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[TAUDIO]Audio Streams under Flutter and React Native #108
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@Larpoux Cool idea, will this be open source or closed source? There is already https://github.com/xioxin/lab_sound_flutter for flutter btw |
Thank you for the link. I am going to look to this flutter plugin. |
Hi @Larpoux, exciting to hear you are considering to use our library. |
This post just to let you know that I am able to run my little example which play 2 seconds of white noise on Flutter iOS, using the web_audio_api_rs. Do we go with lab-sound
Or with web_audio_api_rs
We understand that web-audio-api-rs is not yet stabilized. We do not really care : what matters is not what this library is today, but what it will be next year. Note : I cannot run the example on Android because many problems with my Apple Silicon M1 machine : I must use the last Android NDK r23b, but there is something wrong with rust for NDK versions > 21. But I am confident that it will work when Rust will be updated to support the last Android NDK |
Hey @Larpoux ,
Cool, great news! Do you have an idea of the main use-cases for WebAudio in your ecosystem? I can imagine simple sound design / sonification for games but maybe you already have other application domains in mind? |
In fact I develop Plugin Libraries but I do not know precisely what our developers do with those libraries. But I am not really sure what they will do with our Flutter Plugin. |
@Larpoux I realize that is a tough call to make. If there's anything we can do to make the choice for our library easier, let us know. |
Thank you @orottier. We will certainly need your help.
But perhaps I will be able to do some very little things. It seems that you are just two developers working hard on this project and I think this is a big responsibility. |
That's great to hear. Based on what you are saying, I believe the best way to contribute would be to try out some of the examples and play around a bit. We are really interested to hear what you run into and what you think we should make more clear/easier to use. You might also run into platform-specific issues, since we have limited availability of hardware for testing. If you are a bit more comfortable with rust and the audio examples, you could
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Hi everybody, I had a very bad time to setup an environment development for both flutter and rust. But now I have a correct flutter plugin for web-audio-api.rs. Now everything is clean and I am able to run a flutter app under Xcode that uses your lib. ** AND I AM EVEN ABLE TO USE THE XCODE DEBUGGER ON AN IOS DEVICE FOR YOUR RUST CODE ** Today I am a very happy geek. I will let you know my advancement. ‘Note: @orottier : I am not sure if I must keep this issue open (this is not an issue but an information). And I am not sure that such a thread is just pollution. |
Great to hear back from you and happy to hear everything is working out. Please let us know if you run into any issues later, of if you have any other exciting news to share. |
Hi everybody,
This is not an issue. Just an information.
We are now working on the port of the Web Audio API under flutter, react native and Microsoft MAUI.
We need for that a native implementation of the Web Audio API on several platforms :
We found two existing libraries which can be used :
Your library seems very interesting. We appreciate that it is dependant on CPAL, and CPAL is dependant of OBOE.
This seems a good design.
Unfortunately we are not expert with Rust.
We will probably need a little help from you, to start.
Good luck for your library.
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