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c_utils.c
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c_utils.c
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/*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
* On Debian systems, the complete text of the GNU General Public
* License, version 2, can be found in /usr/share/common-licenses/GPL-2.
*
* Copyright:
* 2013 y-salnikov
* 2020,2024 Matija Nalis <mnalis-git@voyager.hr>
*/
#include <assert.h>
#include <string.h>
#include <stdint.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_mixer.h"
#include <time.h>
#include <sys/time.h>
#include <math.h>
#include <errno.h>
// VGA_WIDTH*VGA_HEIGHT - values used by VGA screen by original DOS game, i.e. 320x200
#define VGA_WIDTH 320
#define VGA_HEIGHT 200
#define SDL_WIDTH 640
#define SDL_HEIGHT 480
#define TIMESCALE 1.0
#define SOUNDS_VOLUME 128
#define SOUNDS_MAX_CHANNELS 16
#define TURBO_FACTOR 7 // 2^7=64 - speed up by this factor if ScrollLock is pressed
#define TURBO_SCANCODE SDL_SCANCODE_SCROLLLOCK // or use SDL_SCANCODE_CAPSLOCK if your keyboard does not have ScrollLock
#define PIXELFORMAT Uint32 // for SDL_PIXELFORMAT_ARGB8888
char *SDL_quality = "nearest"; // override via env. variable SDL_QUALITY: "nearest" is crisp for resolutions that are multiple of 320x200. For smoothing, try "linear" or "best", but they will blur it
static PIXELFORMAT sdl_screen[640*480];
static SDL_Window *sdlWindow;
static SDL_Renderer *sdlRenderer;
static SDL_Texture *sdlTexture;
static SDL_Thread *_sdl_events;
static Mix_Music *music = NULL;
static Mix_Chunk *raw_chunks[SOUNDS_MAX_CHANNELS];
/* pascal types definitions */
typedef uint8_t fpc_char_t;
typedef uint8_t fpc_byte_t;
typedef uint8_t fpc_boolean_t;
//typedef int16_t fpc_smallint_t;
//typedef int16_t fpc_integer_t;
typedef uint16_t fpc_word_t;
typedef uint32_t fpc_dword_t;
typedef uint64_t fpc_qword_t;
typedef char * fpc_pchar_t;
typedef fpc_byte_t * fpc_screentype_t; /* array of 320x200 bytes */
typedef struct {
uint8_t r;
uint8_t g;
uint8_t b;
} pal_color_type;
static pal_color_type palette[256];
static volatile uint8_t is_video_initialized = 0;
static volatile uint8_t is_audio_initialized = 0;
static volatile uint8_t do_sdl_audio = 0;
static uint8_t *v_buf = NULL; // FreePascal video buffer of 320x200 pixel, with 1 byte index to pallete[] for each pixel
static volatile uint8_t do_video_stop = 0; // command video to stop
static volatile uint8_t is_video_finished = 0; // has video stopped? returns status
static uint8_t cur_color = 31;
static const int audio_rate = 44100;
static uint8_t audio_open = 0;
static volatile uint8_t keypressed_;
static volatile SDL_Keycode key_;
static volatile SDL_Scancode keyscan_;
static volatile uint16_t keyutf8_,keymod_;
static volatile uint16_t mouse_x, mouse_y;
static volatile uint8_t mouse_buttons;
static uint8_t showmouse;
static uint8_t mouse_icon[256];
static volatile uint8_t normal_exit = 1;
static uint8_t fill_color;
static uint16_t cur_x;
static uint16_t cur_y;
static uint8_t cur_writemode; // 0=copy, 1=XOR
static volatile uint8_t turbo_mode = 0;
