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Chapter 2 last example #8

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Budlee opened this issue Mar 13, 2015 · 0 comments
Open

Chapter 2 last example #8

Budlee opened this issue Mar 13, 2015 · 0 comments

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@Budlee
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Budlee commented Mar 13, 2015

In the last example chapter2.4 is needed to say that you need modify your RenderFunction from line:
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
to:
glDrawArrays(GL_TRIANGLES, 0, 3);

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