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- Linux version: "Debian GNU/Linux trixie/sid"
- Kernel Version:6.12.3-rt-amd64
- GPU Model: Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT]
- Mesa/GPU Driver Version:4.6 (Compatibility Profile) Mesa 24.2.8-1
- Window Manager and Version: xfce
- Source of mpv:debian
- Latest known working version: none
- Issue started after the following happened: always
Reproduction Steps
I have to preface that this is bizarre. When using mpv, no matter if it's streaming from streamlink, or reproducing a local stored video, if fossilize_replay is running and mpv is not on the primary screen, it will freeze the window. I think the correct terminology is that it stops painting the surface, causing the thing to look like this:
It stops responding to pause/play commands, to ^C and ^\ when started on the terminal, and the only way to kill it is to SIGKILL in another terminal. The screens are just generic 1440p@120Hz screens. I've noticed that behavior a while back, but I was thinking that maybe it was the nfs module that caused something. Closing Steam, ergo ending fossilize_replay doesn't fix the issue, but if it starts while mpv is opened it will trigger it. I closed as many desktop applications as I could, with the exception of firefox while the issue was present, without being able to avoid it.
Starting a new instance of mpv even with fossilize not running doesn't seem to help, either. I'm going to try a full reboot next.
I ran several times, and the only common lines before freezing such that I had to kill the process were about "Run command: disable section" that is seen in the logs. Despite mpv running for several seconds after the window freezes, there isn't new logs created.
Expected Behavior
Moving mpv window around screens shouldn't freeze nor it freeze when fossilize starts.
Actual Behavior
If fossilize starts while mpv is playing on a screen, that screen seems to be permanently tainted.
I carefully read all instruction and confirm that I did the following:
I tested with the latest mpv version to validate that the issue is not already fixed.
I provided all required information including system and mpv version.
I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of --log-file=output.txt.
I produced the log file while the behaviors described in "Actual Behavior" were actively observed.
I attached the full, untruncated log file.
I attached the backtrace in the case of a crash.
The text was updated successfully, but these errors were encountered:
mpv Information
Other Information
Reproduction Steps
I have to preface that this is bizarre. When using mpv, no matter if it's streaming from streamlink, or reproducing a local stored video, if fossilize_replay is running and mpv is not on the primary screen, it will freeze the window. I think the correct terminology is that it stops painting the surface, causing the thing to look like this:
It stops responding to pause/play commands, to ^C and ^\ when started on the terminal, and the only way to kill it is to SIGKILL in another terminal. The screens are just generic 1440p@120Hz screens. I've noticed that behavior a while back, but I was thinking that maybe it was the nfs module that caused something. Closing Steam, ergo ending fossilize_replay doesn't fix the issue, but if it starts while mpv is opened it will trigger it. I closed as many desktop applications as I could, with the exception of firefox while the issue was present, without being able to avoid it.
Starting a new instance of mpv even with fossilize not running doesn't seem to help, either. I'm going to try a full reboot next.
I ran several times, and the only common lines before freezing such that I had to kill the process were about "Run command: disable section" that is seen in the logs. Despite mpv running for several seconds after the window freezes, there isn't new logs created.
Expected Behavior
Moving mpv window around screens shouldn't freeze nor it freeze when fossilize starts.
Actual Behavior
If fossilize starts while mpv is playing on a screen, that screen seems to be permanently tainted.
Log File
[ 0.181][d][vo/gpu/opengl] Texture formats:
[ 0.181][d][vo/gpu/opengl] NAME COMPTYPE SIZE DEPTH PER COMP.
[ 0.181][d][vo/gpu/opengl] r8 1unorm 1B LF CR ST {8}
[ 0.181][d][vo/gpu/opengl] rg8 2unorm 2B LF CR ST {8 8}
[ 0.181][d][vo/gpu/opengl] rgb8 3unorm 3B LF CR ST {8 8 8}
[ 0.181][d][vo/gpu/opengl] rgba8 4unorm 4B LF CR ST {8 8 8 8}
[ 0.181][d][vo/gpu/opengl] r16 1unorm 2B LF CR ST {16}
[ 0.181][d][vo/gpu/opengl] rg16 2unorm 4B LF CR ST {16 16}
[ 0.181][d][vo/gpu/opengl] rgb16 3unorm 6B LF CR ST {16 16 16}
[ 0.181][d][vo/gpu/opengl] rgba16 4unorm 8B LF CR ST {16 16 16 16}
[ 0.181][d][vo/gpu/opengl] r8ui 1uint 1B CR ST {8}
[ 0.181][d][vo/gpu/opengl] rg8ui 2uint 2B CR ST {8 8}
[ 0.181][d][vo/gpu/opengl] rgb8ui 3uint 3B ST {8 8 8}
[ 0.181][d][vo/gpu/opengl] rgba8ui 4uint 4B CR ST {8 8 8 8}
[ 0.181][d][vo/gpu/opengl] r16ui 1uint 2B CR ST {16}
[ 0.181][d][vo/gpu/opengl] rg16ui 2uint 4B CR ST {16 16}
[ 0.181][d][vo/gpu/opengl] rgb16ui 3uint 6B ST {16 16 16}
[ 0.181][d][vo/gpu/opengl] rgba16ui 4uint 8B CR ST {16 16 16 16}
[ 0.181][d][vo/gpu/opengl] r16f 1float 4B LF CR ST {32/16}
[ 0.181][d][vo/gpu/opengl] rg16f 2float 8B LF CR ST {32/16 32/16}
[ 0.181][d][vo/gpu/opengl] rgb16f 3float 12B LF CR ST {32/16 32/16 32/16}
[ 0.181][d][vo/gpu/opengl] rgba16f 4float 16B LF CR ST {32/16 32/16 32/16 32/16}
[ 0.181][d][vo/gpu/opengl] r32f 1float 4B LF CR ST {32}
[ 0.181][d][vo/gpu/opengl] rg32f 2float 8B LF CR ST {32 32}
[ 0.181][d][vo/gpu/opengl] rgb32f 3float 12B LF CR ST {32 32 32}
[ 0.181][d][vo/gpu/opengl] rgba32f 4float 16B LF CR ST {32 32 32 32}
[ 0.181][d][vo/gpu/opengl] rgb10_a2 4unorm 4B LF CR ST {0/10 0/10 0/10 0/2}
[ 0.181][d][vo/gpu/opengl] rgba12 4unorm 8B LF CR ST {16 16 16 16}
[ 0.181][d][vo/gpu/opengl] rgb10 3unorm 6B LF CR ST {16/10 16/10 16/10}
[ 0.181][d][vo/gpu/opengl] rgb565 3*unorm 2B LF ST {0/8 0/8 0/8}
[ 0.181][d][vo/gpu/opengl] LA = LUMINANCE_ALPHA hack format
[ 0.181][d][vo/gpu/opengl] LF = linear filterable
[ 0.181][d][vo/gpu/opengl] CR = can be used for render targets
[ 0.181][d][vo/gpu/opengl] ST = can be used for storable images
[ 0.181][d][vo/gpu/opengl] Image formats:
[ 0.181][d][vo/gpu/opengl] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.181][d][vo/gpu/opengl] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.181][d][vo/gpu/opengl] gray => 1 planes 1x1 8/0 [r8] (r) [unorm]
[ 0.181][d][vo/gpu/opengl] gray16 => 1 planes 1x1 16/0 [r16] (r) [unorm]
[ 0.181][d][vo/gpu/opengl] uyvy422
[ 0.181][d][vo/gpu/opengl] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [unorm]
[ 0.181][d][vo/gpu/opengl] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [unorm]
[ 0.181][d][vo/gpu/opengl] argb => 1 planes 1x1 8/0 [rgba8] (argb) [unorm]
[ 0.181][d][vo/gpu/opengl] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm]
[ 0.181][d][vo/gpu/opengl] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [unorm]
[ 0.181][d][vo/gpu/opengl] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [unorm]
[ 0.181][d][vo/gpu/opengl] bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [unorm]
[ 0.181][d][vo/gpu/opengl] rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [unorm]
[ 0.181][d][vo/gpu/opengl] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [unorm]
[ 0.181][d][vo/gpu/opengl] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm]
[ 0.181][d][vo/gpu/opengl] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [unorm]
[ 0.181][d][vo/gpu/opengl] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [unorm]
[ 0.181][d][vo/gpu/opengl] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [unorm]
[ 0.181][d][vo/gpu/opengl] rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [unknown]
[ 0.181][d][vo/gpu/opengl] pal8
[ 0.181][d][vo/gpu/opengl] vdpau
[ 0.181][d][vo/gpu/opengl] d3d11
[ 0.181][d][vo/gpu/opengl] dxva2_vld
[ 0.181][d][vo/gpu/opengl] mmal
[ 0.181][d][vo/gpu/opengl] mediacodec
[ 0.181][d][vo/gpu/opengl] cuda
[ 0.181][d][vo/gpu/opengl] yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [unorm]
[ 0.181][d][vo/gpu/opengl] yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [unorm]
[ 0.181][d][vo/gpu/opengl] grayaf32 => 2 planes 1x1 32/0 [r16f/r16f] (r/a) [float]
[ 0.181][d][vo/gpu/opengl] yuv444pf => 3 planes 1x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[ 0.181][d][vo/gpu/opengl] yuva444pf => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[ 0.181][d][vo/gpu/opengl] yuv420pf => 3 planes 2x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[ 0.181][d][vo/gpu/opengl] yuva420pf => 4 planes 2x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[ 0.181][d][vo/gpu/opengl] yuv422pf => 3 planes 2x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[ 0.181][d][vo/gpu/opengl] yuva422pf => 4 planes 2x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[ 0.181][d][vo/gpu/opengl] yuv440pf => 3 planes 1x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[ 0.181][d][vo/gpu/opengl] yuva440pf => 4 planes 1x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[ 0.181][d][vo/gpu/opengl] yuv410pf => 3 planes 4x4 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[ 0.181][d][vo/gpu/opengl] yuva410pf => 4 planes 4x4 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[ 0.181][d][vo/gpu/opengl] yuv411pf => 3 planes 4x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[ 0.181][d][vo/gpu/opengl] yuva411pf => 4 planes 4x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[ 0.181][d][vo/gpu/opengl] rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (bgr) [unknown]
[ 0.181][d][vo/gpu/opengl] y1 => 1 planes 1x1 8/-7 [r8] (r) [unorm]
[ 0.181][d][vo/gpu/opengl] gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r) [unorm]
[ 0.181][d][vo/gpu/opengl] gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r) [unorm]
[ 0.181][d][vo/gpu/opengl] gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r) [unorm]
[ 0.181][d][vo/gpu/opengl] gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r) [unorm]
[ 0.181][d][vo/gpu/opengl] gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r) [unorm]
[ 0.181][d][vo/gpu/opengl] gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r) [unorm]
[ 0.181][d][vo/gpu/opengl] vdpau_output
[ 0.181][d][vo/gpu/opengl] vaapi
[ 0.181][d][vo/gpu/opengl] videotoolbox
[ 0.181][d][vo/gpu/opengl] vulkan
[ 0.181][d][vo/gpu/opengl] drm_prime
[ 0.181][d][vo/gpu/opengl] yuyv422
[ 0.181][d][vo/gpu/opengl] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.181][d][vo/gpu/opengl] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.181][d][vo/gpu/opengl] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.181][d][vo/gpu/opengl] monow
[ 0.181][d][vo/gpu/opengl] monob
[ 0.181][d][vo/gpu/opengl] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.181][d][vo/gpu/opengl] uyyvyy411
[ 0.182][d][vo/gpu/opengl] bgr8
[ 0.182][d][vo/gpu/opengl] bgr4
[ 0.182][d][vo/gpu/opengl] bgr4_byte
[ 0.182][d][vo/gpu/opengl] rgb8
[ 0.182][d][vo/gpu/opengl] rgb4
[ 0.182][d][vo/gpu/opengl] rgb4_byte
[ 0.182][d][vo/gpu/opengl] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [unorm]
[ 0.182][d][vo/gpu/opengl] gray16be
[ 0.182][d][vo/gpu/opengl] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] rgb48be
[ 0.182][d][vo/gpu/opengl] rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [unorm]
[ 0.182][d][vo/gpu/opengl] rgb565be
[ 0.182][d][vo/gpu/opengl] rgb555be
[ 0.182][d][vo/gpu/opengl] rgb555
[ 0.182][d][vo/gpu/opengl] bgr565be
[ 0.182][d][vo/gpu/opengl] bgr565
[ 0.182][d][vo/gpu/opengl] bgr555be
[ 0.182][d][vo/gpu/opengl] bgr555
[ 0.182][d][vo/gpu/opengl] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv420p16be
[ 0.182][d][vo/gpu/opengl] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv422p16be
[ 0.182][d][vo/gpu/opengl] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv444p16be
[ 0.182][d][vo/gpu/opengl] rgb444
[ 0.182][d][vo/gpu/opengl] rgb444be
[ 0.182][d][vo/gpu/opengl] bgr444
[ 0.182][d][vo/gpu/opengl] bgr444be
[ 0.182][d][vo/gpu/opengl] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [unorm]
[ 0.182][d][vo/gpu/opengl] bgr48be
[ 0.182][d][vo/gpu/opengl] bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv420p9be
[ 0.182][d][vo/gpu/opengl] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv420p10be
[ 0.182][d][vo/gpu/opengl] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv422p10be
[ 0.182][d][vo/gpu/opengl] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv444p9be
[ 0.182][d][vo/gpu/opengl] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv444p10be
[ 0.182][d][vo/gpu/opengl] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv422p9be
[ 0.182][d][vo/gpu/opengl] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrp9be
[ 0.182][d][vo/gpu/opengl] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrp10be
[ 0.182][d][vo/gpu/opengl] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrp16be
[ 0.182][d][vo/gpu/opengl] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva420p9be
[ 0.182][d][vo/gpu/opengl] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva422p9be
[ 0.182][d][vo/gpu/opengl] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva444p9be
[ 0.182][d][vo/gpu/opengl] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva420p10be
[ 0.182][d][vo/gpu/opengl] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva422p10be
[ 0.182][d][vo/gpu/opengl] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva444p10be
[ 0.182][d][vo/gpu/opengl] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva420p16be
[ 0.182][d][vo/gpu/opengl] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva422p16be
[ 0.182][d][vo/gpu/opengl] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] yuva444p16be
[ 0.182][d][vo/gpu/opengl] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.182][d][vo/gpu/opengl] xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [unorm]
[ 0.182][d][vo/gpu/opengl] xyz12be
[ 0.182][d][vo/gpu/opengl] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [unorm]
[ 0.182][d][vo/gpu/opengl] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [unorm]
[ 0.182][d][vo/gpu/opengl] nv20be
[ 0.182][d][vo/gpu/opengl] rgba64be
[ 0.182][d][vo/gpu/opengl] bgra64be
[ 0.182][d][vo/gpu/opengl] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [unorm]
[ 0.182][d][vo/gpu/opengl] yvyu422
[ 0.182][d][vo/gpu/opengl] ya16be
[ 0.182][d][vo/gpu/opengl] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrap16be
[ 0.182][d][vo/gpu/opengl] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[ 0.182][d][vo/gpu/opengl] qsv
[ 0.182][d][vo/gpu/opengl] d3d11va_vld
[ 0.182][d][vo/gpu/opengl] yuv420p12be
[ 0.182][d][vo/gpu/opengl] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv420p14be
[ 0.182][d][vo/gpu/opengl] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv422p12be
[ 0.182][d][vo/gpu/opengl] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv422p14be
[ 0.182][d][vo/gpu/opengl] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv444p12be
[ 0.182][d][vo/gpu/opengl] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] yuv444p14be
[ 0.182][d][vo/gpu/opengl] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrp12be
[ 0.182][d][vo/gpu/opengl] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [unorm]
[ 0.182][d][vo/gpu/opengl] gbrp14be
[ 0.182][d][vo/gpu/opengl] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [unorm]
[ 0.182][d][vo/gpu/opengl] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[ 0.182][d][vo/gpu/opengl] bayer_bggr8
[ 0.182][d][vo/gpu/opengl] bayer_rggb8
[ 0.182][d][vo/gpu/opengl] bayer_gbrg8
[ 0.183][d][vo/gpu/opengl] bayer_grbg8
[ 0.183][d][vo/gpu/opengl] bayer_bggr16
[ 0.183][d][vo/gpu/opengl] bayer_bggr16be
[ 0.183][d][vo/gpu/opengl] bayer_rggb16
[ 0.183][d][vo/gpu/opengl] bayer_rggb16be
[ 0.183][d][vo/gpu/opengl] bayer_gbrg16
[ 0.183][d][vo/gpu/opengl] bayer_gbrg16be
[ 0.183][d][vo/gpu/opengl] bayer_grbg16
[ 0.183][d][vo/gpu/opengl] bayer_grbg16be
[ 0.183][d][vo/gpu/opengl] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[ 0.183][d][vo/gpu/opengl] yuv440p10be
[ 0.183][d][vo/gpu/opengl] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[ 0.183][d][vo/gpu/opengl] yuv440p12be
[ 0.183][d][vo/gpu/opengl] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [unorm]
[ 0.183][d][vo/gpu/opengl] ayuv64be
[ 0.183][d][vo/gpu/opengl] p010be
[ 0.183][d][vo/gpu/opengl] gbrap12be
[ 0.183][d][vo/gpu/opengl] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[ 0.183][d][vo/gpu/opengl] gbrap10be
[ 0.183][d][vo/gpu/opengl] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[ 0.183][d][vo/gpu/opengl] gray12be
[ 0.183][d][vo/gpu/opengl] gray12 => 1 planes 1x1 16/-4 [r16] (r) [unorm]
[ 0.183][d][vo/gpu/opengl] gray10be
[ 0.183][d][vo/gpu/opengl] gray10 => 1 planes 1x1 16/-6 [r16] (r) [unorm]
[ 0.183][d][vo/gpu/opengl] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] p016be
[ 0.183][d][vo/gpu/opengl] gray9be
[ 0.183][d][vo/gpu/opengl] gray9 => 1 planes 1x1 16/-7 [r16] (r) [unorm]
[ 0.183][d][vo/gpu/opengl] gbrpf32be
[ 0.183][d][vo/gpu/opengl] gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [float]
[ 0.183][d][vo/gpu/opengl] gbrapf32be
[ 0.183][d][vo/gpu/opengl] gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [float]
[ 0.183][d][vo/gpu/opengl] opencl
[ 0.183][d][vo/gpu/opengl] gray14be
[ 0.183][d][vo/gpu/opengl] gray14 => 1 planes 1x1 16/-2 [r16] (r) [unorm]
[ 0.183][d][vo/gpu/opengl] grayf32be
[ 0.183][d][vo/gpu/opengl] grayf32 => 1 planes 1x1 32/0 [r16f] (r) [float]
[ 0.183][d][vo/gpu/opengl] yuva422p12be
[ 0.183][d][vo/gpu/opengl] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.183][d][vo/gpu/opengl] yuva444p12be
[ 0.183][d][vo/gpu/opengl] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[ 0.183][d][vo/gpu/opengl] nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [unorm]
[ 0.183][d][vo/gpu/opengl] y210be
[ 0.183][d][vo/gpu/opengl] y210
[ 0.183][d][vo/gpu/opengl] x2rgb10be
[ 0.183][d][vo/gpu/opengl] x2bgr10
[ 0.183][d][vo/gpu/opengl] x2bgr10be
[ 0.183][d][vo/gpu/opengl] p210be
[ 0.183][d][vo/gpu/opengl] p210 => 2 planes 2x1 16/6 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] p410be
[ 0.183][d][vo/gpu/opengl] p410 => 2 planes 1x1 16/6 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] p216be
[ 0.183][d][vo/gpu/opengl] p216 => 2 planes 2x1 16/0 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] p416be
[ 0.183][d][vo/gpu/opengl] p416 => 2 planes 1x1 16/0 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] vuya => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm]
[ 0.183][d][vo/gpu/opengl] rgbaf16be
[ 0.183][d][vo/gpu/opengl] rgbaf16
[ 0.183][d][vo/gpu/opengl] vuyx => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm]
[ 0.183][d][vo/gpu/opengl] p012 => 2 planes 2x2 16/4 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] p012be
[ 0.183][d][vo/gpu/opengl] y212be
[ 0.183][d][vo/gpu/opengl] y212
[ 0.183][d][vo/gpu/opengl] xv30be
[ 0.183][d][vo/gpu/opengl] xv30
[ 0.183][d][vo/gpu/opengl] xv36be
[ 0.183][d][vo/gpu/opengl] xv36 => 1 planes 1x1 16/4 [rgba16] (grb) [unorm]
[ 0.183][d][vo/gpu/opengl] rgbf32be
[ 0.183][d][vo/gpu/opengl] rgbf32
[ 0.183][d][vo/gpu/opengl] rgbaf32be
[ 0.183][d][vo/gpu/opengl] rgbaf32
[ 0.183][d][vo/gpu/opengl] p212be
[ 0.183][d][vo/gpu/opengl] p212 => 2 planes 2x1 16/4 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] p412be
[ 0.183][d][vo/gpu/opengl] p412 => 2 planes 1x1 16/4 [r16/rg16] (r/gb) [unorm]
[ 0.183][d][vo/gpu/opengl] gbrap14be
[ 0.183][d][vo/gpu/opengl] gbrap14 => 4 planes 1x1 16/-2 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[ 0.183][d][vo/gpu/opengl] d3d12
[ 0.183][v][vo/gpu] Testing FBO format rgba16f
[ 0.183][d][vo/gpu] Resizing texture: 16x16
[ 0.183][v][vo/gpu] Using FBO format rgba16f.
[ 0.183][d][global] cache path: '' -> '/home/braiam/.cache/mpv'
[ 0.183][v][vo/gpu] Assuming 119.988650 FPS for display sync.
[ 0.183][v][vd] Container reported FPS: 30.000000
[ 0.183][v][vd] Codec list:
[ 0.183][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[ 0.183][v][vd] h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper
[ 0.183][v][vd] h264_qsv (h264) - H264 video (Intel Quick Sync Video acceleration)
[ 0.183][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder
[ 0.183][v][vd] Opening decoder h264
[ 0.183][v][vd] No hardware decoding requested.
[ 0.183][v][vd] Using software decoding.
[ 0.183][v][vd] Detected 16 logical cores.
[ 0.183][v][vd] Requesting 16 threads for decoding.
[ 0.189][v][vd] Selected decoder: h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[ 0.189][v][vf] User filter list:
[ 0.189][v][vf] (empty)
[ 0.189][v][cplayer] Starting playback...
[ 0.190][d][osc] osc_init
[ 0.190][d][ffmpeg/video] h264: Reinit context to 864x480, pix_fmt: yuv420p
[ 0.190][d][vd] DR parameter change to 864x482 yuv420p align=64
[ 0.190][d][vd] Allocating new (host-cached) DR image...
[ 0.191][d][vd] Allocating new (host-cached) DR image...
[ 0.192][d][vd] Allocating new (host-cached) DR image...
[ 0.192][d][vd] Allocating new (host-cached) DR image...
[ 0.192][d][vd] Allocating new (host-cached) DR image...
[ 0.193][d][vd] Allocating new (host-cached) DR image...
[ 0.194][d][vd] Allocating new (host-cached) DR image...
[ 0.194][d][vd] Allocating new (host-cached) DR image...
[ 0.194][d][vd] Allocating new (host-cached) DR image...
[ 0.195][d][vd] Allocating new (host-cached) DR image...
[ 0.195][d][vd] Allocating new (host-cached) DR image...
[ 0.196][d][vd] Allocating new (host-cached) DR image...
[ 0.196][d][vd] Allocating new (host-cached) DR image...
[ 0.197][d][vd] Allocating new (host-cached) DR image...
[ 0.197][d][vd] Allocating new (host-cached) DR image...
[ 0.198][d][vd] Allocating new (host-cached) DR image...
[ 0.198][d][vd] Allocating new (host-cached) DR image...
[ 0.198][v][vd] Using software decoding.
[ 0.198][d][vd] Allocating new (host-cached) DR image...
[ 0.198][v][vd] Decoder format: 854x480 [2136:2135] yuv420p auto/auto/auto/auto/auto CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.198][v][vd] Using container aspect ratio.
