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    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      3630Updated Nov 22, 2024Nov 22, 2024
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61710Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      71510Updated Nov 22, 2024Nov 22, 2024
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Nov 22, 2024Nov 22, 2024
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      Other
      21900Updated Nov 22, 2024Nov 22, 2024
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41020Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      113010Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      5900Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      3300Updated Nov 22, 2024Nov 22, 2024
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      152721Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2900Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61200Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41600Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      4910Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      92530Updated Nov 22, 2024Nov 22, 2024
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      6620Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      51800Updated Nov 22, 2024Nov 22, 2024
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      0200Updated Nov 22, 2024Nov 22, 2024
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      4727940Updated Nov 22, 2024Nov 22, 2024
    • Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
      C#
      MIT License
      91330140Updated Nov 22, 2024Nov 22, 2024
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
      ShaderLab
      Other
      61900Updated Nov 20, 2024Nov 20, 2024
    • The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
      ShaderLab
      MIT License
      0200Updated Nov 18, 2024Nov 18, 2024
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      2820530Updated Nov 15, 2024Nov 15, 2024
    • Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
      C#
      MIT License
      3217300Updated Nov 14, 2024Nov 14, 2024
    • Mixed Reality samples that demonstrate how to enable multiplayer
      ShaderLab
      Other
      113520Updated Nov 12, 2024Nov 12, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      249310Updated Nov 12, 2024Nov 12, 2024
    • Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
      C#
      MIT License
      5622720Updated Nov 12, 2024Nov 12, 2024
    • Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.
      C#
      MIT License
      7900Updated Nov 1, 2024Nov 1, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      6626350Updated Oct 31, 2024Oct 31, 2024
    • Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C#
      MIT License
      5925210Updated Oct 17, 2024Oct 17, 2024