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rect.cpp
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rect.cpp
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#include "rect.h"
#include "SDL/SDL_ttf.h"
extern TTF_Font* GameText;
Rect::Rect(): Drawable(), w(0), h(0) { }
Rect::Rect(int tx, int ty, int tw, int th): w(tw),h(th), Drawable(tx,ty) { }
Rect::Rect(twoD& td, int tw, int th): w(tw), h(th), Drawable(td) { }
Rect::Rect(const Rect &tr)
{
//SDL_Log("copy ctor called\n");
this->setXY(tr.X(), tr.Y());
this->w = tr.w;
this->h = tr.h;
this->setColor(tr.R(), tr.G(), tr.B(), tr.A());
this->movestate = tr.isMovable();
}
Rect& Rect::operator=(const Rect& tr)
{
return (*this);
}
void Rect::setType(rect_types rt) {
this->type = rt;
}
rect_types Rect::getType() const {
return this->type;
}
void Rect::move(int tx, int ty)
{
if(this->isMovable() == true) {
this->setXY(this->X() + tx, this->Y() + ty);
}
}
void Rect::setColor(uint8_t tr, uint8_t tg, uint8_t tb, uint8_t ta)
{
this->color::setColor(tr, tg, tb, ta);
}
void Rect::setColor(color& c)
{
this->color::setColor(c);
}
void Rect::resetPos()
{
this->setXY(0,0);
}
int Rect::getWidth() const
{
return this->w;
}
int Rect::getHeight() const
{
return this->h;
}
void Rect::setSize(int tw, int th)
{
this->w = tw;
this->h = th;
}
void Rect::setMovable()
{
this->movestate = true;
}
void Rect::resetMovable()
{
this->movestate = false;
}
bool Rect::isMovable() const
{
return this->movestate;
}
bool Rect::isFilled() const
{
if(this->w == SCALING_UNIT && this->h == SCALING_UNIT && this->movestate == false) {
return true;
}
return false;
}
bool Rect::Draw(SDL_Renderer *rend)
{
SDL_Rect rect, srect;
SDL_Surface *text_surface;
SDL_Texture *stexture;
//SDL_Log("Drawing at %d,%d\n", this->X(), this->Y());
/* draw board boxes */
switch(this->type) {
case RECT_NORMAL:
srect.x = this->X() + SCALING_UNIT;
srect.y = this->Y() + SCALING_UNIT;
srect.w = (SCALING_UNIT/10);
srect.h = (SCALING_UNIT/10);
SDL_SetRenderDrawColor(rend, 55,55,55,255);
SDL_RenderFillRect(rend, &srect);
break;
case RECT_FILLED:
/* now draw the actual rects */
rect.x = this->X() + (SCALING_UNIT/10);
rect.y = this->Y() + (SCALING_UNIT/10);
if(this->w <= 0 && this->h <= 0) {
return false;
}
rect.w = this->w - (SCALING_UNIT/10);
rect.h = this->h - (SCALING_UNIT/10);
SDL_SetRenderDrawColor(rend, this->R(), this->G(), this->B(), this->A());
SDL_RenderFillRect(rend, &rect);
break;
case RECT_GHOST:
srect = rect;
srect.x = this->X() + (SCALING_UNIT/10);
srect.y = this->Y() + (SCALING_UNIT/10);
srect.w = SCALING_UNIT - (SCALING_UNIT/10);
srect.h = SCALING_UNIT - (SCALING_UNIT/10);
SDL_SetRenderDrawColor(rend, 55,55,55,55);
SDL_RenderFillRect(rend, &srect);
break;
default:
break;
}
// /**/
// SDL_Color c;
// SDL_Rect trect;
// const char *cstr;
// trect.x = this->X() + 2; trect.y = this->Y() + 2;
// trect.w = SCALING_UNIT - 4; trect.h = SCALING_UNIT - 4;
// c.r = 255; c.g = 255; c.b = 255; c.a = 255;
// if(this->isMovable())
// cstr = "1";
// else
// cstr = "0";
// text_surface = TTF_RenderText_Solid(font, cstr, c);
// stexture = SDL_CreateTextureFromSurface(rend, text_surface);
// if(text_surface == nullptr || stexture == nullptr) {
// SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Error in text");
// }
// SDL_RenderCopy(rend, stexture, NULL, &trect);
// /**/
return true;
}