Learn more about LYGIA and how to use it from these examples:
- 2D examples for Processing (GLSL)
- 2D/3D examples for P5.js (GLSL)
- 2D examples for Three.js + React (GLSL) by Eduard Fossas
- 2D examples for Three.js (GLSL)
- 3D examples for Three.js (GLSL) by Guido Schmidt
- 2D examples for OpenFrameworks (GLSL)
- 2D/3D examples for Unity3D (HLSL)
- Examples for Unreal Engine (HLSL)
- Examples for Touch Designer (GLSL) (dynamic resolver) by Leith Ben Abdessalem
- Examples for Touch Designer (GLSL) (static resolver) by Victor Saz
- 2D examples on Observable Notebook (GLSL) by Radames Ajna
- Figma's noise&texture plugin by Rogie King. You will need to go to the "Custom" tab on the plugin to edit shaders and load LYGIA modules
- 3D example on Irmf by Glenn Lewis
- 2D/3D examples on GlslViewer (GLSL)
- 2D examples on Ossia by Jean-Michaël Celerier
- Ogl integration by John Ku
- 2D templates for Ogl(TS) and Three.js(JS/TS) by Daeinc
For more information, guidance, or feedback about using LYGIA, join #Lygia channel on shader.zone discord.