[ 0.198][v][vf] [in] 854x480 [2136:2135] yuv420p bt.601/bt.601-525/bt.1886/limited/display CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.198][v][vf] [userdeint] 854x480 [2136:2135] yuv420p bt.601/bt.601-525/bt.1886/limited/display CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.198][v][vf] [userdeint] (disabled)
[ 0.198][v][vf] [autorotate] 854x480 [2136:2135] yuv420p bt.601/bt.601-525/bt.1886/limited/display CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.198][v][vf] [autorotate] (disabled)
[ 0.198][v][vf] [convert] 854x480 [2136:2135] yuv420p bt.601/bt.601-525/bt.1886/limited/display CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.198][v][vf] [convert] (disabled)
[ 0.198][v][vf] [out] 854x480 [2136:2135] yuv420p bt.601/bt.601-525/bt.1886/limited/display CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.199][d][vd] Allocating new (host-cached) DR image...
[ 0.199][i][cplayer] VO: [gpu] 854x480 => 854x480 yuv420p
[ 0.199][v][cplayer] VO: Description: Shader-based GPU Renderer
[ 0.199][v][vo/gpu] reconfig to 854x480 [2136:2135] yuv420p bt.601/bt.601-525/bt.1886/limited/display CL=mpeg2/4/h264 crop=854x480+0+0
[ 0.199][d][vo/gpu] max content size: 2560x1440
[ 0.199][d][vo/gpu] monitor size: 2560x1440
[ 0.223][v][vo/gpu] Resize: 854x480
[ 0.223][v][vo/gpu] Window size: 854x480 (Borders: l=0 t=0 r=0 b=0)
[ 0.223][v][vo/gpu] Video source: 854x480 (2136:2135)
[ 0.223][v][vo/gpu] Video display: (0, 0) 854x480 -> (0, 0) 854x480
[ 0.223][v][vo/gpu] Video scale: 1.000000/1.000000
[ 0.223][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 0.224][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 0.224][v][vo/gpu] Reported display depth: 8
[ 0.224][v][vo/gpu] Texture for plane 0: 854x480
[ 0.224][v][vo/gpu] Texture for plane 1: 427x240
[ 0.224][v][vo/gpu] Texture for plane 2: 427x240
[ 0.224][v][vo/gpu] Testing FBO format rgba16f
[ 0.224][d][vo/gpu] Resizing texture: 16x16
[ 0.224][v][vo/gpu] Using FBO format rgba16f.
[ 0.224][v][vo/gpu] DR enabled: yes
[ 0.224][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 104 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W32)
[ 0.224][d][vo/gpu] Resizing texture: 427x240
[ 0.224][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 212 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.225][d][global] user path: '/home/braiam/.cache/mpv' -> '/home/braiam/.cache/mpv'
[ 0.225][d][vo/gpu] Trying to load shader from disk...
[ 0.225][d][vo/gpu/opengl] Loading binary program succeeded.
[ 0.225][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 40 VGPRS: 16 Code Size: 232 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.225][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 140 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 0.226][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (CS, W64)
[ 0.233][d][vo/gpu] Resizing texture: 427x480
[ 0.233][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 200 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.234][d][global] user path: '/home/braiam/.cache/mpv' -> '/home/braiam/.cache/mpv'
[ 0.234][d][vo/gpu] Trying to load shader from disk...
[ 0.234][d][vo/gpu/opengl] Loading binary program succeeded.
[ 0.234][d][vo/gpu] Resizing texture: 854x480
[ 0.234][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 224 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.234][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 40 VGPRS: 28 Code Size: 420 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 0.235][d][global] user path: '/home/braiam/.cache/mpv' -> '/home/braiam/.cache/mpv'
[ 0.235][d][vo/gpu] Trying to load shader from disk...
[ 0.235][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 224 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.235][d][vo/gpu/opengl] Loading binary program succeeded.
[ 0.235][d][vo/gpu] Resizing texture: 854x480
[ 0.235][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 40 VGPRS: 24 Code Size: 376 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 0.235][d][global] user path: '/home/braiam/.cache/mpv' -> '/home/braiam/.cache/mpv'
[ 0.235][d][vo/gpu] Trying to load shader from disk...
[ 0.235][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 40 VGPRS: 16 Code Size: 232 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.235][d][vo/gpu/opengl] Loading binary program succeeded.
[ 0.235][v][vo/gpu] Dither to 8.
