Selkies in their seal form bear a superficial resemblance to the seal population in the waters of Malagwa, making it easy for one to go unnoticed amongst a larger pod. Though the seals have no special connection or direct relationship to selkies, the two peacefully coexist, and selkies maintain a great respect for what they see as distant cousins.
Medium beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 22 (3d8 + 9)
- Speed 20 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 5 (-3) | 12 (+1) | 5 (-3) |
- Damage Resistances cold
- Senses blindsight 5 ft., darkvision 60 ft., passive Perception 11
- Languages —
- Challenge ⅛ (25 XP) Proficiency Bonus +2
Aquatic Fortitude. While not wearing armor, the seal uses Constitution to determine their Armor Class rather than Dexterity (included in the stat block).
Hold Breath. The seal can hold their breath for 30 minutes.
Keen Smell. The seal has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Piercing damage.