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LiDIA.h.in
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LiDIA.h.in
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// -*- C++ -*-
//==============================================================================================
//
// This file is part of LiDIA --- a library for computational number theory
//
// Copyright (c) 1994--2001 the LiDIA Group. All rights reserved.
//
// See http://www.informatik.tu-darmstadt.de/TI/LiDIA/
//
//----------------------------------------------------------------------------------------------
//
// $Id$
//
// Author : Thomas Papanikolaou, Safuat Hamdy
// Changes : See CVS log
//
//==============================================================================================
#ifndef LIDIA_LIDIA_H_GUARD_
#define LIDIA_LIDIA_H_GUARD_
#undef LIDIA_MAJOR_VERSION
#undef LIDIA_MINOR_VERSION
#undef LIDIA_PATCH_VERSION
// <cstddef> canonically defines NULL and size_t
#include <cstddef>
#include <cstdlib>
#include <climits>
#define C_STDIO
// <iostream> is used almost everywhere
#include <iostream>
#ifdef C_STDIO
# include <cstdio>
#endif
#define LIDIA_ARITH_GMP 0x100
#define LIDIA_ARITH_CLN 0x101
#define LIDIA_ARITH_LIBI 0x102
#define LIDIA_ARITH_PIOLOGIE 0x103
//#define LIDIA_ARITH_FREELIP 0x104
//#define LIDIA_ARITH_OPENSSL 0x105
//
// set LIDIA_ARITHMETIC to one of the above values
//
#undef LIDIA_ARITHMETIC
// safety belt
#if !defined LIDIA_ARITHMETIC || LIDIA_ARITHMETIC == 0
# error LiDIA arithmetic not defined or improperly set!
#endif
//
// Set to 1 if the arithmetic interface inlines the underlying arithmetic routines.
//
#undef INLINE_INTERFACE
//
// some compiler characteristics (at configuration time)
//
// The number of bytes in a short.
#undef SIZEOF_SHORT
// The number of bytes in a int.
#undef SIZEOF_INT
// The number of bytes in a long.
#undef SIZEOF_LONG
// The number of bytes in a double.
#undef SIZEOF_DOUBLE
// Define, if words are big endian.
#undef WORDS_BIGENDIAN
// Define if <strstream> shall be used instead of <sstream>
#undef OSSTREAM_USE_STRSTREAM
#if defined(__hpux) && !defined(__GNUC__)
# define HAVE_HP_UX_CC
# define LIDIA_NO_SF_BIGINT
#endif
// Define if you want error handling via exceptions
#undef LIDIA_EXCEPTIONS
// Define if you want namespaces.
#undef LIDIA_NAMESPACE
// if name spaces are not wanted, define LiDIA to be <empty>
#ifndef LIDIA_NAMESPACE
# define LiDIA
#endif
#ifdef LIDIA_NAMESPACE
namespace LiDIA {
#endif
enum {
BITS_PER_CHAR = CHAR_BIT,
HIGH_BIT_UCHAR = (1UL << (BITS_PER_CHAR - 1)),
BITS_PER_SHORT = BITS_PER_CHAR * SIZEOF_SHORT,
HIGH_BIT_USHORT = (1UL << (BITS_PER_SHORT - 1)),
BITS_PER_INT = BITS_PER_CHAR * SIZEOF_INT,
HIGH_BIT_UINT = (1UL << (BITS_PER_INT - 1)),
BITS_PER_LONG = BITS_PER_CHAR * SIZEOF_LONG,
HIGH_BIT_ULONG = (1UL << (BITS_PER_LONG - 1)),
BITS_PER_DOUBLE = BITS_PER_CHAR * SIZEOF_DOUBLE
};
//
// these are the types for machine integers
// define sizetify to longify if lidia_size_t == long
//
typedef int lidia_size_t;
#define sizetify intify
typedef long sdigit;
// typedef unsigned long udigit;
#ifdef LIDIA_NAMESPACE
} // end of namespace LiDIA
#endif
//
// Debug handling for templates
//
#ifndef LIDIA_DEBUG_LIMIT
# define LIDIA_DEBUG_LIMIT -1000
#endif
#define LDBL_VECTOR (LIDIA_DEBUG_LIMIT + 0)
#define LDBL_UNIPOL (LIDIA_DEBUG_LIMIT + 50)
#define LDBL_UNIPOW (LIDIA_DEBUG_LIMIT + 100)
#define LDBL_MATRIX (LIDIA_DEBUG_LIMIT + 150)
//
// include LiDIA system files
//
#include <LiDIA/warning.h>
#include <LiDIA/error.h>
#include <LiDIA/debug.h>
#include <LiDIA/memory.h>
//
// The maximal number of characters of which the
// operating system is able to put in one line.
//
#ifndef LIDIA_CHARS_PER_LINE
# define LIDIA_CHARS_PER_LINE 0
#endif
//
// LiDIA macros
//
#ifndef LIDIA_MACROS
# define LIDIA_MACROS
#endif
#define lidia_rint(x) (floor((x)+0.5))
#if (defined(__hpux) && !defined(__STDC__))
# define __STDC__
#endif
#if defined(__STDC__) || defined (_MSC_VER)
# define LIDIA_CONCAT2(a,b) a##b
# define LIDIA_CONCAT3(a,b,c) a##b##c
# define LIDIA_CONCAT4(a,b,c,d) a##b##c##d
#else
# define LIDIA_CONCAT2(a,b) a/**/b
# define LIDIA_CONCAT3(a,b,c) a/**/b/**/c
# define LIDIA_CONCAT4(a,b,c,d) a/**/b/**/c/**/d
#endif
#endif // LIDIA_LIDIA_H_GUARD_