-
-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Option to open Key2Joy armed #77
Comments
Hi, thanks for your question! Yes, using the command line interface you should be able to start the program and enable arming using a single command. Let me know if that answers your question and if you need help after that. |
Hi and thanks for the speedy response! |
Sorry for pointing you in the direction of broken code. There is an older version which may work a lot better, I recommend trying 0.6.0. All the newer 0.7.0 versions are quite bugged sadly and I haven't found the time to work on it. I hope 0.6.0 works for your situation. Cool that you're using it for an arcade machine! Sound like a fun way to use this project :) It's actually the reason the command line functionality was added, since #28 requested that for an arcade machine too! And the not registering releases of keys might be a 0.7.0 problem (I hope it is). It's something I haven't been able to reproduce on command yet. I feel it's similar to #61 |
Is there a way to open the program armed already?
The text was updated successfully, but these errors were encountered: