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MyInterface.js
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MyInterface.js
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/**
* MyInterface class, creating a GUI interface.
*/
class MyInterface extends CGFinterface {
/**
* @constructor
*/
constructor() {
super();
}
/**
* Initializes the interface.
* @param {CGFapplication} application
*/
init(application) {
this.dummyVar = true;
super.init(application);
// init GUI. For more information on the methods, check:
// http://workshop.chromeexperiments.com/examples/gui
this.gui = new dat.GUI();
this.currentFileName = null;
this.initKeys();
return true;
}
/**
* Adds a folder containing the IDs of the lights passed as parameter.
*/
addLightsGroup() {
var group = this.gui.addFolder('Lights');
group.open();
for (let i = 0; i < this.scene.lights.length; ++i) {
var check = group.add(this, 'dummyVar')
.onChange((val) => {
if (val)
this.scene.lights[i].enable();
else
this.scene.lights[i].disable();
})
.name(this.scene.lightsID[i])
.setValue(this.scene.isLightEnable(this.scene.lightsID[i]));
}
group.close();
}
addGameStatus(){
var group = this.gui.addFolder('Game Settings');
group.open();
this.modes = ["Player vs Player","Player vs Bot","Bot vs Player","Bot vs Bot"]
this.mode = "Player vs Player";
group.add(this, 'mode', this.modes).onChange((val)=>{
this.scene.graph.game.changeMode(val);
});;
this.botDifficulties = ["Random","Greedy"]
this.FirstBot = "Random";
group.add(this, 'FirstBot', this.botDifficulties).onChange((val)=>{
this.scene.graph.game.changeBot1Dif(val);
});
this.SecondBot_BvB = "Greedy";
group.add(this, 'SecondBot_BvB', this.botDifficulties).onChange((val)=>{
this.scene.graph.game.changeBot2Dif(val);
});;
this.scenarios = ["office", "room"];
this.scenario = this.currentFileName.split(".")[0];
group.add(this, 'scenario', this.scenarios).onChange( (val) =>{
this.gui.destroy();
this.gui = new dat.GUI();
this.currentFileName = val + '.xml';
this.scene.graph.changeScene(val);
});
this.Maximum_Round_Time = 15
group.add(this, 'Maximum_Round_Time', 1, 200).onChange((val)=>{
this.scene.graph.game.clock.elapsedTime = 0;
this.scene.graph.game.clock.timeout = val;
})
group.close();
this.NewGame = function(){
this.scene.graph.game.resetGame();
}
this.undo = function(){
if(this.scene.graph.game.mode != "Player vs Player")
this.scene.graph.game.undo();
this.scene.graph.game.undo();
}
this.movie = function(){
this.scene.graph.game.playMovie();
}
this.BotSpeed=5;
this.gui.add(this, 'NewGame');
this.gui.add(this, 'BotSpeed', 0, 10).onChange((val)=>{
this.scene.graph.game.botMult = val;
})
this.gui.add(this,'undo');
this.gui.add(this, 'movie');
}
addCameraGroup() {
var keys = Object.keys(this.scene.cameras);
this.Camera = [];
this.Camera = this.scene.graph.defaultPerspectiveId;
this.gui.add(this, 'Camera', keys)
.onChange((val) => {this.scene.updateCamera(val)});
}
initKeys() {
this.processKeyboard=function(){};
this.activeKeys={};
};
processKeyDown(event) {
this.activeKeys[event.code]=true;
};
processKeyUp(event) {
switch(event.keyCode){
case(77):
this.scene.graph.updateMaterials();
}
this.activeKeys[event.code]=false;
};
isKeyPressed(keyCode) {
return this.activeKeys[keyCode] || false;
};
}