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Well, the application I plan to add TMX export support to works with binary files. It's a level editor for certain genesis games. I want to add TMX export functions to it because it works better as a level editor for these games than Tiled Map Editor would (and I'm already somewhat familiar with it anyway), but I need tmx files. It's the same reason why I'm not just writing a standalone converting application.
Think it may be easier for me to just use a regular XML parsing library in said application and use it to build .tmx files that way?
I was looking for a library for adding TMX export capabilities to an application.
Is TiledSharp capable of that? It doesn't seem to be, but I could be wrong.
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