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INSTALL.txt
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INSTALL.txt
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HOW TO INSTALL
==============
Windows requirements :
Microsoft Visual C++ 2010 redistributable package (x64)
SItoA:
+ copy the content of the "softimage\spdl" folder into "Addons\SItoA\Application\spdl",
+ copy the content of "softimage\compounds" into "Addons\SItoA\Data\RTcompounds",
+ copy the .dll in "bin" into "Addons\SItoA\Application\Plugins\bin\nt-x86-64",[Windows]
+ copy the .so in "bin" into "Addons/SItoA/Application/Plugins/bin/linux64", [Linux]
+ copy the .dylib in "bin" into "Addons/SItoA/Application/Plugins/bin/??", [OSX]
MtoA (not yet fully integrated, missing templates):
+ copy the content of the "maya\metadata" folder into "C:\solidangle\mtoadeploy\<Maya Version>\shaders",[Windows]
+ . . . . . . . . . . . . . . . . . . . . . . . . . . "/opt/solidangle/mtoa/<Maya Version>/shaders",[Linux]
+ . . . . . . . . . . . . . . . . . . . . . . . . . . "/Applications/solidangle/mtoa/<Maya Version>/shaders",[OSX]
+ copy the content of the "maya\ae" folder into "C:\solidangle\mtoadeploy\<Maya Version>\scripts\mtoa\ui\ae",[Windows]
+ . . . . . . . . . . . . . . . . . . . . . . . "/opt/solidangle/mtoa/<Maya Version>/scripts/mtoa/ui/ae",[Linux]
+ . . . . . . . . . . . . . . . . . . . . . . . "/Applications/solidangle/mtoa/<Maya Version>/scripts/mtoa/ui/ae",[OSX]
+ copy the content of the "maya\icons" folder into "C:\solidangle\mtoadeploy\<Maya Version>\icons",[Windows]
+ . . . . . . . . . . . . . . . . . . . . . . . . "/opt/solidangle/mtoa/<Maya Version/icons",[Linux]
+ . . . . . . . . . . . . . . . . . . . . . . . . "/Applications/solidangle/mtoa/<Maya Version/icons",[OSX]
+ copy the content of the "maya\attrPresets" folder into "C:\Users\<User Account>\Documents\maya\<Maya Version>\presets\attrPresets",[Windows]
+ . . . . . . . . . . . . . . . . . . . . . . . . . . . "/home/<User Account>/maya/<Maya Version>/presets/attrPresets",[Linux]
+ . . . . . . . . . . . . . . . . . . . . . . . . . . . "~/Library/Preferences/Autodesk/maya/<Maya Version>/presets/attrPresets",[OSX]
+ copy the .dll in "bin" into "C:\solidangle\mtoa\<Maya Version>\shaders",[Windows]
+ copy the .so in "bin" into "/opt/solidangle/mtoa/<Maya Version>/shaders",[Linux]
+ copy the .dylib in "bin" into "/Applications/solidangle/mtoa/<Maya Version>/shaders",[OSX]
MAXtoA Beta (not yet fully integrated)
+ copy the .dll in "bin" into "C:\Program Files\Autodesk\3ds Max <MAX Version>\Plugins",[Windows]
+ copy the content of the "3dsmax\metadata" folder into "C:\Program Files\Autodesk\3ds Max <MAX Version>\Plugins\en-US",[Windows]
C4DtoA (not yet fully integrated)
+ copy the content of the "cinema4d\metadata" folder into "C:\Program Files\MAXON\CINEMA 4D <Version>\plugins\C4DtoA\shaders",[Windows]
+ . . . . . . . . . . . . . . . . . . . . . . . . . . "/Application/MAXON/CINEMA 4D <Version>/plugins/C4DtoA/shaders",[OSX]
+ copy the content of the "cinema4d\res" folder into "C:\Program Files\MAXON\CINEMA 4D <Version>\plugins\C4DtoA\res",[Windows]
+ . . . . . . . . . . . . . . . . . . . . . . . . . . "/Application/MAXON/CINEMA 4D <Version>/plugins/C4DtoA/res",[OSX]
+ copy the .dll in "bin" into "C:\Program Files\MAXON\CINEMA 4D <Version>\plugins\C4DtoA\shaders",[Windows]
+ copy the .dylib in "bin" into "/Application/MAXON/CINEMA 4D <Version>/plugins/C4DtoA/shaders",[OSX]
Obq_Simbiont:
+ copy the "bin\dte\dte_2600_64.dll" (DarkTree library) to either "C:\Windows" or another [Windows]
arbitrary directory (AD). If you chose the AD method, you'll need to append this AD
to the PATH environment variable. For example, you can add :
"set PATH=%PATH%;\\serverX\dte_folder" in the .bat that launches Softimage (without the quotes).
You will also need copy the "\bin\dte\dte_components" folder somewhere and change the path
on line 30 of the Obq_Simbiont.spdl (the "componentLibsPath" parameters).
If you don't own a copy of DarkTree, you can download some DarkTree files here :
http://www.darksim.com/html/downloads.html
"Core" version :
The "Core" version contains all Obq_Shaders that don't require additional libs than Arnold's.
Here's the list of the shaders you won't find in the "Core" version and must be compiled/copied separately:
* Obq_Simbiont
Linux and Mac OSX :
Because Obq_Simbiont requires a Windows library, it is not available for Linux and Mac OSX.
HOW TO COMPILE
==============
Requirements:
Microsoft Visual C++ (Express) 2010 [windows]
Windows SDK [windows]
Arnold SDK [all OS]
GLM 0.9.4.3 (or above) [all OS]
GCC 4.8.2 (recommended) [Linux, Mac OSX]
On Windows, simply open the VC++ solution (Obq_Shaders.sln) in the folder "win_VC++" and build a Release x64 version of all projects.
You will have to modify the Arnold path in "Additional Include Directories" and "Additional Library Directories" in all projects.
When compiling for linux and macosx, please use the Makefiles from within the folders.
Simply change the OBQVERSION, GLMPATH and ARNOLD path before running make or use the Obq_GenerateMakefile.py script to generate a new version:
python Obq_GenerateMakefile 4.2.11.0 ARNOLD_PARENT_PATH GLM_PATH
ARNOLD_PARENT_PATH is the folder that contains all the different folders of versions of Arnold.
SItoA & MtoA = ARNOLD VERSION
====================
3.16 & 1.4.1 = 4.2.16.0
3.15 & 1.4.0 = 4.2.15.1
3.14 & 1.3.1 = 4.2.14.2
3.13 & 1.2.7.2 = 4.2.13.3
3.12 & 1.2.6.1 = 4.2.12.2
3.11 & 1.2.4.3 = 4.2.11.0
3.10 & 1.2.4.2 = 4.2.10.0
3.09 & 1.2.4.0 = 4.2.9.0
3.08 & 1.2.3.1 = 4.2.7.5
3.07 & 1.2.3.0 = 4.2.7.0
3.06 & 1.2.2.0 = 4.2.6.2
3.05 & 1.2.1.0 = 4.2.4.3
3.04 & 1.2.0.4 = 4.2.3.1
3.03 & 1.1.2.2 = 4.2.2.0
3.02 & 1.1.1.1 = 4.2.1.2
3.01 & 1.1.0.4 = 4.2.0.6
3.00 & 1.0.0 = 4.1.3.5
2.10 & 0.25.1 = 4.0.16.6
2.09 & 0.24.0 = 4.0.15.1
Enjoy.
--
Marc-Antoine Desjardins
marcantoinedesjardins@gmail.com