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State.cpp
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State.cpp
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/********************************************************
State.cpp
Source File for the state vector class
Gina Guerrero - Fall 2013
********************************************************/
#include "State.h"
using namespace std;
///////////////////////////// PUBLIC FUNCTIONS /////////////////////////
State::State() {
nmaxp = 0;
StateVector = NULL;
}
State::~State() {
if(StateVector != NULL) {
delete[] StateVector;
StateVector = NULL;
}
}
void State::SetSize(int numofp) {
nmaxp = numofp;
StateVector = new Vector3d[numofp * 2];
int i;
for (i = 0; i < nmaxp; i++) {
StateVector[i] = Vector(0,0,0);
StateVector[i + nmaxp] = Vector(0,0,0);
}
}
State::State(const State& o) {
SetSize(o.nmaxp);
int i;
for (i = 0; i < o.nmaxp; i++) {
StateVector[i] = o.StateVector[i];
StateVector[i + nmaxp] = o.StateVector[i + nmaxp];
}
}
State& State::operator=(const State& o) {
int i;
if(nmaxp != o.nmaxp) {
delete[] StateVector;
SetSize(o.nmaxp);
}
for (i = 0; i < o.nmaxp; i++) {
StateVector[i] = o.StateVector[i];
StateVector[i + o.nmaxp] = o.StateVector[i + o.nmaxp];
}
return *this;
}
Vector3d& State::operator[](int i) {
if(i < 0 || i > (nmaxp * 2)) {
cerr << " out of bounds: state class (state.cpp operator[]) -- i: " << i << " & nmaxp*2: " << nmaxp * 2 << endl;
exit(1);
}
return StateVector[i];
}
State State::operator+ (const State& o) {
int i;
State temp;
if(nmaxp != o.nmaxp) {
cerr << " mismatch sizes (operator+)! -- nmaxp: " << nmaxp << " & o.nmaxp: " << o.nmaxp << endl;
exit(1);
}
temp.SetSize(nmaxp);
for (i = 0; i < nmaxp; i ++) {
temp[i] = StateVector[i] + o.StateVector[i];
temp[i + nmaxp] = StateVector[i + nmaxp] + o.StateVector[i + nmaxp];
}
return temp;
}
State State::operator- (const State& o) {
int i;
State temp;
if(nmaxp != o.nmaxp) {
cerr << " mismatch sizes (operator-)! -- nmaxp: " << nmaxp << " & o.nmaxp: " << o.nmaxp << endl;
exit(1);
}
temp.SetSize(nmaxp);
for (i = 0; i < nmaxp; i ++) {
temp[i] = StateVector[i] - o.StateVector[i];
temp[i + nmaxp] = StateVector[i + nmaxp] - o.StateVector[i + nmaxp];
}
return temp;
}
State State::operator* (const State& o) {
int i;
State temp;
if(nmaxp != o.nmaxp) {
cerr << " mismatch sizes (operator*)! -- nmaxp: " << nmaxp << " & o.nmaxp: " << o.nmaxp << endl;
exit(1);
}
temp.SetSize(nmaxp);
for (i = 0; i < nmaxp; i ++) {
temp[i] = StateVector[i] * o.StateVector[i];
temp[i + nmaxp] = StateVector[i + nmaxp] * o.StateVector[i + nmaxp];
}
return temp;
}
State State::operator* (const double o) {
int i;
State temp;
temp.SetSize(nmaxp);
for (i = 0; i < nmaxp; i ++) {
temp[i] = StateVector[i] * o;
temp[i + nmaxp] = StateVector[i + nmaxp] * o;
}
return temp;
}
State& State::operator+= (const State& o) {
*this = *this + o;
return *this;
}
int State::GetSize() {
return nmaxp;
}
//////////////////////////// ACCESS FUNCTIONS /////////////////////////
void State::AddState(int indx, Vector3d c, Vector3d v) {
StateVector[indx] = c;
StateVector[indx + nmaxp] = v;
}
void State::MoveState(int indx, int maxused) {
Vector3d tempc = StateVector[indx];
Vector3d tempv = StateVector[indx + nmaxp];
StateVector[indx] = StateVector[maxused];
StateVector[indx + nmaxp] = StateVector[maxused + nmaxp];
}
void State::RemoveState(int indx) {
Vector3d tempc = StateVector[indx];
Vector3d tempv = StateVector[indx + nmaxp];
StateVector[indx].set(0,0,0);
StateVector[indx + nmaxp].set(0,0,0);
}
void State::GetState(int indx, Vector3d *c, Vector3d *v) {
*c = StateVector[indx];
*v = StateVector[indx + nmaxp];
}
Vector3d State::GetCenter(int indx) {
return StateVector[indx];
}
void State::PrintState() {
int i;
for (i = 0; i < nmaxp * 2; i++) {
cout << i << ": ";
StateVector[i].print();
cout << endl;
}
}