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windows 10 requirement? #3
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Probably has some hardcoded path name assumptions. |
Sadly, won't work on mac os. Requires some opengl extensions mac doesn't provide =( |
What about linux? |
@bart9h, @DanielJoyce, @bmarien The problem was the hardcoded backslashes in the paths. I have replaced them to os.sep. I have sent a pull request with these changes. If you want to try it, you can use my fork too. Still there are problems for me but I am sure those are not because of my system (blackPanther OS Linux). I think the authors have some fixes for this just they did not uploaded them here yet. @hudbrog |
@hmikihth there are a few issues with using it on MacOS. First one, is that by default mac provides a 'legacy' profile that only supports opengl2. You can enable 'core profile' that supports more modern versions of opengl. After that - a small issue with how vertex arrays are initialized which can be fixed easily enough as well, here are the diffs:
And after all that you will get: |
Thank you for bringing attention to this issue. We are currently working on making it run on Mac, too. |
Hi I would love Tsugite to run on mac OS! |
Why require Windows 10, if the project is written in Python?
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