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README-EN.md

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English | 简体中文

Introduction

You don't need to focus on implementation of Scratch3.0 functionality. Only use simple JavaScript language to call Scratch functions.

That can be implemented

  • load project
  • upload project
  • change style
  • mobile scratch player
  • virtual keyboard
  • change block size
  • hidden block category or specific block
  • custom assets library
  • backpack API
  • and more……

The case

The Teaching system is embed this project.

website:https://teaching.vip

source:http://github.com/open-scratch/teaching-open

Secondary development

  • install dependencies npm install

  • debug npm start

  • build for productioin npm run build:prod

Quickly to use

use DEMO

After build, see index.html and player.html.

Inject to page

import lib.min.js and chunks/gui.js, scratch will render into<div id="scratch"></div>

Do not forget to edit window.scratchConfig

Document

initial config

Notice: The window.scratchConfig object need created before import lib.min.js

This is a complete configuration example

window.scratchConfig = {
      session: {
        token: "", // user token
        username: "Username" // user name
      },
      backpack:{
        enable: true, // enable backpack
        api: "/api/teaching/scratch/backpack", //backpack API
      },
      cloudData:{
        enable: true, //enable cloud data
        id: "create", //default cloud data ID
        api: "127.0.0.1:1234/api/websocket/scratch/cloudData" //cloud data API
      },
      projectInfo: {//project info
        projectName: "",
        authorUsername: "admin",
        authorAvatar: './static/avatar.png',
      },
      logo: {
        show: true, //is visible
        url: "./static/logo.png", //logo url, support base64 images
        handleClickLogo: () => { //handle logo click event
        }
      },
      menuBar: {
        //menu bar style
        style: {
          background: 'hsla(215, 100%, 65%, 1)',
        },
        //new project button
        newButton:{
          show: true, //is visible
          handleBefore(){
            //handle before click button event, return 'true' to continue
            return true
          }
        },
        //load project from computer button
        loadFileButton:{
          show: true, //is visible
          handleBefore(){
            //handle before click button event, return 'true' to continue
            return true
          }
        },
        //save project to computer button
        saveFileButton:{
          show: true, //is visible
          handleBefore(){
            //handle before click button event, return 'true' to continue
            return true
          }
        },
        //turbo mode button
        turboModeButton:{
          show: true //is visible
        },
        //help button
        helpButton:{
          show: true, //is visible
          handleBefore:()=>{
            //handle before click button event, return 'true' to continue
            return true
          }
        },
        //my stuff button
        myStuff:{
          show: true, //is visible
          url: '/myProject' //my project href
        },
        //user avatar button
        userAvatar:{
          show: true, //is visible
          username: '未登录', //user name
          avatar: './static/avatar.png', //avatar image url
          handleClick(){
            //handle click avatar button
          }
        },
        //custom buttons
        customButtons: [
          {
            show: true, //is visible
            buttonName: 'Share', //button label name
            style:{ //button style
              color: 'white',
              background: 'hsla(30, 100%, 55%, 1)',
            },
            handleClick:()=>{ //button click event
              window.scratch.getProjectCover(cover => {
                //TODO got project cover
              })
              window.scratch.getProjectFile(file => {
                //TODO got project file
              })
              // got project name
              var projectName = window.scratch.getProjectName()
              console.log(projectName);
            }
          },
          //You can add more buttons
        ]
      }, 
      blocks:{
         // block scale
        scale: 0.8,
        // hide block catagorys (catagory code see appendix)
        // window.vm.emitWorkspaceUpdate()
        hideCatagorys:[], 
        //hide some blocks (block code see appendix)
        hideBlocks:[],
      },
      stageArea:{ //stage setting
        fullscreenButton:{ //fullscreen button
          show: true,
          handleBeforeSetStageUnFull(){ //拦截退出全屏,返回true继续执行
            return true
          },
          handleBeforeSetStageFull(){ //拦截全屏,返回true继续执行
            return true
          }
        },
        startButton:{ //stat button
          show: true,
          handleBeforeStart(){ 
            //handle before click button event, return 'true' to continue
            return true
          }
        },
        stopButton:{ // stop button
          show: true,
          handleBeforeStop(){
            //handle before click button event, return 'true' to continue
            return true
          }
        }
      },
      //scratch vm initialized
      handleVmInitialized: (vm) => {
        window.vm = vm
      },
      //when create project or loaded project will call this function
      handleProjectLoaded:() => {
      },
      //when default project loaded will call this function
      handleDefaultProjectLoaded:() => {
      },
      //default project url
      defaultProjectURL: "./static/project.sb3",
      //assets library setting
      assets:{
        //asset host
        assetHost: './static',
        //asset index url
        defaultIndex:{
          sprites: "./static/json_index/sprites.json",
          costumes: "./static/json_index/costumes.json",
          backdrops: "./static/json_index/backdrops.json",
          sounds: "./static/json_index/sounds.json"
        },
        //handle before sprites library open
        handleBeforeSpriteLibraryOpen(){
          // append assets
          // window.scratch.pushSpriteLibrary(Arrays)
          return true;
        },
        //handle before costumes library open
        handleBeforeCostumesLibraryOpen(){
          return true;
        },
        //handle before backdrops library open
        handleBeforeBackdropsLibraryOpen(){
          return true;
        },
        //handle before sounds library open
        handleBeforeSoundLibraryOpen(){
          return true;
        }
      },
    }

