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All my attempts to add depth to andengine have been in vain. I was wondering If there was a way to extend the functionality to 3 dimensions. I noticed by default there are no depth bits requested in the EGLConfig, But simply requesting depth bits gives me a black screen.
Is there a way to do this?
The text was updated successfully, but these errors were encountered:
There surely is. Biggest thing to change is touch handling which is going
be much more complicated.
On Oct 2, 2014 4:40 PM, "Kameron Brooks" notifications@github.com wrote:
All my attempts to add depth to andengine have been in vain. I was
wondering If there was a way to extend the functionality to 3 dimensions. I
noticed by default there are no depth bits requested in the EGLConfig, But
simply requesting depth bits gives me a black screen.
Is there a way to do this?
—
Reply to this email directly or view it on GitHub #261.
Thanks for the quick reply.
I have already extented the spritebatch class to accomodate 3D vertices. My
main issue now is enabling depth testing. Was there a specific way that you
intended for open GL Depth Testing to be used with andengine?
I searched through the library looking for a way, but could not figure it
out.
There surely is. Biggest thing to change is touch handling which is going
be much more complicated.
On Oct 2, 2014 4:40 PM, "Kameron Brooks" notifications@github.com
wrote:
All my attempts to add depth to andengine have been in vain. I was
wondering If there was a way to extend the functionality to 3
dimensions. I
noticed by default there are no depth bits requested in the EGLConfig,
But
simply requesting depth bits gives me a black screen.
Is there a way to do this?
—
Reply to this email directly or view it on GitHub #261.
—
Reply to this email directly or view it on GitHub #261 (comment)
.
All my attempts to add depth to andengine have been in vain. I was wondering If there was a way to extend the functionality to 3 dimensions. I noticed by default there are no depth bits requested in the EGLConfig, But simply requesting depth bits gives me a black screen.
Is there a way to do this?
The text was updated successfully, but these errors were encountered: