 3;
break;
case 11:
case 12:
case 13:
size = 3;
space = 11;
group = 4;
break;
case 14:
case 15:
case 16:
size = 3;
space = 14;
group = 5;
break;
case 17:
case 18:
case 19:
size = 3;
space = 17;
group = 6;
break;
case 20:
case 21:
size = 2;
space = 20;
group = 7;
break;
default:
printf("ERROR: invalid argument\n");
return;
}
owner = property_ownership[space];
for(i = size; i >= 2; i--){ //check if each property is owned by the same person
space++;
if(owner != property_ownership[space]) return;
}
//a monopoly has been made:
monopoly_status[group] = 1;
printf("\n%s now has a monopoly on the %s property group!\n", player_names[property_ownership[space]], group_name[group]);
return;
}
void game_stats(int option){
int group;
int i;
int j;
// Property Array Guide //
// 00 = Mediterranean Avenue
// 01 = Baltic Avenue
// 02 = Oriental Avenue
// 03 = Vermont Avenue
// 04 = Connecticut Avenue
// 05 = St. Charles Place
// 06 = States Avenue
// 07 = Virginia Avenue
// 08 = St. James Place
// 09 = Tennessee Avenue
// 10 = New York Avenue
// 11 = Kentucky Avenue
// 12 = Indiana Avenue
// 13 = Illinois Avenue
// 14 = Atlantic Avenue
// 15 = Ventnor Avenue
// 16 = Marvin Gardens
// 17 = Pacific Avenue
// 18 = North Carolina Avenue
// 19 = Pennsylvania Avenue
// 20 = Park Place
// 21 = Boardwalk
// 22 = Reading Railroad (here begins non-buildable properties)
// 23 = Pennsylvania Railroad
// 24 = B & O Railroad
// 25 = Short Line
// 26 = Electric Company
// 27 = Water Works
int prop_blanks[] = {1, 8, 6, 7, 3, 4, 8, 6, 6, 5, 6, 6, 7, 6, 6, 7, 7, 7, 0, 2, 11, 12, 5, 0, 7, 11, 5, 10};
int color_blanks[] = {0, 2, 8, 6, 9, 6, 7, 3};
//array for proper spacing when printing property statuses
change_color(0);
printf("\n");
switch(option){
case 1:
for(i = 0; i < MAX_PLAYERS; i++){
if(player_cash[i] >= 0){
printf("%s ", player_names[i]);
for(j = 0; j < blank_count[i]; j++){
printf(" ");
}
printf("has $%d", player_cash[i]);
change_color(player_colors[i]);
printf(" ");
change_color(13);
printf("\n");
}
}
printf("\n");
break;
case 2:
for(i = 0; i < 28; i++){
group = -1; //reset group each loop
if(i == 0){
printf("PROPERTIES\n");
}
if(i >= 0 && i < 22 && property_ownership[i] != -1){
if(i <= 1){
change_color(9);
group = 0;
}
else if(i <= 4){
change_color(12);
group = 1;
}
else if(i <= 7){
change_color(10);
group = 2;
}
else if(i <= 10){
change_color(5);
group = 3;
}
else if(i <= 13){
change_color(1);
group = 4;
}
else if(i <= 16){
change_color(6);
group = 5;
}
else if(i <= 19){
change_color(3);
group = 6;
}
else if(i <= 21){
change_color(11);
group = 7;
}
}
else if(i == 22) printf("RAILROADS\n");
else if(i == 26) printf("UTILITIES\n");
printf("%s: ", prop_names[i]);
for(j = 0; j < prop_blanks[i]; j++){
printf(" ");
}
printf("owned by %s", (property_ownership[i] >= 0 ? player_names[property_ownership[i]] : "the bank"));
if(i < 22){
printf("; ");
for(j = 0; j < (property_ownership[i] >= 0 ? blank_count[property_ownership[i]] : longest_name-8); j++){
printf(" ");
}
printf("from group ");
}
if(i <= 1) printf("PURPLE/BROWN");
else if(i <= 4) printf("LIGHT BLUE");
else if(i <= 7) printf("PINK");
else if(i <= 10) printf("ORANGE");
else if(i <= 13) printf("RED");
else if(i <= 16) printf("YELLOW");
else if(i <= 19) printf("GREEN");
else if(i <= 21) printf("DARK BLUE");
if(group >= 0 && monopoly_status[group]){ //the property has a monopoly, so list the number of houses
printf("; ");
for(j = 0; i < color_blanks[group]; i++){
printf(" ");
}
printf("%d house%s", house_count[i], (house_count[i] != 1 ? "s" : ""));
}
if(property_ownership[i] >= 0){ //color flag to show ownership
change_color(player_colors[property_ownership[i]]);
printf(" ");
}
//try to implement showing rent/price later
change_color(13); //reset bg color
change_color(0); //reset color
printf("\n");
}
printf("GET OUT OF JAIL FREE CARDS\n");
for(i = 0; i < 2; i++){
if(!i) printf("Chance Get Out of Jail Free Card: owned by ");
else printf("Community Chest Get Out of Jail Free Card: owned by ");
if(goojf_ownership[i] >= 0){
printf("%s", player_names[goojf_ownership[i]]);
change_color(player_colors[goojf_ownership[i]]);
printf(" ");
change_color(13);
}
else printf("the bank");
printf("\n");
}
printf("\n");
break;
case 3:
//idea to make ascii art of the board
for(i = 0; i < MAX_PLAYERS; i++){
if(player_cash[i] >= 0){
