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tile.go
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tile.go
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// Package maptile defines a Tile type and methods to work with
// web map projected tile data.
package maptile
import (
"math"
"math/bits"
"github.com/paulmach/orb"
"github.com/paulmach/orb/geojson"
"github.com/paulmach/orb/internal/mercator"
)
// Tiles is a set of tiles, later we can add methods to this.
type Tiles []Tile
// ToFeatureCollection converts the tiles into a feature collection.
// This method is mostly useful for debugging output.
func (ts Tiles) ToFeatureCollection() *geojson.FeatureCollection {
fc := geojson.NewFeatureCollection()
fc.Features = make([]*geojson.Feature, 0, len(ts))
for _, t := range ts {
fc.Append(geojson.NewFeature(t.Bound().ToPolygon()))
}
return fc
}
// Tile is an x, y, z web mercator tile.
type Tile struct {
X, Y uint32
Z Zoom
}
// A Zoom is a strict type for a tile zoom level.
type Zoom uint32
// New creates a new tile with the given coordinates.
func New(x, y uint32, z Zoom) Tile {
return Tile{x, y, z}
}
// At creates a tile for the point at the given zoom.
// Will create a valid tile for the zoom. Points outside
// the range lat [-85.0511, 85.0511] will be snapped to the
// max or min tile as appropriate.
func At(ll orb.Point, z Zoom) Tile {
f := Fraction(ll, z)
t := Tile{
X: uint32(f[0]),
Y: uint32(f[1]),
Z: z,
}
return t
}
// FromQuadkey creates the tile from the quadkey.
func FromQuadkey(k uint64, z Zoom) Tile {
t := Tile{Z: z}
for i := Zoom(0); i < z; i++ {
t.X |= uint32((k & (1 << (2 * i))) >> i)
t.Y |= uint32((k & (1 << (2*i + 1))) >> (i + 1))
}
return t
}
// Valid returns if the tile's x/y are within the range for the tile's zoom.
func (t Tile) Valid() bool {
maxIndex := uint32(1) << uint32(t.Z)
return t.X < maxIndex && t.Y < maxIndex
}
// Bound returns the geo bound for the tile.
// An optional tileBuffer parameter can be passes to create a buffer
// around the bound in tile dimension. e.g. a tileBuffer of 1 would create
// a bound 9x the size of the tile, centered around the provided tile.
func (t Tile) Bound(tileBuffer ...float64) orb.Bound {
buffer := 0.0
if len(tileBuffer) > 0 {
buffer = tileBuffer[0]
}
x := float64(t.X)
y := float64(t.Y)
minx := x - buffer
miny := y - buffer
if miny < 0 {
miny = 0
}
lon1, lat1 := mercator.ToGeo(minx, miny, uint32(t.Z))
maxx := x + 1 + buffer
maxtiles := float64(uint32(1 << t.Z))
maxy := y + 1 + buffer
if maxy > maxtiles {
maxy = maxtiles
}
lon2, lat2 := mercator.ToGeo(maxx, maxy, uint32(t.Z))
return orb.Bound{
Min: orb.Point{lon1, lat2},
Max: orb.Point{lon2, lat1},
}
}
// Center returns the center of the tile.
func (t Tile) Center() orb.Point {
return t.Bound(0).Center()
}
// Contains returns if the given tile is fully contained (or equal to) the give tile.
func (t Tile) Contains(tile Tile) bool {
if tile.Z < t.Z {
return false
}
return t == tile.toZoom(t.Z)
}
// Parent returns the parent of the tile.
func (t Tile) Parent() Tile {
if t.Z == 0 {
return t
}
return Tile{
X: t.X >> 1,
Y: t.Y >> 1,
Z: t.Z - 1,
}
}
// Fraction returns the precise tile fraction at the given zoom.
// Will return 2^zoom-1 if the point is below 85.0511 S.
func Fraction(ll orb.Point, z Zoom) orb.Point {
var p orb.Point
factor := uint32(1 << z)
maxtiles := float64(factor)
lng := ll[0]/360.0 + 0.5
p[0] = lng * maxtiles
// bound it because we have a top of the world problem
if ll[1] < -85.0511 {
p[1] = maxtiles - 1
} else if ll[1] > 85.0511 {
p[1] = 0
} else {
siny := math.Sin(ll[1] * math.Pi / 180.0)
lat := 0.5 + 0.5*math.Log((1.0+siny)/(1.0-siny))/(-2*math.Pi)
p[1] = lat * maxtiles
}
return p
}
// SharedParent returns the tile that contains both the tiles.
func (t Tile) SharedParent(tile Tile) Tile {
// bring both tiles to the lowest zoom.
if t.Z != tile.Z {
if t.Z < tile.Z {
tile = tile.toZoom(t.Z)
} else {
t = t.toZoom(tile.Z)
}
}
if t == tile {
return t
}
// go version < 1.9
// bit package usage was about 10% faster
//
// TODO: use build flags to support older versions of go.
//
// move from most significant to least until there isn't a match.
// for i := t.Z - 1; i >= 0; i-- {
// if t.X&(1<<i) != tile.X&(1<<i) ||
// t.Y&(1<<i) != tile.Y&(1<<i) {
// return Tile{
// t.X >> (i + 1),
// t.Y >> (i + 1),
// t.Z - (i + 1),
// }
// }
// }
//
// if we reach here the tiles are the same, which was checked above.
// panic("unreachable")
// bits different for x and y
xc := uint32(32 - bits.LeadingZeros32(t.X^tile.X))
yc := uint32(32 - bits.LeadingZeros32(t.Y^tile.Y))
// max of xc, yc
maxc := xc
if yc > maxc {
maxc = yc
}
return Tile{
X: t.X >> maxc,
Y: t.Y >> maxc,
Z: t.Z - Zoom(maxc),
}
}
// Children returns the 4 children of the tile.
func (t Tile) Children() Tiles {
return Tiles{
Tile{t.X << 1, t.Y << 1, t.Z + 1},
Tile{(t.X << 1) + 1, t.Y << 1, t.Z + 1},
Tile{(t.X << 1) + 1, (t.Y << 1) + 1, t.Z + 1},
Tile{t.X << 1, (t.Y << 1) + 1, t.Z + 1},
}
}
// ChildrenInZoomRange returns all the children tiles of tile from ranges [zoomStart, zoomEnd], both ends inclusive.
func ChildrenInZoomRange(tile Tile, zoomStart, zoomEnd Zoom) Tiles {
if !(zoomStart <= zoomEnd) {
panic("zoomStart must be <= zoomEnd")
}
if !(tile.Z <= zoomStart) {
panic("tile.Z is must be <= zoomStart")
}
zDeltaStart := zoomStart - tile.Z
zDeltaEnd := zoomEnd - tile.Z
res := make([]Tile, 0)
for d := zDeltaStart; d <= zDeltaEnd; d++ {
xStart := tile.X << d
yStart := tile.Y << d
dim := uint32(1 << d)
for x := xStart; x < xStart+dim; x++ {
for y := yStart; y < yStart+dim; y++ {
res = append(res, New(x, y, tile.Z+d))
}
}
}
return res
}
// Siblings returns the 4 tiles that share this tile's parent.
func (t Tile) Siblings() Tiles {
return t.Parent().Children()
}
// Quadkey returns the quad key for the tile.
func (t Tile) Quadkey() uint64 {
var i, result uint64
for i = 0; i < uint64(t.Z); i++ {
result |= (uint64(t.X) & (1 << i)) << i
result |= (uint64(t.Y) & (1 << i)) << (i + 1)
}
return result
}
// Range returns the min and max tile "range" to cover the tile
// at the given zoom.
func (t Tile) Range(z Zoom) (min, max Tile) {
if z < t.Z {
t = t.toZoom(z)
return t, t
}
offset := z - t.Z
return Tile{
X: t.X << offset,
Y: t.Y << offset,
Z: z,
}, Tile{
X: ((t.X + 1) << offset) - 1,
Y: ((t.Y + 1) << offset) - 1,
Z: z,
}
}
func (t Tile) toZoom(z Zoom) Tile {
if z > t.Z {
return Tile{
X: t.X << (z - t.Z),
Y: t.Y << (z - t.Z),
Z: z,
}
}
return Tile{
X: t.X >> (t.Z - z),
Y: t.Y >> (t.Z - z),
Z: z,
}
}