const SDL_Keycode spec_keys[] = {SDLK_KP_4, SDLK_LEFT, SDLK_KP_6, SDLK_RIGHT, SDLK_KP_8, SDLK_UP, SDLK_KP_2, SDLK_DOWN, SDLK_DELETE, SDLK_KP_7, SDLK_HOME, SDLK_END , SDLK_KP_1, SDLK_END, SDLK_KP_9, SDLK_PAGEUP, SDLK_KP_3, SDLK_PAGEDOWN, SDLK_KP_5, SDLK_F1 , SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F10 , SDLK_F10, SDLK_KP_PLUS, SDLK_KP_MINUS, SDLK_j , SDLK_q , SDLK_x , SDLK_1 , SDLK_2 , SDLK_3 , SDLK_4 , SDLK_7 , SDLK_0 , SDLK_n , SDLK_p , SDLK_b , SDLK_s , SDLK_u , SDLK_i , 0};
const uint16_t spec_mod[] = {0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , KMOD_CTRL, 0 , 0 , 0 , 0 , 0 , 0 , 0 , KMOD_SHIFT, 0 , 0 , 0 , 0 , 0 , 0 , KMOD_CTRL, 0 , 0 , 0 , KMOD_CTRL, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT, KMOD_ALT};
const uint8_t spec_null[] = {0 , 1 , 0 , 1 , 0 , 1 , 0 , 1 , 1 , 0 , 1 , 1 , 0 , 1 , 0 , 1 , 0 , 1 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 };
const uint8_t spec_map[] = {52 , 75 , 54 , 77 , 56 , 72 , 50 , 80 , 83 , 55 , 71 , 117 , 49 , 79 , 57 , 73 , 51 , 81 , 53 , 84 , 59 , 60 , 61 , 62 , 63 , 64 , 103 , 16 , 43 , 45 , 10 , 16 , 45 , 120 , 121 , 122 , 123 , 126 , 129 , 49 , 25 , 48 , 31 , 22 , 23 };
static inline void _nanosleep(long nsec)
{
struct timespec ts;
ts.tv_sec = 0;
ts.tv_nsec = nsec;
nanosleep(&ts, NULL);
}
static void DrawPixel(int x, int y, pal_color_type c)
{
assert (c.r < 64);
assert (c.g < 64);
assert (c.b < 64);
Uint8 R = (c.r << 2);
Uint8 G = (c.g << 2);
Uint8 B = (c.b << 2);
PIXELFORMAT color = 0xff << 24 | R << 16 | G << 8 | B; // for SDL_PIXELFORMAT_ARGB8888
// Note: SDL2 little / big endian probably needs specialcasing? - see https://afrantzis.com/pixel-format-guide/sdl2.html
// However, note that datafiles (.cpr etc) are not working on BE architectures, so it won't help anyway...
PIXELFORMAT *bufp = sdl_screen + y * SDL_WIDTH + x;
*bufp = color;
}
fpc_char_t mouse_get_status(void)
{
uint8_t t;
t = mouse_buttons;
mouse_buttons = 0;
//if (t) printf ("mouse buttons=%d, coords=%d,%d\r\n", t, mouse_get_x(), mouse_get_y());
return t;
}
fpc_dword_t mouse_get_x(void)
{
uint32_t x = (uint32_t) mouse_x;
if (x > VGA_WIDTH-1)
x = VGA_WIDTH-1;
return x;
}
fpc_dword_t mouse_get_y(void)
{
uint32_t y = (uint32_t) mouse_y; // we are ok here with potential precision loss
if (y > VGA_HEIGHT-1)
y = VGA_HEIGHT-1;
return y;
}
static void show_cursor(void)
{
uint16_t mx, my, mw, mh, mx0, my0;
uint8_t b;
if (showmouse) {
mx0 = (uint16_t) mouse_get_x(); // 16 bits are always more than enough
my0 = (uint16_t) mouse_get_y();
assert (mx0 < VGA_WIDTH);
mw = (uint16_t) (VGA_WIDTH-1 - mx0);
if (mw > 15)
mw = 15;
assert (my0 < VGA_HEIGHT);
mh = (uint16_t) (VGA_HEIGHT-1 - my0);
if (mh > 15)
mh = 15;
for (my = 0; my <= mh; my++)
for (mx = 0; mx <= mw; mx++) {
b = mouse_icon[mx + 16 * my];
if (b != 255) {
DrawPixel(mx0 + mx, my0 + my, palette[b]);
}
}
}
}
void musicDone(void)
{
if (audio_open) {
Mix_HaltMusic();
Mix_FreeMusic(music);
}
music = NULL;
}
/* stops audio and video.
* Normal exit from pascal calls this before finishing.
* Must not terminate program - just stop all activities, wait for threads to finish, and free resources.
* Pascal code must not call anything from c_utils.c ever again after this is called!
*/
void all_done(void)
{
musicDone();
do_video_stop = 1;
if (is_video_initialized)
while (!is_video_finished)
sleep(0);
SDL_Quit();
}
/* initiate exit from inside event_thread(), due to same error or forced close window event
* event_thread() then must finish its near-infinite loop, set is_video_finished=1, and terminate thread */
static int initiate_abnormal_exit(void)
{
normal_exit = 0;
musicDone();
do_video_stop = 1;
return 0;
}
/* called from main pascal thread on delay() or SDL_init_video() and possibly other often used functions, to abort cleanly if abnormal condition was detected */
static void abort_if_abnormal_exit(void)
{
if (is_video_finished && !normal_exit) {
SDL_Quit();
exit(4);
}
}
/*
* real video hardware initialization.
* must be only called from event_thread() thread which did SDL_SetVideoMode() - not from main pascal thread!
*/
static int SDL_init_video_real(void) /* called from event_thread() if it was never called before (on startup only) */
{
uint32_t SDL_flags = SDL_INIT_VIDEO;
static volatile uint8_t is_sdl_initialized = 0;
char *env_quality = NULL;
//printf ("SDL_init_video_real called, is_sdl_initialized=%d, is_audio_initialized=%d, is_video_initialized=%d\r\n", is_sdl_initialized, is_audio_initialized, is_video_initialized);
assert (!is_sdl_initialized); /* do not allow double init, or terrible bugs happen down the line! */
if (do_sdl_audio)
SDL_flags |= SDL_INIT_AUDIO;
if (SDL_Init(SDL_flags) != 0) {
printf("Unable to initialize SDL: %s\r\n", SDL_GetError());
return initiate_abnormal_exit();
}
is_sdl_initialized = 1;
if (do_sdl_audio)
is_audio_initialized = 1;
sdlWindow = SDL_CreateWindow("Ironseed",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SDL_WIDTH, SDL_HEIGHT,
0);
if (sdlWindow == NULL) {
printf("Unable to set %dx%d video: %s\r\n", SDL_WIDTH, SDL_HEIGHT, SDL_GetError());
return initiate_abnormal_exit();
}
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
if (sdlRenderer == NULL) {
printf("Unable to create renderer: %s\r\n", SDL_GetError());
return initiate_abnormal_exit();
}
env_quality = getenv ("SDL_QUALITY");
if (env_quality) {
if (0==strcmp(env_quality, "nearest") || 0==strcmp(env_quality, "linear") || 0==strcmp(env_quality, "best"))
SDL_quality = env_quality;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, SDL_quality);
SDL_RenderSetLogicalSize(sdlRenderer, VGA_WIDTH, VGA_HEIGHT); // original game used 320x200 !
SDL_ShowCursor(SDL_DISABLE);
// clear screen
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
SDL_RenderClear(sdlRenderer);
SDL_RenderPresent(sdlRenderer);
sdlTexture = SDL_CreateTexture(sdlRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
VGA_WIDTH, VGA_HEIGHT); // SDL2 - we hardcode 320*200 here and let SDL handle all resizing and fullscreen automagically
return 1; // init OK
}
static int video_output_once(void)
{
uint16_t vga_x, vga_y;
if (!is_video_initialized) {
if (!SDL_init_video_real())
return 0;
is_video_initialized = 1;
}
for (vga_y = 0; vga_y < VGA_HEIGHT; vga_y++)
for (vga_x = 0; vga_x < VGA_WIDTH; vga_x++) {
DrawPixel(vga_x, vga_y, palette[v_buf[vga_x + VGA_WIDTH * vga_y]]);
}
show_cursor();
SDL_UpdateTexture(sdlTexture, NULL, sdl_screen, SDL_WIDTH * sizeof (PIXELFORMAT));
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
SDL_RenderPresent(sdlRenderer);
return 1; // no errors
}
static int handle_events_once(void)
{
SDL_Event event;
assert(is_video_initialized);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
return initiate_abnormal_exit();
}
if (event.type == SDL_TEXTINPUT) {
keyutf8_ = (Uint16) (event.text.text[0]); // SDL2 kludge: not ideal, but works, and game doesn't support full UTF8 anyway
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.scancode == TURBO_SCANCODE) {
turbo_mode = 1;
} else {
uint8_t key_found = 0, key_index = 0;
uint16_t event_mod = event.key.keysym.mod & (uint16_t) (~(KMOD_CAPS | KMOD_NUM)); /* ignore state of CapsLock / NumLock */
//printf ("SDL_KEYDOWN keysym .sym: %"PRIu16" .scancode:%"PRIu8" .mod:%"PRIu16"\t", event.key.keysym.sym, event.key.keysym.scancode, event.key.keysym.mod);
/* traverse list of all special keys and their modifiers, and verify if we match */
while (spec_keys[key_index]) {
//printf (" check key_index=%"PRIu8", spec_mod[key_index]=%"PRIu16" AND=%"PRIu16" -- ", key_index, spec_mod[key_index], event_mod & spec_mod[key_index]);
if ((spec_mod[key_index] == 0) || (event_mod & spec_mod[key_index]))
if (spec_keys[key_index] == event.key.keysym.sym)
key_found = 2;
key_index++;
//if (!key_found) printf (" No match.\r\n");
}
if ((event.key.keysym.sym <= 255) && (event_mod == 0)) { /* regular ASCII key, and no modifiers, process as normal */
key_found = 1;
} else if ((event.key.keysym.sym <= 255) && ((event_mod & (~KMOD_SHIFT)) == 0)) { /* regular ASCII key, and shift modifier, process as normal */
key_found = 1;
}
if (key_found) { /* only return key pressed if it is either regular ASCII key, or extended key we know about */
keypressed_ = 1;
key_ = event.key.keysym.sym;
keyscan_ = event.key.keysym.scancode;
keymod_ = event_mod;
}
//printf(" END key_found=%"PRIu8" keypressed_=%"PRIu8" keyscan_=%"PRIu8" key_=%"PRIu16" keyutf8_=%"PRIu16" keymod_=%"PRIu16"\r\n", key_found, keypressed_, keyscan_, key_, keyutf8_, keymod_);
}
}
if (event.type == SDL_KEYUP) {
if (event.key.keysym.scancode == TURBO_SCANCODE) {
turbo_mode = 0;
}
}
if (event.type == SDL_MOUSEMOTION) {
int32_t ex, ey;
ex = event.motion.x;
ey = event.motion.y;
if (ex < 0) { ex = 0; }
assert (ex >= 0);
assert (ex < UINT16_MAX);
if (ey < 0) { ey = 0; }
assert (ey >= 0);
assert (ey < UINT16_MAX);
mouse_x = (uint16_t) ex;
mouse_y = (uint16_t) ey;
}
if (event.type == SDL_MOUSEBUTTONDOWN) { //If the left mouse button was pressed
if (event.button.button == SDL_BUTTON_LEFT) {
mouse_buttons = 0x01;
}
}
}
return 1; // events without error
}
static int event_thread(void *notused)
{
while (!do_video_stop) {
if (!video_output_once()) /* updates screen, and on startup initializes all of SDL if not done already */
break; /* some error, probably video/audio failed to initialize or something, abort */
if (!handle_events_once()) /* keyboard, mouse, windows resize/close, and more */
break; /* some error like SDL_QUIT, abort */
SDL_Delay(10); /* give up some time to other threads */
}
is_video_finished = 1;
//_nanosleep(10000000);
return 0; // and thread terminates
}
void SDL_init_video(fpc_screentype_t vga_buf, const fpc_boolean_t use_audio) /* called from pascal; vga_buf is 320x200 bytes */
{
v_buf = vga_buf;
do_sdl_audio = use_audio;
do_video_stop = 0;
is_video_finished = 0;
_sdl_events = SDL_CreateThread(event_thread, NULL, NULL);
while (!(is_video_initialized || is_video_finished))
SDL_Delay(100);
}
void setrgb256(const fpc_byte_t palnum, const fpc_byte_t r, const fpc_byte_t g, const fpc_byte_t b) // set palette
{
assert (r<64);
assert (g<64);
assert (b<64);
palette[palnum].r = r;
palette[palnum].g = g;
palette[palnum].b = b;
}
void getrgb256_(const fpc_byte_t palnum, fpc_byte_t * r, fpc_byte_t * g, fpc_byte_t * b) // get palette
{
*r = palette[palnum].r;
*g = palette[palnum].g;
*b = palette[palnum].b;
}
void set256colors(const pal_color_type * pal) // set all palette
{
// uint16_t i;
// for(i=0; i<256;i++)
// {
// palette[i].r=pal[i].r;
// palette[i].g=pal[i].g;
// palette[i].b=pal[i].b;
// }
memcpy(palette, pal, 256 * 3);
}
void sdl_mixer_init(void)
{
static const Uint16 audio_format = AUDIO_S16;
static const int audio_channels = 2;
static const int audio_buffers = 4096;
//printf ("sdl_mixer_init called, is_audio_initialized=%d, audio_open=%d\r\n", is_audio_initialized, audio_open);
assert (is_audio_initialized);
//assert (!audio_open);
if (audio_open) /* avoid double initialization */
return;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
audio_open = 0;
printf("Unable to open audio!\r\n");
} else {
audio_open = 1;
}
}
void play_mod(const fpc_byte_t loop, const fpc_pchar_t filename)
{
int l;
if (music != NULL)
musicDone();
if (!audio_open)
return;
music = Mix_LoadMUS(filename);
/* This begins playing the music - the first argument is a
pointer to Mix_Music structure, and the second is how many
times you want it to loop (use -1 for infinite, and 0 to
have it just play once) */
if (music == NULL)
printf("load music error %s\r\n", filename);
if (loop)
l = -1;
else
l = 0;
Mix_PlayMusic(music, l);
/* We want to know when our music has stopped playing so we
can free it up and set 'music' back to NULL. SDL_Mixer
provides us with a callback routine we can use to do
exactly that */
Mix_HookMusicFinished(musicDone);
}
void haltmod(void)
{
if (!audio_open)
return;
Mix_HaltMusic();
}
static uint64_t delta_usec(void)
{
uint64_t cur_usec, tmp;
static uint64_t old_usec;
struct timeval tv;
gettimeofday(&tv, NULL);
cur_usec = (uint64_t) tv.tv_sec * 1000000L + (uint64_t) tv.tv_usec; // struct timeval elements should never be negative
tmp = cur_usec - old_usec;
old_usec = cur_usec;
return tmp;
}
void delay(const fpc_word_t ms)
{
static uint64_t err;
int64_t us = 1;
delta_usec();
us = (int64_t) (ms * 1000 * TIMESCALE) - (int64_t) err; // we're always small enough so convert to int64 is not a problem
if (turbo_mode)
us = us >> TURBO_FACTOR;
while (us > 0) {
us -= (int64_t) delta_usec(); // delta_usec() will always be small, so 63bits are always OK
_nanosleep(5000);
}
err = (uint64_t) -us; // while(us>0) guarantees that "us <= 0" now
abort_if_abnormal_exit();
}
void upscroll(const fpc_screentype_t img) // 320x200 bytes
{
uint16_t y;
for (y = 1; y < 100; y++) {
memmove(v_buf + (VGA_WIDTH * (VGA_HEIGHT - y)), img, VGA_WIDTH * y);
delay(5);
}
}
void scale_img(const fpc_word_t x0s, const fpc_word_t y0s, const fpc_word_t widths, const fpc_word_t heights, const fpc_word_t x0d, const fpc_word_t y0d, const fpc_word_t widthd, const fpc_word_t heightd, const fpc_screentype_t s, fpc_screentype_t d)
{
uint16_t xd, yd;
double kx, ky;
kx = (double) widths / (double) widthd;
ky = (double) heights / (double) heightd;
for (yd = 0; yd < heightd; yd++)
for (xd = 0; xd < widthd; xd++) {
d[((x0d + xd) + VGA_WIDTH * (yd + y0d))] = s[(x0s + (uint16_t) (xd * kx) + VGA_WIDTH * (y0s + (uint16_t) (yd * ky)))];
}
}
void setcolor(const fpc_word_t color)
{
assert(color < 256);
cur_color = (uint8_t) color;
}
static void draw_pixel(int16_t x, int16_t y)
{
assert (x >= 0);
assert (x < VGA_WIDTH);
assert (y >= 0);
assert (y < VGA_HEIGHT);
if (cur_writemode)
v_buf[x + VGA_WIDTH * y] = v_buf[x + VGA_WIDTH * y] ^ cur_color;
else
v_buf[x + VGA_WIDTH * y] = cur_color;
}
void circle(const fpc_word_t x, const fpc_word_t y, const fpc_word_t r)
{
int16_t xx, yy;
const double E = 0.9;
xx = 0;
yy =(int16_t) r; // we're confident it will always fit in < 32767. Also, draw_pixel() does sanity checks.
draw_pixel((int16_t) (x + xx), (int16_t) (y + yy * E));
draw_pixel((int16_t) (x - xx), (int16_t) (y + yy * E));
draw_pixel((int16_t) (x + xx), (int16_t) (y - yy * E));
draw_pixel((int16_t) (x - xx), (int16_t) (y - yy * E));
while (yy >= 1) {
yy = (int16_t) (yy - 1);
if ((xx * xx) + (yy * yy) < (r * r))
xx = (int16_t) (xx + 1);
if ((xx * xx) + (yy * yy) < (r * r))
yy = (int16_t) (yy + 1);
draw_pixel((int16_t) (x + xx), (int16_t) (y + yy * E));
draw_pixel((int16_t) (x - xx), (int16_t) (y + yy * E));
draw_pixel((int16_t) (x + xx), (int16_t) (y - yy * E));
draw_pixel((int16_t) (x - xx), (int16_t) (y - yy * E));
}
}
fpc_byte_t key_pressed(void)
{
uint8_t k;
k = keypressed_;
// keypressed=0;
_nanosleep(500000);
return k;
}
fpc_char_t readkey(void)
{
static uint8_t null_key, key_index;
uint8_t key;
if (null_key) {
key = spec_map[key_index];
null_key = 0;
} else {
key_index = 0;
while (spec_keys[key_index]) {
if ((spec_mod[key_index] == 0) || (keymod_ & spec_mod[key_index])) /* if special key requires no modifier, of if modifier match ... */
if (spec_keys[key_index] == key_) { /* ... and the key itself matches ... */
null_key = spec_null[key_index]; /* ... then generate extended keycode */
break;
}
key_index++;
}
if (spec_keys[key_index] == 0) { /* no special keys matched; so it is regular ASCII key without modifiers */
assert(key_ < 256);
key = (uint8_t) key_;
} else { /* we matched some special key, translate it as regular or extended keycode */
if (!null_key)
key = spec_map[key_index];
else
key = 0;
}
}
keypressed_ = 0;
_nanosleep(500000);
return key;
}
/* like readkey(), but for standard letters returns UTF8 version
* which takes into account shift and other modifiers used.
* we actually only need it for ASCII uppercase/lowercase, and punctuations,
* as the game does not support real UTF-8....
*
* Used only for typing activities, like crew/aliens chat, entering
* savegame name or inputting astrogation coordinates manually.
*/
fpc_char_t readkey_utf8(void)
{
fpc_char_t key = readkey();
if ((key > 32) && (key < 127) && keyutf8_ < 255) {
key = (fpc_char_t) keyutf8_;
}
return key;
}
/*
* like readkey(), but never remaps keys, used for cube navigation and alike.
* so third keyboard row is always "QWERTY" no matter what mapping OS does (AZERTY, QWERTZ etc).
* actually we get remapped letter, and then try to unmap it for keys the game uses.
*/
fpc_char_t readkey_nomap(void)
{
uint8_t key_index = 0;
static const uint16_t spec_codes[] = { SDL_SCANCODE_GRAVE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_D,SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, SDL_SCANCODE_B, SDL_SCANCODE_P, 0 }; // SDL 2.x has names, and they should work?...
static const uint8_t spec_unmap[] = { '`', '1', '2', '3', 'q', 'w', 'e', 'r', 't', 'a', 's', 'd', 'f', 'g', 'z', 'x', 'c', 'v', 'b', 'p' };
//static const uint16_t spec_codes[] = { 0 };
//static const uint8_t spec_unmap[] = { 0 };
fpc_char_t key = readkey();
//printf ("unmapped b4: readkey()=%d >%c<, keyutf8_=%d, keyscan=%d\r\n", key, key, keyutf8_, keyscan_);
if ((key > 32) && (key < 127)) {
while (spec_codes[key_index]) {
if (spec_codes[key_index] == keyscan_) {
key = spec_unmap[key_index];
//printf (" unmap[%d]: readkey()=%d >%c<, keyutf8_=%d, keyscan=%d\r\n", key_index, key, key, keyutf8_, keyscan_);
break;
}
key_index++;
}
}
return key;
}
void rectangle(const fpc_word_t x1, const fpc_word_t y1, const fpc_word_t x2, const fpc_word_t y2)
{
int16_t i;
// printf("rect : %d %d %d %d color %d\r\n",x1,y1,x2,y2,cur_color);
assert (x1 < VGA_WIDTH);
assert (x2 < VGA_WIDTH);
assert (y1 < VGA_HEIGHT);
assert (y2 < VGA_HEIGHT);
if (x2 > x1)
for (i = (int16_t) x1; i < (int16_t) x2; i++) {
draw_pixel(i, (int16_t) y1);
draw_pixel(i, (int16_t) y2);
} else
for (i = (int16_t) x2; i < (int16_t) x1; i++) {
draw_pixel(i, (int16_t) y1);
draw_pixel(i, (int16_t) y2);
}
if (y2 > y1)
for (i = (int16_t) y1; i < (int16_t) y2; i++) {
draw_pixel((int16_t) x1, i);
draw_pixel((int16_t) x2, i);
} else
for (i = (int16_t) y2; i < (int16_t) y1; i++) {
draw_pixel((int16_t) x1, i);
draw_pixel((int16_t) x2, i);
}
}
void mousehide(void)
{
showmouse = 0;
}
void mouseshow(void)
{
showmouse = 1;
}
void mousesetcursor(const uint8_t * icon)
{
memcpy(mouse_icon, icon, 16*16);
}
void setmodvolumeto(const fpc_word_t vol)
{
if (!audio_open)
return;
assert (vol * 2 <= MIX_MAX_VOLUME);
Mix_VolumeMusic(vol * 2);
}
void move_mouse(const fpc_word_t x, const fpc_word_t y)
{
fpc_word_t xx=x, yy=y;
if (xx > VGA_WIDTH-1) { xx = VGA_WIDTH-1; }
mouse_x = xx;
if (yy > VGA_HEIGHT-1) { yy = VGA_HEIGHT-1; }
mouse_y = yy;
SDL_WarpMouseInWindow(sdlWindow, mouse_x, mouse_y);
}
void play_sound(const fpc_pchar_t filename, const fpc_word_t rate)
{
FILE *f;
long l;
uint32_t i;
size_t length, loaded, r, remains;
int8_t *sound_raw, chan;
float k;
int16_t *sound, smp;
if (!audio_open)
return;
f = fopen(filename, "rb");
if (f == NULL) {
printf("Can't open file %s\r\n", filename);
return;
}
fseek(f, 0, SEEK_END);
l = ftell(f);
assert(l >= 0);
length = (size_t) l;
fseek(f, 0, SEEK_SET);
sound_raw = malloc(length);
assert(sound_raw != NULL);
loaded = 0;
while (loaded < length) {
remains = length - loaded;
r = fread(sound_raw + loaded, 1, remains, f);
if (r > 0) /* fread(3) returns 0 on error, as size_t is not signed */
loaded += r;
else {
printf("Can't read %s @%ld error= %d\r\n", filename, ftell(f), errno);
free(sound_raw);
return;
}
}
fclose(f);
// resample and play
k = (float) rate / (float) audio_rate;
uint32_t qwords = (uint32_t) ((float)length / k); // not really exact, so we'll allocate + 1 quadword extra
sound = calloc(1 + qwords, 4);
assert(sound != NULL);
for (i = 0; i < qwords; i++) {
uint32_t idx = (uint32_t) ((float) i * k); // k is float, so this does not look really exact, but is seems to work...
