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game_gui.py
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game_gui.py
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import tkinter as tk
from tkinter import messagebox, filedialog
from tkinter import HORIZONTAL
from typing import Callable
from tkinter.ttk import Progressbar
from train import Simulation
board_buttons = []
class GameGUI(tk.Frame):
def __init__(self, root=None):
tk.Frame.__init__(self, root)
self.defineColorsAndFont()
self.master.title("Tic Tac Toe")
self.master.configure(background='#00022E')
self.master.resizable(width=False, height=False)
# These values will be passed to agent training simulation.
self.iter_num = 0
self.strategy = ""
# Returns tuple (<iteration number>, <strategy>)
def getTrainingValues(self):
return (self.iter_num, self.strategy)
def startGui(self):
self.pack(fill="both")
tk.mainloop()
def defineColorsAndFont(self):
self.font_big_bold = 'SegoeUI 20 bold'
self.font_normal_bold = 'SegoeUI 10 bold'
self.dark_blue_col = '#00022E'
self.navy_blue_col = '#02066F'
self.honeydew_col = '#E0F2E9'
self.red_col = '#FF4365'
self.yellow_col = '#E8C547'
self.gray_col = '#71697A'
def createBoard(self, playerSetMove, reset, agent_sign, player_sign, load_game, game_name, score):
# Create Frames
self.board_frame = tk.Frame(self, bg=self.dark_blue_col)
self.board_frame.grid(row=0, column=0, columnspan=3, sticky='ew')
# Create buttons
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(0)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(1)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(2)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(3)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(4)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(5)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(6)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(7)))
board_buttons.append(tk.Button(self.board_frame, height=3, width=6, text=' ',
font=self.font_big_bold, bg=self.dark_blue_col, fg=self.honeydew_col, command=lambda: playerSetMove(8)))
# Place board buttons
board_buttons[0].grid(row=2, column=0)
board_buttons[1].grid(row=2, column=1)
board_buttons[2].grid(row=2, column=2)
board_buttons[3].grid(row=3, column=0)
board_buttons[4].grid(row=3, column=1)
board_buttons[5].grid(row=3, column=2)
board_buttons[6].grid(row=4, column=0)
board_buttons[7].grid(row=4, column=1)
board_buttons[8].grid(row=4, column=2)
# Create and place Status label
self.status_label = tk.Label(self.board_frame, height=8, width=6,
text="You: " + player_sign
+ "\nAgent: " + agent_sign
+ "\n"
+ "\nPlaying: " + game_name
+ "\n\n"
+ "Score:\n"
+ f"You: {score[0]} - Agent: {score[1]}",
font=self.font_normal_bold, fg=self.red_col, bg=self.dark_blue_col)
self.status_label.grid(row=5, column=0, columnspan=3, sticky="ew")
# Create and place command buttons
self.reset_btn = tk.Button(self.board_frame, height=2, width=16, text='RESET GAME',
font=self.font_normal_bold, bg=self.red_col, fg=self.dark_blue_col, command=lambda: reset())
self.train_btn = tk.Button(self.board_frame, height=2, width=16, text='TRAIN AGENT',
font=self.font_normal_bold, bg=self.red_col, fg=self.dark_blue_col, command=lambda: self.build_traning_modal())
self.load_btn = tk.Button(self.board_frame, height=2, width=16, text="LOAD AGENT",
font=self.font_normal_bold, bg=self.red_col, fg=self.dark_blue_col, command=lambda: self.open_load_dialog(load_game))
self.reset_btn.grid(row=6, column=0, columnspan=3, sticky='ew')
self.train_btn.grid(row=7, column=0, columnspan=3, sticky='ew')
self.load_btn.grid(row=8, column=0, columnspan=3, sticky='ew')
# Create and place training label
self.progress_label = tk.Label(self.board_frame, height=1, width=6,
text="Agent is not trained yet.",
font='SegoeUI 10', fg=self.red_col, bg=self.dark_blue_col)
self.progress_label.grid(row=9, column=0, columnspan=3, sticky="ew")
def updateBoardBySetting(self, setting):
for i in range(9):
if setting[i] is None:
board_buttons[i].configure(
text=" ", bg=self.dark_blue_col, fg=self.honeydew_col, state=tk.NORMAL)
else:
board_buttons[i].configure(
text=setting[i], bg=self.navy_blue_col, fg=self.red_col, state=tk.DISABLED)
def updateProgressLabel(self, text, current_value, refresh_rate=500):
self.updateProgressLabelText(text)
if current_value % refresh_rate == 0:
self.progress_label.update()
def updateProgressLabelText(self, textProgress):