API

ScratchVm Object

It's scratch-vm instance object, You can call scratch virtual machine API from outside.

scratch-vm APIs:

  • vm.saveProjectSb3()
  • vm.loadProject(file)
  • vm.greenFlag()
  • vm.stopAll()
  • vm.emitWorkspaceUpdate()
  • ……

Scratch-vm document

load project

window.scratch.loadProject(url, callback)

You can also use vm.loadProject

example

window.scratch.loadProject(url, ()=>{
  console.log("load project finished")
})

get project file

window.scratch.getProjectFile(callback)

You can also use vm.saveProjectSb3

example

window.scratch.getProjectFile((file)=>{
    console.log(file)
    //upload this file to server
})

get project cover

window.scratch.getProjectCover(callback)

example

window.scratch.getProjectCover((file)=>{
    console.log(file)
    //upload this file to server
})

get project name

window.scratch.getProjectName()

set project name

window.scratch.setProjectName(projectName)

set player only mode

example

window.scratch.setPlayerOnly(true)

fullscreen mode

example

window.scratch.setFullScreen(true)

append assets library

You can dynamically add the asset index to the library. You need to await user to open the asset library and then call this method.

The parameter is an array of assets indexes. See the files in 'josn_index' folder.

append sprite assets

window.scratch.pushSpritesLibrary(Arrays)

append costumes assets

window.scratch.pushCostumesLibrary(Arrays)

append backdrops assets

window.scratch.pushBackdropsLibrary(Arrays)

append sounds assets

window.scratch.pushSoundLibrary(Arrays)

example

window.scratch.pushSoundLibrary(
  [{
        "name": "My Custom Sound",
        "tags": [
            "music",
        ],
        "assetId": "5cb46ddd903fc2c9976ff881df9273c9",
        "dataFormat": "",
        "md5ext": "5cb46ddd903fc2c9976ff881df9273c9.wav",
        "sampleCount": 11840,
        "rate": 44100
    }]
)

set cloud data ID

window.scratch.setCloudId(id)

Appendix

block catagory code

motion looks sound events control sensing operators variables myBlocks

block code

motion

motion_movesteps motion_turnright motion_turnleft motion_goto motion_gotoxy motion_glideto motion_glidesecstoxy motion_pointindirection motion_pointtowards motion_changexby motion_setx motion_changeyby motion_sety motion_ifonedgebounce motion_setrotationstyle motion_xposition motion_yposition motion_direction

looks

looks_sayforsecs looks_say looks_thinkforsecs looks_think looks_switchbackdropto looks_switchbackdroptoandwait looks_nextbackdrop looks_switchcostumeto looks_nextcostume looks_switchbackdropto looks_nextbackdrop looks_changesizeby looks_setsizeto looks_changeeffectby looks_seteffectto looks_cleargraphiceffects looks_show looks_hide looks_gotofrontback looks_goforwardbackwardlayers looks_backdropnumbername looks_costumenumbername looks_backdropnumbername looks_size

sound

sound_playuntildone sound_play sound_stopallsounds sound_changeeffectby sound_seteffectto sound_cleareffects sound_changevolumeby sound_setvolumeto sound_volume

event

event_whenflagclicked event_whenkeypressed event_whenstageclicked event_whenthisspriteclicked event_whenbackdropswitchesto event_whengreaterthan event_whenbroadcastreceived event_broadcast event_broadcastandwait

control

control_wait control_repeat control_forever control_if control_if_else control_wait_until control_repeat_until control_stop control_create_clone_of control_start_as_clone control_create_clone_of control_delete_this_clone

sensing

sensing_touchingobject sensing_touchingcolor sensing_coloristouchingcolor sensing_distanceto sensing_askandwait sensing_answer sensing_keypressed sensing_mousedown sensing_mousex sensing_mousey sensing_setdragmode sensing_loudness sensing_timer sensing_resettimer sensing_of sensing_current sensing_dayssince2000 sensing_username

operator

operator_add operator_subtract operator_multiply operator_divide operator_random operator_gt operator_lt operator_equals operator_and operator_or operator_not operator_join operator_letter_of operator_length operator_contains operator_mod operator_round operator_mathop

player virtual keyboard example

first import jQuery

function regKeyEvent(selector, key, keyCode) {
    console.log("reg key event:" + key)
    $(selector).on("touchstart", function(event) {
        vm.postIOData("keyboard", {
          keyCode: keyCode,
          key: key,
          isDown: true,
        });
        event.preventDefault();
      });
      $(selector).on("touchend", function() {
        vm.postIOData("keyboard", {
          keyCode: keyCode,
          key: key,
          isDown: false,
        });
        event.preventDefault();
      });
  }

  regKeyEvent(".button_space", " ", 32)
  regKeyEvent(".button_down", "ArrowDown", 40)
  regKeyEvent(".button_up", "ArrowUp", 38)
  regKeyEvent(".button_left", "ArrowLeft", 37)
  regKeyEvent(".button_right", "ArrowRight", 39)