int32_t test_smp = (sound_raw[idx] * SOUNDS_VOLUME); assert (test_smp <= INT16_MAX && test_smp >= INT16_MIN);
smp = (int16_t) (sound_raw[idx] * SOUNDS_VOLUME);
sound[i * 2] = smp;
sound[1 + i * 2] = smp;
// printf("%d / %d, %d / %d\r\n",i,(uint32_t)(length/k),(int32_t)(i*k),length);
}
free(sound_raw);
chan = -1;
for (i = 0; i < SOUNDS_MAX_CHANNELS; i++) {
if (!Mix_Playing((int) i)) {
if (raw_chunks[i] != NULL) {
Mix_FreeChunk(raw_chunks[i]);
raw_chunks[i] = NULL;
}
assert(i < 256);
chan = (int8_t) i;
break;
}
}
if (chan >= 0) {
if (!(raw_chunks[chan] = Mix_QuickLoad_RAW((void *) sound, qwords * 4))) {
printf("Mix_QuickLoad_RAW: %s\r\n", Mix_GetError());
}
Mix_PlayChannel(chan, raw_chunks[chan], 0);
}
if (sound != NULL)
free(sound);
}
void pausemod(void)
{
if (!audio_open)
return;
Mix_PauseMusic();
}
void continuemod(void)
{
if (!audio_open)
return;
Mix_ResumeMusic();
}
void setfillstyle(const fpc_word_t style, const fpc_word_t f_color)
{
assert(f_color < 256);
fill_color = (uint8_t) f_color;
if (style > 1)
printf("setfillstyle style=%d\r\n", style);
}
void bar(const fpc_word_t x1, const fpc_word_t y1, const fpc_word_t x2, const fpc_word_t y2)
{
uint16_t i, j, x, xe, y, ye;
// printf("rect : %d %d %d %d color %d\r\n",x1,y1,x2,y2,cur_color);
if (x2 > x1) {
x = x1;
xe = x2;
} else {
x = x2;
xe = x1;
}
if (y2 > y1) {
y = y1;
ye = y2;
} else {
y = y2;
ye = y1;
}
assert (ye*VGA_WIDTH+xe < VGA_WIDTH*VGA_HEIGHT);
for (j = y; j < ye; j++)
for (i = x; i < xe; i++)
v_buf[i + VGA_WIDTH * j] = fill_color;
}
void line(const fpc_word_t x1, const fpc_word_t y1, const fpc_word_t x2, const fpc_word_t y2)
{
// printf("%d,%d - %d,%d\r\n",x1,y1,x2,y2);
assert (x1 < VGA_WIDTH);
assert (x2 < VGA_WIDTH);
assert (y1 < VGA_HEIGHT);
assert (y2 < VGA_HEIGHT);
int i, dx, dy, sdx, sdy, dxabs, dyabs, x, y, px, py;
dx = x2 - x1; // the horizontal distance of the line
dy = y2 - y1; // the vertical distance of the line
dxabs = abs(dx);
dyabs = abs(dy);
if (dx > 0)
sdx = 1;
else
sdx = -1;
if (dy > 0)
sdy = 1;
else
sdy = -1;
x = dyabs >> 1;
y = dxabs >> 1;
px = x1;
py = y1;
draw_pixel((int16_t) px, (int16_t) py); // we trust line() calculations given asserts above and in draw_pixel()
if (dxabs >= dyabs) { // the line is more horizontal than vertical
for (i = 0; i < dxabs; i++) {
y += dyabs;
if (y >= dxabs) {
y -= dxabs;
py += sdy;
}
px += sdx;
draw_pixel((int16_t) px, (int16_t) py);
}
} else { // the line is more vertical than horizontal
for (i = 0; i < dyabs; i++) {
x += dxabs;
if (x >= dyabs) {
x -= dyabs;
px += sdx;
}
py += sdy;
draw_pixel((int16_t) px, (int16_t) py);
}
}
cur_x = x2;
cur_y = y2;
}
void moveto(const fpc_word_t x, const fpc_word_t y)
{
cur_x = x;
cur_y = y;
}
void lineto(const fpc_word_t x, const fpc_word_t y)
{
line(cur_x, cur_y, x, y);
}
void pieslice(const fpc_word_t x, const fpc_word_t y, const fpc_word_t phi0, const fpc_word_t phi1, const fpc_word_t r)
{
int16_t i, j;
int32_t pos;
double f, f0, f1;
const double E = 0.9;
f0 = phi0 * M_PI / 180.0;
f1 = phi1 * M_PI / 180.0;
for (j = (int16_t) -r; j < r; j++)
for (i = (int16_t) -r; i < r; i++) {
f = atan2(j, i);
if (f < 0)
f += 2 * M_PI;
if ((f >= f0) && (f < f1)) {
if ((i * i + j * j) <= r * r) {
pos = i + x + VGA_WIDTH * (y - (int) (j * E));
assert(pos >= 0);
assert(pos < VGA_WIDTH*VGA_HEIGHT);
v_buf[pos] = fill_color;
}
}
}
}
void setwritemode(const fpc_byte_t mode) /* it can be CopyPut=0 or XorPut=1, so byte is ok, doesn't need to be SmallInt */
{
cur_writemode = mode;
}
fpc_boolean_t playing(void)
{
if (!audio_open)
return 0;
return (fpc_boolean_t) Mix_PlayingMusic(); /* Mix_PlayingMusic() returns 0 or 1, so it is OK for boolean */