printf("%s ", player_names[i]);
for(j = 0; j < blank_count[i]; j++){
printf(" ");
}
printf("is ");
if(jail_status[i]) printf("in JAIL (11th space)"); //in case the player is in jail
else{
printf("on the ");
if(player_space[i]+1 < 10) printf(" ");
printf("%d", player_space[i]+1);
switch(player_space[i]){
case 0:
case 20:
case 30:
printf("st");
break;
case 1:
case 21:
case 31:
printf("nd");
break;
case 2:
case 22:
case 32:
printf("rd");
break;
default:
printf("th");
}
printf(" space on the board: %s", space_names[player_space[i]]);
}
change_color(player_colors[i]);
printf(" ");
change_color(13);
printf("\n");
}
}
printf("\n");
break;
default:
return;
}
return;
}
void transaction(int gaining, int losing, int amount){ //to do: add intricacies for bankruptcies
/*
player_cash[player] += amount;
printf("%s now has $%d\n", player_names[player], player_cash[player]);
*/
int i;
int flag = 0; //for use on goojf repossession
if(losing != -1){ //if a player is losing money...
if(amount <= player_cash[losing]){
player_cash[losing] -= amount;
change_color(2);
printf("%s now has $%d", player_names[losing], player_cash[losing]);
change_color(0);
printf("\n");
}
else{ //if the player cannot pay what he owes
//to do: write a function to deal with debt (for now, assumes player goes bankrupt)
flag++;
amount = player_cash[losing];
player_cash[losing] = -1; //set to -1 to express that this player is no longer in the game (will be changed for cases of debt)
player_count--; //there is 1 less player in the game now
printf("%s has gone BANKRUPT! %s will repossess all of their belongings:\n", player_names[losing], (gaining >= 0 ? player_names[gaining] : "The bank"));
if(gaining != -1){ //player when bankrupt to another player (as opposed to the bank)
player_cash[gaining] += amount;
change_color(4);
printf("%s now has $%d", player_names[gaining], player_cash[gaining]);
change_color(0);
printf("\n");
}
for(i = 0; i < 28; i++){
if(property_ownership[i] == losing){ //property repossession
property_ownership[i] = gaining;
printf("%s has repossessed (and is now the owner) of %s\n", (gaining >= 0 ? player_names[gaining] : "The bank"), prop_names[i]);
}
}
for(i = 0; i < 2; i++){ //goojf card repossession
if(goojf_ownership[i] == losing){
goojf_ownership[i] = gaining;
flag++;
}
}
if(flag > 1) printf("%s has repossessed %s's Get Out of Jail Free Card%s\n", (gaining >= 0 ? player_names[gaining] : "The bank"), player_names[losing], (flag > 2 ? "s" : ""));
}
}
if(!flag && gaining != -1){
player_cash[gaining] += amount;
change_color(4);
printf("%s now has $%d", player_names[gaining], player_cash[gaining]);
change_color(0);
printf("\n");
}
return;
}
void go_to_jail(int player){
jail_status[player] = 1;
jail_roll_count[player] = 0; //reset number of attempts to roll out of jail (max 3 rolls before paying)
player_space[player] = 10; //player put in jail, player sent to the jail space
dice_roll_over = 1; //dice roll is immediately over
printf("%s is now in JAIL\n", player_names[player]);
}
void build_house(int player){
//printf("WIP\n");
int flag; //used to ensure the player has at least one monopoly
char group_name[][13] = {"PURPLE/BROWN", "LIGHT BLUE", "PINK", "ORANGE", "RED", "YELLOW", "GREEN", "DARK BLUE"};
int group_color[] = {9, 12, 10, 5, 1, 6, 3, 11}; //what color to print for each group
int house_costs[8] = {50, 50, 100, 100, 150, 150, 200, 200};
int valid_build[3]; //used to ensure that you are not ahead in building in any one property
int option; //regular option
int group_option; //player input, necessary to remember since it relates to the group in question
int group_prop_count; //2 or 3
int starting_prop; //first property in the group
int valid_option[6]; //make it easier to determine if a selected option is valid
int prop; //later used to go through prop_names
int *p; //used to go through monopoly statuses
int *h; //used later for going through house counts
int i;
while(1){
i = 0;
p = &monopoly_status[0];
flag = 0;
while(i < 8){
if(*p && player == property_ownership[group_reps[i]]){ //ensure there is a monopoly owned by the player before listing the option
if(!flag) printf("What Group do you want to Build/Sell in?\n");
flag++;
change_color(group_color[i]);
printf("%d) Build/Sell Houses in the %s group", i+1, group_name[i]);
change_color(0);
printf("\n");