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OpenTK

The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs.

OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.

OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you want to write a game or scientific application from the ground up.

Current Status

Help and Support

If you have a question or want to know how to get started, check our extensive FAQ, or try our tutorials for OpenTK 4 and OpenTK 3.

The OpenTK source code is available on GitHub, and the latest build can be found on Nuget. If you find a bug or defect, please let us know with a GitHub issue.

Project status (2024-07-10)

OpenTK 3 (.NET framework) has had it's probably last release and will likely not be updated anymore.

OpenTK 4 (.NET core 3.1+) is considered the "current" version of OpenTK. We try and fix any issues reported. If you have any problems, report them here: https://github.com/opentk/opentk/issues/new

OpenTK 5 (.NET 5+) is currently under active development. Not considered stable yet. OpenTK 5 brings a new OpenGL bindings generator, a Vulkan bindings generator and a new alternative windowing system written completely in C#. Follow the progress here: opentk/opentk#1207

NuGet

OpenTK NuGet NuGet

OpenTK.GLControl NuGet NuGet

OpenTK.GLWpfControl NuGet NuGet

If you encounter any issues, please let us know with a GitHub issue.

We have an active, friendly Discord server; if you need help, feel free to join and ask a question in the #support channel!

License

The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free.

View License