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Looking at the code, I'm not seeing chunk information for infinite maps (x, y, width, height) being stored within the layer structure. Is there any reason for this?
It's not a big deal as it can always be calculated but would've been nice to read it directly from the loaded structure
The text was updated successfully, but these errors were encountered:
overstained
changed the title
Chunk info for inifinite maps?
Chunk info for infinite maps?
May 23, 2023
No reason other than this is more or less an unsupported project. I haven't really touched anything related to Tiled or even C# in over a decade. (I've nudged people towards other projects over the years, but unfortunately they never seem to stay around very long.)
If you do want to add support for this, then I'd be happy to include it.
Looking at the code, I'm not seeing chunk information for infinite maps (x, y, width, height) being stored within the layer structure. Is there any reason for this?
It's not a big deal as it can always be calculated but would've been nice to read it directly from the loaded structure
The text was updated successfully, but these errors were encountered: