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IGameModule.h
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IGameModule.h
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#pragma once
#include "Vector3.h"
#include "Matrix.h"
#include "DrawBehavior.h"
#include "UpdateBehavior.h"
#include "DebugManager.h"
#include <vector>
class GameObject ;
class IGameModule
{
public:
IGameModule(Vector3 pos )
{
position = pos ;
parent = NULL ;
behaviors.resize(2);
}
IGameModule(GameObject* parent , Vector3 pos ) // in 7-6-2014 after 5 months of writing this code i think parent should be IGameModule
{
position = pos ;
this->parent = parent ;
}
GameObject* GetParent()
{
if(!parent)
DepugManager::ShowMessage("getting Null Parent");
return parent ;
}
Vector3 GetPosition()
{
return position ;
}
void SetParent(GameObject* x)
{
parent = x ;
}
Matrix GetTransform()
{
return transform ;
}
void SetTransform(Matrix m)
{
transform = m ;
}
UpdateBehavior* GetUpdateBhavior()
{
if(!behaviors[0])
DepugManager::ShowMessage("getting Null UpdateBehavior");
return ((UpdateBehavior*)behaviors[0]) ;
}
void SetUpdateBehavior(UpdateBehavior* update)
{
behaviors[0] = update ;
}
DrawBehavior* GetDrawBhavior()
{
if(!behaviors[1])
DepugManager::ShowMessage("getting Null DrawBehavior");
return ((DrawBehavior*)behaviors[1]) ; ;
}
void SetDrawBhavior(DrawBehavior* draw)
{
behaviors[1] = draw ;
}
protected:
Vector3 position ;
Matrix transform ;
vector<IBehavior*> behaviors ;
private:
GameObject* parent ;// in 7-6-2014 after 5 months of writing this code i think parent should be IGameModule
};