best way to extrude x-y polygons ? #1099
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I have an application where i would like to extrude polygons that lie in the x-y plane, representing traces on a printed circuit board. Looking how best to implement this, and experimenting with the various implementation possible methods, raised some questions
A final related, but maybe not directly not on-topic, question. I noticed that the Vedo code seems to have a very nice interface to Vtk under-the-hood. Is there a way to access that Vtk interface, aka "vtki" ? Being able to acces various vtk classes, like vtkConvexHull2D for example, would be really, really useful ! After all, Vedo can't provide an access to ALL of Vtk, lol. I'm just getting started but I'm finding Vedo to be really amazing ! Thank you ! |
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Replies: 4 comments 1 reply
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Hi, thanks!
You can search for keywords in the search fields of the docs and existing examples in the webpage. hope this helps |
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I was sure I put extrude in the search, but I obviously did not. In my defense I've been looking at a lot of 3D visualization toolkits so I probably got confused about which ones I had searched. lol. Thanks very much ! |
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here is the some code which bundles everything together that I wanted to do. I thought it might be helpful to others as an example :-)
I did want to get clarification on one point , just for my own education.
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Hi, thanks!
mymesh.dataset
(vtkPolyData) or simply import vtk directly.You can search for keywords in the search fields of the docs and existing examples in the webpage.
hope this helps