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- Windows version: Microsoft Windows NT 10.0.26100.0/26100.2605
- GPU model, driver and version: 6600 XT, Adrenalin 24.12.1
- Source of mpv: https://nightly.link/mpv-player/mpv/workflows/build/master
- Latest known working version: None
- Issue started after the following happened: No idea
Reproduction Steps
Play a video with any sufficiently heavy combination of shaders to cause rampant frame drops.
Expected Behavior
Frames should be gracefully dropped, which they are on D3D11.
Actual Behavior
On Vulkan, the dropped frames create presentation glitches.
This is the shader I used to reproduce it, but it may or may not be enough on a faster GPU: ArtCNN_C8F32.txt
In the case it isn't, polar downsampling is often very heavy too.
I carefully read all instruction and confirm that I did the following:
I tested with the latest mpv version to validate that the issue is not already fixed.
I provided all required information including system and mpv version.
I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of --log-file=output.txt.
I produced the log file while the behaviors described in "Actual Behavior" were actively observed.
I attached the full, untruncated log file.
I attached the backtrace in the case of a crash.
The text was updated successfully, but these errors were encountered:
There's a similar issue open (#13811) but this other one seems related to hwdec while I can reproduce the presentation glitches regardless of it. I've also been informed that people with Nvidia GPUs have the exact same problem so it's unlikely this is related to AMD.
mpv Information
Other Information
Reproduction Steps
Play a video with any sufficiently heavy combination of shaders to cause rampant frame drops.
Expected Behavior
Frames should be gracefully dropped, which they are on D3D11.
Actual Behavior
On Vulkan, the dropped frames create presentation glitches.
Log File
vulkan.txt
d3d11.txt
Sample Files
This is the shader I used to reproduce it, but it may or may not be enough on a faster GPU:
ArtCNN_C8F32.txt
In the case it isn't, polar downsampling is often very heavy too.
I carefully read all instruction and confirm that I did the following:
--log-file=output.txt
.The text was updated successfully, but these errors were encountered: