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NEWS.md

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nfl4th (development version)

  • Stop letting roof break things
  • New location for pre-computed numbers
  • Re-work field goal model. Takes into account improvements in accuracy (especially on long kicks) and gives probability > 0 on kicks of over 70 yards

nfl4th 1.0.4

  • Create package cache directory with tools::R_user_dir() because CRAN doesn't like rappdirs::user_cache_dir()

nfl4th 1.0.3

  • Re-export xgboost models to get rid of annoying warning message
  • Tweak how close to end of game it will calculate probabilities
  • Required data isn't loaded directly with the package. Instead the download is triggered when necessary and cached in a local package cache. The cache can be cleared with the new function nfl4th_clear_cache(). The package resets the cache partly when loaded. This can be prevented with options(nfl4th.keep_games = TRUE).
  • Update win probability model. Instead of only using nflfastR, it stacks nflfastR with another model
  • Fixup cache paths.
  • Remove tidyverse from Suggests

nfl4th 1.0.2

  • Nothing changed. Forced update to documentation to not get kicked off CRAN

nfl4th 1.0.1

  • Fix for aborted plays on punts being called going for it
  • Re-categorized some plays as unknown (i.e., NA) go: False Start or defensive encroachment along with being lined up to go for it (run formation or pass formation)
  • Added fast argument to load_4th_pbp() which allows for loading pre-computed go_boost rather than needing to calculate it

nfl4th 1.0.0

  • Initial public release

nfl4th 0.0.0.9000

  • Release as package
  • Fixes with touchdowns. Instead of granting 7 points, assumes teams choose best option between PAT or 2pt and give pre-conversion attempt WP accordingly
  • Fix for punt WP at the end of first half being too high
  • Add logic for TD/FG decision on the last play of the first half
  • Add possibility for muffed punt
  • Reduce field goal chances on very long field goals