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Will not update Ship/Items #733
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This app stopped being reliable right after The Big Split between Live and Legacy (Update 14, Nov 23, 2022). No amount of uninstalling, wiping, or reloading data on start-up will make it read journals properly. Quite sad, really. This was my go-to app for materials monitoring and farming. :( |
No kidding, This I used religiously for a long time. Rather sad, but hoping their is a fix in the works to bring everyone back. Thanks for chiming in @raulmckool . Gary |
Little work-around I just came up with: Looks like the app is having trouble figuring out the split between EDH/EDO, so I moved all EDH/Legacy journals (file format: Journal.221126094732.01) to a separate folder, and it now seems to be giving accurate data. The downside is that all Top Source Systems data before EDO is unavailable. Hope this helps. o7 |
Not going to work with a partially working program but thanks for the tip. Later on, if I really need to use it (Inara is what I am using now) I will buckle down and make those changes. |
sorry folks I haven't kept up to date with the game's update (and the
"split between live/legacy"...) and I don't know what changes are required
to make the app handle the new events - I'm happy to review pull requests
to fix this
the error you linked states an OOM exception which I assume is because the
app naively tries to load all logs in memory at startup (the first time it
runs / or if it can't find its custom save file) - while this could
definitely be addressed in the code you can temporarily fix this by
archiving your game logs, have the game + EDEngineer start and then close
the app, then un-archive your logs. There must be gigabytes of game logs
which the game somehow never cleans (maybe you want to delete them instead
of archiving to save disk space?).
when I wrote this app the logs were at most a few megabytes but that makes
sense it kept growing over the years.
|
Thanks I appreciate the info and I understand this program is not your day job. :) Yes, a few years of game logs but not sure why it would pull them when it should only activate with the API event (i.e. Coroilis -> EDEngineer). Unless of course, it has to scour the logs for mats in that case would make sense. Gary |
the format changed between the releases: |
Since November of last year, I have been unable to use this program. It constantly defaults to a ship I am no longer using. I have confirmed that EDEngineer has
It absolutely refuses to update. When I reload, it blows up and this is the error message I receive (attached)
EDEngineer Error.txt
I would love to use this program but I have uninstalled, wiped out everything yet it still seems to find a way to default and return with the original problem.
Regards,
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