self.progress_label.configure(text=textProgress)
def updateStatusLabelText(self, statusText):
self.status_label.configure(text=statusText)
def disableAllBoardButtons(self):
for i in range(9):
board_buttons[i].configure(state=tk.DISABLED)
def setSignIntoBoardPosition(self, sign, position):
board_buttons[position].configure(
text=sign, bg=self.navy_blue_col, fg=self.red_col, state=tk.DISABLED)
# disable all buttons on the screen
def setGuiToStartTraining(self):
for i in range(9):
board_buttons[i].configure(state=tk.DISABLED)
self.reset_btn.configure(
bg=self.dark_blue_col, fg=self.gray_col, state=tk.DISABLED)
self.train_btn.configure(
bg=self.dark_blue_col, fg=self.gray_col, state=tk.DISABLED)
self.load_btn.configure(
bg=self.dark_blue_col, fg=self.gray_col, state=tk.DISABLED)
self.updateStatusLabelText("Training in progress")
self.progress_label.configure(fg=self.yellow_col)
self.status_label.update()
# enable all buttons on the screen
def setGuiToEndTraining(self):
for i in range(9):
board_buttons[i].configure(
bg=self.dark_blue_col, fg=self.honeydew_col, state=tk.NORMAL)
self.reset_btn.configure(
bg=self.red_col, fg=self.dark_blue_col, state=tk.NORMAL)
self.train_btn.configure(
bg=self.red_col, fg=self.dark_blue_col, state=tk.NORMAL)
self.load_btn.configure(
bg=self.yellow_col, fg=self.dark_blue_col, state=tk.NORMAL)
self.updateStatusLabelText(
"Training ended.\nLoad Agent to play him.")
self.progress_label.configure(fg=self.red_col)
def setResetBtnToDefaultColor(self):
self.reset_btn.configure(bg=self.red_col, fg=self.dark_blue_col)
def setLoadBtnToDefaultColor(self):
self.load_btn.configure(bg=self.red_col, fg=self.dark_blue_col)
def hightlightResetBtn(self):
self.reset_btn.configure(bg=self.yellow_col, fg=self.dark_blue_col)
def build_traning_modal(self):
modal = TrainingModal(
self.master,
self.setGuiToStartTraining,
self.setGuiToEndTraining
)
def open_load_dialog(self, load_game_function):
load_dialog = filedialog.askdirectory(
initialdir="saves/"
)
save_folder = load_dialog.title()
load_game_function(save_folder)
class TrainingModal(tk.Toplevel):
def __init__(self, master, lock_gui: Callable, unlock_gui: Callable):
self.main_gui_master = master
self.__lock_gui_function = lock_gui
self.__unlock_gui_function = unlock_gui
# Training options.
self.training_options = {
"QQ": "Q Agent vs. Q Agent",
"RQ": "Random vs. Q Agent"
}
# Training strategy information
self.strategy_info_text = {
"Q Agent vs. Q Agent": "Agent will learn by playing against itself using the Q - Learning strategy.",
"Random vs. Q Agent": "Agent will try to learn by playing an agent who only makes random moves (without Q-learning)."
}
# Default info label text.
self.info_label_default = "Select strategy and number of iterations"
# Info about what training iterations represent.
self.iteration_info_text = "Represents the number of games agent will play agains itself before playing you."
# Progress label text.
self.progress_text = ""
self.base = tk.Toplevel()
self.base.geometry("450x375")
self.base.resizable(width=False, height=False)
self.base.configure(background='white')
self.base.protocol("WM_DELETE_WINDOW", self.__onClosing)
self.base.title("Agent training window")
# Locking parent window when TrainingModal is created.
self.__lock_gui_function()
# Creating the frame to place all the widgets in.
self.modal_frame = self.__create_frame()
# Declaring the strategy info label.
self.strategy_info_label: tk.Label
# User selected strategy.
self.selected_strategy: str
# Number of training iterations that the user has selected.
self.selected_num_of_iter: int
# Create feedback label.
self.info_label = self.__create_info_label()
# Create button to start the training.
self.train_btn = self.__build_train_button()
# Building the strategy info label and frame.
self.__build_strategy_info()
# Building the dropdown modal component.
self.__build_dropdown(self.strategy_info_label)
# Building iterations selection textbox.
self.__build_iterations_textbox()
# Building iterations info label frame.
self.__build_iterations_info()
# Frame that holds progress bar and label.
self.progress_frame = self.__build_progress_frame()
# Shows training progress.
self.progress_bar = self.__build_progress_bar()
# Shows training progress but in text.
self.progress_label = self.__build_progress_label()
# =========== TRAINING METHODS =========== #
# Trains agents.
def train(self):
self.info_label.configure(text="Training...")
self.train_btn.configure(
bg="white",
fg="forest green",
text="Training...",
state=tk.DISABLED,
)
simulation = Simulation(self.strategy)
self.progress_bar['maximum'] = self.iter_num
if simulation is not None:
for i in range(self.iter_num):
simulation.simulateGame()
if i % 100 == 0 or i+1 == self.iter_num:
self.progress_label.configure(
text=f"{i} / {self.iter_num}")
self.progress_bar['value'] = i
self.progress_bar.update()
self.progress_label.configure(
text=f"{self.iter_num} / {self.iter_num}")
self.train_btn.configure(
state=tk.NORMAL,
bg="forest green",
fg="white",
text="Train!"
)
self.info_label.configure(text="Done!", fg="green")
direc = filedialog.asksaveasfilename(
defaultextension=".pkl",
filetypes=[("pickle files", "*.pkl")],
initialdir="saves/",
title="new_agent"
)
filename = direc.title()
simulation.saveAgents(filename)
self.__onClosing()
# Gets the number of training iterations inputed by the user.
def getNumberOfIterations(self) -> int:
if not self.selected_num_of_iter:
return
# Converts passed text to string.
iter_num = str(self.selected_num_of_iter)
# Entry isn't number or larger then 0.
if not iter_num.isdecimal():
print("Iterations must be a number and larger then 0.")
self.info_label.configure(
foreground="red",
text="Iterations must be a number and larger then 0."
)
return
self.info_label.configure(
foreground="black",
text=self.info_label_default
)
return int(iter_num)
# Gets user selected strategy.
def getSelectedStrategy(self) -> str:
for key, value in self.training_options.items():
if value == self.selected_strategy:
strategy = key
return strategy
# Train button callback. Starts agent training.
def start_training(self):
self.iter_num = self.getNumberOfIterations()
self.strategy = self.getSelectedStrategy()
data = (self.iter_num, self.strategy)
if not all(data):
print("Some values are None.")
return
self.train()
# ============== COMPONENTS ============== #
# Gives user feedback about the app.
def __create_info_label(self):
info_label = tk.Label(
self.modal_frame,
text=self.info_label_default,
bg="white"
)
info_label.grid(
row=12, column=0,
columnspan=4,
sticky="ew",
pady=(55, 0)
)
return info_label
# Build strategy info label.
def __build_strategy_info(self):
"""Builds the label frame and label that describe the learning strategy
selected in the dropdown.
This component aims to explain user options back to the user.
"""
strategy_info_frame = tk.LabelFrame(
self.modal_frame,
text="Strategy info",
bg="white",
fg="green"
)
strategy_info_frame.grid(
row=0, column=2,
rowspan=4,
padx=(50, 5),
pady=(5, 5)
)
self.strategy_info_label = tk.Label(
strategy_info_frame,
width=25,
height=5,
text=next(iter(self.strategy_info_text.values())),
relief="flat",
background="white",
wraplength=150,
justify="left",
)
self.strategy_info_label.grid(
row=0, column=2,
rowspan=4,
)
# Build textbox where user enters iteration number.
def __build_iterations_textbox(self):
# Creating title label for the iteration entry.
iter_label = tk.Label(self.modal_frame,
text="Enter number of iterations:",
bg="white"
)
# Placing dropdown menu on the modal frame grid.
iter_label.grid(
row=5, column=0,
padx=(5, 5),
# pady=(0, 10)
)
# Frame containing label and Entry box for iteration number.
iter_frame = tk.Frame(self.modal_frame, bg="white")
iter_frame.grid(
row=6, column=0,
columnspan=2,
rowspan=1,
sticky="ew",
padx=(10, 0),
pady=(0, 40)
)
# Iteration entrybox prompt.
iter_entry_label = tk.Label(
iter_frame,
text="Num. iter:",
bg="white"
)
iter_entry_label.grid(
row=0, column=0,
padx=(5, 0),
pady=(0, 20)
)
# Variable that stores Entry text that is shown to the user.
entry_text = tk.StringVar()
entry_text.set("200")
def on_change(entry_text):
self.selected_num_of_iter = entry_text.get()
return True
entry_text.trace_add("write", lambda name, index,
mode, sv=entry_text: on_change(entry_text))
# Entry box for number of iterations.
iter_entry = tk.Entry(
iter_frame,
width=13,
relief="flat",
bg="ghost white",
fg="navy blue",
textvariable=entry_text,
)
iter_entry.grid(
row=0, column=1,
padx=(5, 0),
pady=(0, 20)
)
# Set number of training iterations to default begin value.
self.selected_num_of_iter = entry_text.get()
# Build iteration info label frame.
def __build_iterations_info(self):
strategy_info_frame = tk.LabelFrame(
self.modal_frame,
text="Iterations info",
bg="white",
fg="navy blue",
)
strategy_info_frame.grid(
row=4, column=2,
rowspan=4,
padx=(50, 5),
pady=(5, 5)
)
self.strategy_info_label = tk.Label(
strategy_info_frame,
width=25,
height=5,
text=self.iteration_info_text,
relief="flat",
background="white",
wraplength=150,
justify="left",
)
self.strategy_info_label.grid(
row=4, column=2,
rowspan=4,
)
# Bulding the modal frame to place other widgets.
def __create_frame(self) -> tk.Frame:
"""Builds tkinter Frame that will contain all widgets of
the modal.
"""
frame = tk.Frame(self.base, bg="white")
frame.grid(row=0,
column=0,
columnspan=8,
rowspan=12,
sticky='ew')
frame.columnconfigure(0, minsize=30)
return frame
# Builds the dropdown component of the training modal.
def __build_dropdown(self, info_label):
"""Builds the dropdown menu where the user can an agent
training strategy.
"""
# Creating title label for the dropdown menu.
dropdown_label = tk.Label(self.modal_frame,
text="Pick agent training strategy:",
bg="white"
)
# Placing dropdown menu on the modal frame grid.
dropdown_label.grid(
row=0, column=0,
padx=(5, 5),
pady=(5, 0)
)
dropdown_options = tk.StringVar(self.main_gui_master)
# Default value is 'q agent vs q agent'.
dropdown_options.set(self.training_options['QQ'])
# Creating the dropdown element
dropdown = tk.OptionMenu(self.modal_frame,
dropdown_options,
*self.training_options.values(),
)
dropdown.configure(
relief="flat",
bg="white",
width=20,
fg="green"
)
# Placing the dropdown in the grid.
dropdown.grid(
row=1, column=0,
padx=(10, 0),
pady=(0, 50),
sticky="ew"
)
self.selected_strategy = dropdown_options.get()
# Inline function that updates the info label based on
# the strategy selected.
def update_info_label(*args):
user_selection = dropdown_options.get()
self.selected_strategy = user_selection
for option in self.training_options.values():
if option == user_selection:
info_label.configure(text=self.strategy_info_text[option])
dropdown_options.trace('w', update_info_label)
# Event callback that happens on closing the Training modal.
def __onClosing(self):
"""Event that handles destroying TrainingModal and
unlocking parent UI window on TrainingModal close
event.
"""
self.base.destroy()
self.__unlock_gui_function()
# Builds frame that hold progress bar and label.
def __build_progress_frame(self):
progress_frame = tk.LabelFrame(
self.base,
bg="white",
fg="dark green",
text="Train info",
height=70
)
progress_frame.grid(
row=10, column=1,
columnspan=6,
rowspan=3,
sticky="ew",
pady=(30, 30)
)
progress_frame.grid_propagate(0)
return progress_frame
# Build label that shows progress info.
def __build_progress_label(self):
progress_label = tk.Label(
self.progress_frame,
text="0 / 200",
bg="white"
)
progress_label.grid(
row=0, column=0,
pady=(0, 0)
)
return progress_label
# Builds progress bar showing training progress.
def __build_progress_bar(self):
progress_bar = Progressbar(
self.progress_frame,
orient=HORIZONTAL,
length=self.selected_num_of_iter,
mode='determinate'
)
progress_bar.grid(
row=2, column=0,
columnspan=6,
rowspan=1,
padx=(50, 0),
pady=(0, 0)
)
return progress_bar
# Builds training button. Starts agent training.
def __build_train_button(self):
train_btn = tk.Button(
self.modal_frame,
text="Train!",
bg="forest green",
fg="white",
relief="groove",
width=20,
height=2,
command=self.start_training
)
train_btn.grid(
row=9, column=0,
columnspan=4,
rowspan=2,
pady=(10, 20)
)
return train_btn