-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RAM Usage #156
Comments
I will say this - after turning on the application, the amount of RAM is actually about 30-50MB, although after turning on additional brightness it jumps to 330MB. Is it the same for you? filmik2.mov |
Thanks for the video. Unfortunately I can't reproduce the issue like this on my devices. |
Maybe it has something to do with the generation of the MacBook. I have only M1 based devices, but I was said that on an M3 Pro BrightIntosh allocates 160MB of RAM... |
I suspect it has something to do with the memory management of the device. In the Activity Monitor, you can enable another column called "Real Memory" which shows the actual physical memory. There you should see a more reasonable memory size for BrightIntosh. Let me know if this isn't the case on your device. |
of course, thanks for the info - I'll check it next week. I'm currently on vacation and don't have access to a Mac 😁 |
I'm back from vacation and: when the app is turned on and the brightness is deactivated, the RAM usage is 30-50MB, which seems to be OK. When I click activate from the bar menu (next to the time), RAM Usage is 330-400MB. |
this seems a bit unbelievable - can you record your screen and show me that the RAM stays the same after turning on extra brightness? |
I think you should provide video if any, your the one reporting the issue |
Screen.Recording.2024-07-11.at.17.35.13.mov |
What a surprise! so I'm not the only one who has this error where the application "eats" RAM. Can I make a memory dump of the application so you can figure out what is taking up memory? |
This screenshot shows what I meant: the memory column shows a much larger value than the Real Memory column. Unfortunately it is very hard to find official documentation on what exactly those values describe. XCode provides different memory inspection tools: The integrated memory report and Allocation information in the Instruments app (also described in the article). Those tools allow an export of memory graphs and traces. Unfortunately the values of both tools don't match each other and don't match the values shown in the Activity Monitor. |
hey, today I bought the application and I am very happy with it, although I noticed that it consumes quite a lot of RAM - just like messenger. Taking into account the point of the application, I don't know what to call it - the issue of its simplicity, I think that the application should not take up so much RAM. In this application we have fabulously simple components such as a slider, window and buttons, and indeed mechanics - logic. For example: Messenger has real-time socket communication, audio/video connections, encryption and many others. I'm sending a screenshot from the app's process manager for comparison. I have an M3 Max with 36GB RAM and I have a large memory reserve, but there are people who have 16 and even 8GB RAM. I would send a pull request, but I develop in TypeScript, not Swift :D Therefore, dear author, could you pay attention to what is draining RAM in your app? And if it doesn't work, let me know and I'll try to check something myself.
The text was updated successfully, but these errors were encountered: