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BossColliderGuide.cpp
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BossColliderGuide.cpp
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//=====================================
//
//ボスコライダーガイド処理[BossColliderGuide.cpp]
//Author:GP12A332 21 立花雄太
//
//=====================================
#include "BossColliderGuide.h"
#include "Framework\ResourceManager.h"
#include "Framework\Vector3.h"
/**************************************
マクロ定義
***************************************/
/**************************************
BossColliderGuideコンストラクタ
***************************************/
BossColliderGuide::BossColliderGuide(LineTrailModel& model)
{
D3DXVECTOR3 posR, posL;
model.GetEdgePos(&posR, &posL);
edgeR = new BossColliderEdge(posR);
edgeL = new BossColliderEdge(posL);
line = new BossColliderLine(posR, posL);
}
/**************************************
BossColliderGuideデストラクタ
***************************************/
BossColliderGuide::~BossColliderGuide()
{
SAFE_DELETE(edgeR);
SAFE_DELETE(edgeL);
SAFE_DELETE(line);
}
/**************************************
BossColliderGuide更新処理
***************************************/
void BossColliderGuide::Update()
{
edgeL->Update();
edgeR->Update();
}
/**************************************
BossColliderGuide描画処理
***************************************/
void BossColliderGuide::Draw()
{
line->Draw();
edgeL->Draw();
edgeR->Draw();
}
/**************************************
BossColliderGuideLineコンストラクタ
***************************************/
BossColliderLine::BossColliderLine(const D3DXVECTOR3& edgeR, const D3DXVECTOR3& edgeL)
{
ResourceManager::Instance()->GetPolygon("BossColliderLine", polygon);
D3DXVECTOR3 diff = edgeL - edgeR;
transform = new Transform();
transform->pos = edgeR + diff / 2.0f;
transform->pos.z = 500.0f;
transform->scale.x = Vector3::Distance(edgeL, edgeR);
float angle = Vector3::Angle(Vector3::Right, diff);
D3DXVECTOR3 axis = Vector3::Axis(Vector3::Right, diff);
transform->RotateByAxis(angle, axis);
}
/**************************************
BossColliderGuideLineデストラクタ
***************************************/
BossColliderLine::~BossColliderLine()
{
polygon = NULL;
SAFE_DELETE(transform);
}
/**************************************
BossColliderGuideLine描画処理
***************************************/
void BossColliderLine::Draw()
{
transform->SetWorld();
polygon->Draw();
}
/**************************************
BossColliderGuideEdgeコンストラクタ
***************************************/
BossColliderEdge::BossColliderEdge(const D3DXVECTOR3& pos)
{
ResourceManager::Instance()->GetPolygon("BossColliderEdge", polygon);
transform = new Transform();
transform->pos = pos;
transform->pos.z = 500.0f;
}
/**************************************
BossColliderGuideEdgeデストラクタ
***************************************/
BossColliderEdge::BossColliderEdge()
{
polygon = NULL;
SAFE_DELETE(transform);
}
/**************************************
BossColliderGuideEdge更新処理
***************************************/
void BossColliderEdge::Update()
{
transform->Rotate(0.0f, 0.0f, 5.0f);
}
/**************************************
BossColliderGuideEdge描画処理
***************************************/
void BossColliderEdge::Draw()
{
transform->SetWorld();
polygon->Draw();
}