[ 0.236][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 256 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 0.236][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 128 VGPRS: 8 Code Size: 112 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (CS, W64)
[ 0.252][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 16 VGPRS: 12 Code Size: 60 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 0.253][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 24 VGPRS: 16 Code Size: 248 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.254][d][global] user path: '/home/braiam/.cache/mpv' -> '/home/braiam/.cache/mpv'
[ 0.254][d][vo/gpu] Trying to load shader from disk...
[ 0.254][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 224 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 0.254][d][vo/gpu/opengl] Loading binary program succeeded.
[ 0.254][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 264 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 0.254][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 17 VGPRS: 20 Code Size: 396 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (CS, W64)
[ 0.255][v][cplayer] first video frame after restart shown
[ 0.255][d][cplayer] starting video playback
[ 0.255][v][vo/gpu/x11] Disabling screensaver.
[ 0.255][v][cplayer] playback restart complete @ 0.000000, audio=eof, video=playing
[ 0.255][d][global] config path: 'fonts' -> '/home/braiam/.config/mpv/fonts'
[ 0.255][d][osd/libass] ASS library version: 0x1703000 (runtime 0x1703000)
[ 0.255][v][osd/libass] libass API version: 0x1703000
[ 0.255][v][osd/libass] libass source: tarball: 0.17.3
[ 0.255][v][osd/libass] Shaper: FriBidi 1.0.15 (SIMPLE) HarfBuzz-ng 10.0.1 (COMPLEX)
[ 0.255][d][global] config path: 'subfont.ttf' -/-> '/home/braiam/.config/mpv/subfont.ttf'
[ 0.255][d][global] config path: 'subfont.ttf' -/-> '/home/braiam/.mpv/subfont.ttf'
[ 0.255][d][global] config path: 'subfont.ttf' -/-> '/etc/mpv/subfont.ttf'
[ 0.255][d][global] config path: 'fonts.conf' -/-> '/home/braiam/.config/mpv/fonts.conf'
[ 0.255][d][global] config path: 'fonts.conf' -/-> '/home/braiam/.mpv/fonts.conf'
[ 0.255][d][global] config path: 'fonts.conf' -/-> '/etc/mpv/fonts.conf'
[ 0.255][v][osd/libass] Setting up fonts...
[ 0.264][v][osd/libass] Using font provider fontconfig
[ 0.264][v][osd/libass] Done.
[ 0.264][d][vd] Allocating new (host-cached) DR image...
[ 0.288][d][vd] Allocating new (host-cached) DR image...
[ 0.289][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 0.289][d][osc] osc_init
[ 0.290][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 0.355][d][vd] Allocating new (host-cached) DR image...
[ 2.322][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 2.339][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 2.355][v][osd/libass] fontselect: (sans-serif, 400, 0) -> /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf, 0, DejaVuSans
[ 2.356][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[ 2.357][v][vo/gpu] Reallocating OSD texture to 1024x128.
[ 2.357][d][global] user path: '/home/braiam/.cache/mpv' -> '/home/braiam/.cache/mpv'
[ 2.357][d][vo/gpu] Trying to load shader from disk...
[ 2.357][d][vo/gpu/opengl] Loading binary program succeeded.
[ 2.357][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 40 VGPRS: 16 Code Size: 240 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 2 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W32)
[ 2.358][v][vo/gpu/opengl] GL: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 112 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
[ 3.944][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 3.944][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 4.188][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 4.189][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 6.255][d][cplayer] Run command: begin-vo-dragging, flags=73, args=[]
[ 7.043][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 7.043][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 8.522][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 8.522][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 9.288][d][cplayer] Run command: begin-vo-dragging, flags=73, args=[]
[ 9.457][d][vd] Allocating new (host-cached) DR image...
[ 10.027][v][cplayer] Set property: user-data/osc/margins={"b":0,"l":0,"t":0,"r":0} -> 1
[ 10.027][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
Sample Files
I had to truncate the log file, since I hit the 65536 limit.
https://drive.google.com/file/d/1y9UEQdlEC4LkbNbHL02x4PulyQ_236_X/view?usp=sharing
I carefully read all instruction and confirm that I did the following:
--log-file=output.txt
.The text was updated successfully, but these errors were encountered: