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You may try ImageViewer examples first, it have Animated-GIF and MJPEG example. 15fps is a very high requirement for a 480x480 display, I think it can reach 10 fps. |
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The size and aspect ratio was most important for me, and the 400x400 screen
was basically the only option. I really would have thought that with the
parallel data of the rgb+spi that transfer rate wouldn't be as big an
issue, unless the problem is the controller itself not being able to double
buffer or cache.
…On Mon, Sep 18, 2023, 8:12 PM moononournation ***@***.***> wrote:
depends on what resolution you want
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I'm working on a project using one of the Makerlabs 4" lcd's with the ESP32-S3-WROOM-1U-N16R8 .
I need to be able to display bitmaps and things similar to an animated gif at a reasonable frame rate (at least 15fps ideally).
I would like to be able to render those items to a canvas and then apply some basic post-processing to that canvas.
I've looked at some of the example videos of that board though, and everything looks really choppy - it shows lvgs entities rendering at like 6fps in some cases, and it shows bitmaps taking a visible half-second or so to refresh, and so on.
Is the chip/code actually capable of updating the screen in such a way that the refresh happens instantly, rather than seeing it scanning across the display?
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